asofold
dfc8e7c5a7
Attempt to fix issues with falling through narrow spots.
...
The bounding box gets "corrected" by decreasing maxX and maxZ slightly.
This is not a generic approach, might get replaced by something else
later on.
2013-03-09 17:13:33 +01:00
asofold
434a83c398
[BLEEDING] Adjust the set-back y-coordinate to block bottom for some
...
cases.
2013-03-09 03:53:51 +01:00
asofold
8d9e2fdadc
Add more detailed tags to lost-ground workarounds.
2013-03-09 03:53:06 +01:00
asofold
7eab369a00
Alter small-range-tp margin. Add debug info for teleport and setback-y.
2013-03-09 03:04:50 +01:00
asofold
498f23e704
Reduce amount fed to improbable by fight.reach.
2013-03-09 00:34:04 +01:00
asofold
de4faa392d
Allow fight.speed to create improbable violations for higher violation
...
levels.
Might need configuration/testing.
2013-03-08 23:26:57 +01:00
asofold
61bc88b64f
Add "strict" method to fight.direction.
...
Set as default, the "strict" option will also check the angle between
the viewing direction and the direction towards the target. This might
not stay the default method, but it does help against auras in close
combat.
2013-03-08 23:24:51 +01:00
asofold
593ea71c9b
Add convenience methods for combinedDirectionCheck.
2013-03-08 23:10:05 +01:00
asofold
c23482fcf5
Fix standing on cactus.
2013-03-08 23:08:53 +01:00
asofold
926556a358
Implement JoinLeaveListener with MovingListener and ChatListener.
2013-03-08 17:28:35 +01:00
asofold
5dd09d4476
[BLEEDING, INSTABLE] Switch horizontal velocity to a new method.
...
This method remembers (currently) each velocity added and only uses it
when it is needed not to generate a violation. Further (currently
simple) activation and invalidation logics are applied. With this method
latency will be much less of a problem, though stacking of queued
entries (especially for rocket-boots style flying) and more
merging of entries and more invalidation logics are required, thus
bleeding+instable.
On the long term this should make cheating much more difficult, possible
steps are:
1. Use method for vertical velocity too (only positive)
2. Distinguish positive and negative vertical velocity (opens a way to
control the speed downwards in any medium!).
3. Per-axis velocity (either absolute or pos/neg with more invalidation
logic on direction changes).
2013-03-08 04:06:17 +01:00
asofold
24c1599e94
Remove angle data on players leaving.
2013-03-08 03:47:02 +01:00
asofold
be49a7855c
Add JoinLeaveListener component.
2013-03-08 03:44:54 +01:00
asofold
157e957122
Add comments.
2013-03-08 03:05:32 +01:00
asofold
5500cd15bf
More on-ground: Faster return + fixing some workarounds.
...
Question remains if this opens bypasses. At first glance it seems good.
2013-03-07 18:26:16 +01:00
asofold
5a76b22ef6
Sharpen maximum jump distance.
2013-03-07 04:20:26 +01:00
asofold
eb4c537e65
Revert too fast return, add other, comments, indentation.
2013-03-07 03:28:40 +01:00
asofold
08de1cb576
Tweak isOnGround for faster exclusion.
2013-03-07 02:34:52 +01:00
asofold
9a5b988735
Higher or same height...
2013-03-07 00:21:12 +01:00
asofold
0543eb8200
Don't count blocks as ground the players foot is in.
2013-03-07 00:11:45 +01:00
asofold
db21e49576
Player must be above getBlockHeight.
2013-03-06 21:06:19 +01:00
asofold
83abefb630
Fix walking on a block below COCOA.
2013-03-06 20:36:00 +01:00
asofold
348ba34e35
Commend on potential issue with join.
2013-03-06 19:36:50 +01:00
asofold
11628b2863
[BLEEDING] Squash a couple of spiders.
...
Reworking parts of the on-ground judgment to exclude blocks the player
is inside of rather than standing on them.
2013-03-06 19:19:49 +01:00
asofold
2d5dd8770d
Fix block dump not respecting the checks.debug and blockbreak.debug
...
flags.
2013-03-06 18:54:11 +01:00
asofold
ce3d1ba89c
Attempt to fix issues with (non exact) respawn.
2013-03-06 15:40:35 +01:00
asofold
0eaf9587d8
Add null check and refine preconditions for on-ground shortcut.
2013-03-06 04:08:20 +01:00
asofold
f20fc8575d
isOnGround: Fix shape judgment for shape-changing blocks.
2013-03-05 21:49:16 +01:00
asofold
8762d38020
Fix isOnGround issue with shape judgment.
2013-03-05 21:36:30 +01:00
asofold
3ad9ba3993
Fix isOnGround stopping loop with "walls".
2013-03-05 21:23:18 +01:00
asofold
7adef83687
Change resetting of yOnGround for NoFall.
...
Use CheckConfig to determine if it is necessary. Move resetting to a
method. Collect block flags again.
2013-03-05 20:21:29 +01:00
asofold
8bed6fb2de
Change resetting of yOnGround for NoFall.
...
Use CheckConfig to determine if it is necessary. Move resetting to a
method. Collect block flags again.
2013-03-05 20:11:51 +01:00
asofold
2b0ab5cae3
Reset block-flags with setYonGround. Add setter for block-flags.
2013-03-05 20:10:37 +01:00
asofold
d7110b3239
Adjust/fix moving debug output.
2013-03-05 19:45:01 +01:00
asofold
b73f68dd55
Add javadocs about levels.
2013-03-05 18:39:49 +01:00
asofold
de44ea43a4
Fix for flags + adjust debug output to show flags and exact coordinates
...
on higher debugLevel.
2013-03-05 18:26:10 +01:00
asofold
354511b88f
isOnGround: Fix for flags.
2013-03-05 17:31:37 +01:00
asofold
f7d9441174
isOnGround: Add null check, move some things to methods.
2013-03-05 17:14:43 +01:00
asofold
0194d1fcc8
Tweak isOnGround: Faster exclusions for walls.
2013-03-05 17:00:06 +01:00
asofold
22974751e6
Re-order isOnGround for better overview.
2013-03-05 16:54:12 +01:00
asofold
66f2d6d7eb
Set version to 3.8.11 for further development.
2013-03-05 16:37:48 +01:00
asofold
2dbc486987
Set version back to 3.8.10-RC, since back to dev was premature.
2013-03-05 07:55:07 +01:00
asofold
ce6a8b4498
Adjust on-ground handling: fix and bring back "shortcut" check.
...
It is not just a shortcut, it also prevents survivalfly alerts in case
the player is stuck.
2013-03-05 07:53:37 +01:00
asofold
7bf1e24b93
Set version to 3.8.11 for further development.
2013-03-05 04:47:32 +01:00
asofold
8807c6d9fa
Set version to 3.8.10-RC for release on BukkitDev.
2013-03-05 03:08:02 +01:00
asofold
680bd86dd8
Fix false positives with jump+sprint just touching water once.
2013-03-05 02:31:30 +01:00
asofold
323d0f07d1
Fix for sneaking/blocking + velocity.
2013-03-04 23:37:58 +01:00
asofold
11f139a4fa
Only debug this to console for nonzero BuildParameters.testLevel.
2013-03-04 23:06:58 +01:00
asofold
1cc18db8be
Reorder isOnGround, remove unreliable "short-cut".
2013-03-04 22:24:44 +01:00
asofold
078c567e4b
Attempt to reduce false positives with sprint+jump+attack.
...
Attacking while sprinting will now activate an extra buffer for the
horizontal speed checking.
2013-03-04 03:26:31 +01:00