asofold
f0e9a844fc
ActionFrequency.update: reorder safety checks slightly.
...
Gains a little bit of consistency for negative time differences. Also
might be faster for the case of seldom shifting, though most likely
by an insignificant amount.
2013-01-13 22:11:29 +01:00
asofold
363cda50e8
Clear NCPExemptionManager in onDisable just in case.
...
Little significance, but could be expected to have some future purpose.
2013-01-13 21:49:29 +01:00
asofold
d766379afe
Imports fail.
2013-01-13 21:43:55 +01:00
asofold
070a7c1dd8
Tests are put into test/... not main/...
2013-01-13 21:29:28 +01:00
asofold
32c376455a
Also remove data for CheckType.ALL for components that don't implement
...
IHaveCheckType.
2013-01-13 21:23:25 +01:00
asofold
b492bd5ac0
Clear lag spikes if system time ran backwards.
2013-01-13 20:51:44 +01:00
asofold
6256703d01
Have TickTask be locked from the start.
2013-01-13 20:45:15 +01:00
asofold
e5686d694b
Lock, purge and cancel TickTask in onEnable.
2013-01-13 20:44:23 +01:00
asofold
ede74785d2
Add safety check for the "system time ran backwards" category.
2013-01-13 19:56:43 +01:00
asofold
97262544ae
Only on top level.
2013-01-12 01:06:21 +01:00
asofold
f0c1f34438
[Bleeding] Holzhammer 2.
...
MovingData: Set set backs and teleported to private visibility in order
to be able to rule out potential sources of inconsistencies. Also set
morepackets set-backs to null rather than to the same reference of
set-back (onSetBack).
2013-01-09 20:44:54 +01:00
asofold
5c8e76ecba
Reset to the players location on join. Adaptions to set-back use.
2013-01-09 19:20:43 +01:00
asofold
6cc3791439
[Bleeding] Change order of testing MCAccess and add dev branch for the
...
moment.
2013-01-09 19:18:44 +01:00
asofold
c82e92863d
Holzhammer.
2013-01-09 00:12:53 +01:00
asofold
7ee13cce09
Also debug set back in the moving listener.
2013-01-07 19:09:34 +01:00
asofold
3cbae00fbb
Adapt debug logging to show full move always.
2013-01-07 19:01:03 +01:00
asofold
fbc85de617
[Bleeding] Prepare something for handling reload better, later.
2013-01-07 18:49:37 +01:00
asofold
c262337940
Adjustments with set-backs.
2013-01-05 19:20:05 +01:00
asofold
15d2346dea
MovingData.onSetBack: also reset more-packets/vehicle set-backs.
2013-01-05 12:28:04 +01:00
asofold
92adc71ccd
Comment out remainders of horizontal accounting.
2013-01-05 12:25:40 +01:00
asofold
81866fcc3e
Back to normal.
2013-01-04 22:42:48 +01:00
asofold
9bf08b08d8
Set current build number to 0 for DefaultConfig.
...
Until Jenkins is set up correctly.
2013-01-04 17:40:36 +01:00
asofold
afe98203f0
Add hidden config flag to be able disable lag adaption
...
globally.
2013-01-04 17:31:29 +01:00
asofold
1564115dd0
[Bleeding] Optimizations and corrections for set-backs.
2013-01-04 17:21:34 +01:00
asofold
c73aa0edac
Add convenience methods for set-back locations to MovingData.
2013-01-04 17:14:46 +01:00
asofold
69f46c2f12
Add getWorld to PlayerLocation.
2013-01-04 17:04:01 +01:00
asofold
530f85c03c
Details about morepackets set-back.
2013-01-04 16:51:42 +01:00
asofold
65a7bf8b36
[Bleeding] Account for server side lag in blockplace.fastplace.
2013-01-04 16:47:11 +01:00
asofold
8bb35fec94
[Bleeding] Account for server side lag in inventory.instantbow.
2013-01-04 15:55:21 +01:00
asofold
1b350af75f
[Bleeding] Account for server side lag in combined.improbable.
2013-01-04 15:45:19 +01:00
asofold
a32a428d08
[Bleeding] Account for server side lag in combined.yawrate.
2013-01-04 15:38:37 +01:00
asofold
202a3ec0c9
[Bleeding] Account for server side lag in fight.speed.
2013-01-04 14:49:11 +01:00
asofold
adf91b88d6
[Bleeding] Account for lag for vertical accounting in
...
moving.survivalfly.
2013-01-04 14:42:04 +01:00
asofold
e514cc2425
[Bleeding] Account for lag in blockbreak.frequency.
2013-01-04 14:34:42 +01:00
asofold
581cdef7bb
[Bleeding] Account for lag in blockbreak.fastbreak.
2013-01-04 14:21:08 +01:00
asofold
b85cd17688
Add hidden lag flag to abstract CheckConfig.
2013-01-04 13:56:35 +01:00
asofold
57ba5533aa
Add ability to include the current tick in TickTask.getLag.
2013-01-04 13:47:09 +01:00
asofold
47faa014bf
[experimental] Reset yawrate on teleports.
2013-01-04 13:29:45 +01:00
asofold
434eb68898
Don't count the first tick for lag.
2012-12-31 16:29:32 +01:00
asofold
9e839b561e
Alter lag spike display to show spikes for intervals.
2012-12-31 16:22:46 +01:00
asofold
f4680da0d4
Further adjustments to Improbable (feed).
...
Just feed weights to improbable instead of checking for some places,
getting rid of some unnecessary violations cascading. Also feed for
fighting speed violations.
2012-12-29 22:10:45 +01:00
asofold
05c7699937
Use a defensive method for yaw difference for the angle check.
2012-12-29 16:47:03 +01:00
asofold
7f17420606
More % for yaw.
2012-12-29 16:23:04 +01:00
asofold
f9d44cd661
Add "strict" flag to blockbreak.fastbreak.
...
This allows to count break...break instead of interact...break, if set
to false.
2012-12-28 20:00:05 +01:00
asofold
a823e6dd1e
Use absolute yaw difference for comparison.
2012-12-28 19:47:03 +01:00
asofold
802c1bef06
Add comment for future changes.
2012-12-28 19:35:43 +01:00
asofold
1759c1003f
yawrate: Add judgement about stationary yaw.
...
This prevents adding up small yaw-differences for many cases.
2012-12-28 19:32:04 +01:00
asofold
4800efbf2a
Various adaptions to the use of the Improbable check.
...
Fix fight.reach input for long distance hits (might increase problems).
Remove some inputs, remove some event-cancelling (but keep input).
Lower some weights.
2012-12-28 19:16:54 +01:00
asofold
c36078b139
Correct a comment.
2012-12-28 18:49:23 +01:00
asofold
2ea4c8ef6a
Add defensive comments.
2012-12-28 00:17:27 +01:00