Paper/src/main/java/net/minecraft/server/WorldServer.java

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package net.minecraft.server;
import java.io.File;
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import java.util.ArrayList;
import java.util.List;
import java.util.Random;
// CraftBukkit start
import org.bukkit.BlockChangeDelegate;
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import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
public class WorldServer extends World implements BlockChangeDelegate {
// CraftBukkit end
public ChunkProviderServer A;
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public boolean B = false;
public boolean C;
public final MinecraftServer D; // Craftbukkit
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private EntityList E = new EntityList();
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public PlayerManager manager; // Craftbukkit
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public WorldServer(MinecraftServer minecraftserver, File file1, String s, int i) {
super(file1, s, (new Random()).nextLong(), WorldProvider.a(i));
this.D = minecraftserver;
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// CraftBukkit start
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this.server = minecraftserver.server;
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this.world = new CraftWorld(this);
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this.manager = new PlayerManager(minecraftserver, this);
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}
private final CraftWorld world;
private final CraftServer server;
public CraftWorld getWorld() {
return world;
}
public CraftServer getServer() {
return server;
}
// CraftBukkit end
public void f() {
super.f();
}
public void a(Entity entity, boolean flag) {
// CraftBukkit start -- We prevent spawning in general, so this butching is not needed
//if (!this.D.m && (entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal)) {
// entity.q();
//}
// CraftBukkit end
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if (entity.passenger == null || !(entity.passenger instanceof EntityHuman)) {
super.a(entity, flag);
}
}
public void b(Entity entity, boolean flag) {
super.a(entity, flag);
}
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protected IChunkProvider a(File file1) {
this.A = new ChunkProviderServer(this, this.q.a(file1), this.q.c());
return this.A;
}
public List d(int i, int j, int k, int l, int i1, int j1) {
ArrayList arraylist = new ArrayList();
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for (int k1 = 0; k1 < this.c.size(); ++k1) {
TileEntity tileentity = (TileEntity) this.c.get(k1);
if (tileentity.b >= i && tileentity.c >= j && tileentity.d >= k && tileentity.b < l && tileentity.c < i1 && tileentity.d < j1) {
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arraylist.add(tileentity);
}
}
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return arraylist;
}
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public boolean a(EntityHuman entityhuman, int i, int j, int k) {
int l = (int) MathHelper.e((float) (i - this.spawnX));
int i1 = (int) MathHelper.e((float) (k - this.spawnZ));
if (l > i1) {
i1 = l;
}
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return i1 > this.D.spawnProtection || this.D.f.g(entityhuman.name); // CraftBukkit Configurable spawn protection start
}
protected void b(Entity entity) {
super.b(entity);
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this.E.a(entity.id, entity);
}
protected void c(Entity entity) {
super.c(entity);
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this.E.d(entity.id);
}
public Entity a(int i) {
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return (Entity) this.E.a(i);
}
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public void a(Entity entity, byte b0) {
Packet38EntityStatus packet38entitystatus = new Packet38EntityStatus(entity.id, b0);
this.D.k.b(entity, packet38entitystatus);
}
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public Explosion a(Entity entity, double d0, double d1, double d2, float f, boolean flag) {
Explosion explosion = super.a(entity, d0, d1, d2, f, flag);
// Craftbukkit start
if(explosion.wasCanceled) {
return explosion;
}
// Craftbukkit end
this.D.f.a(d0, d1, d2, 64.0D, new Packet60Explosion(d0, d1, d2, f, explosion.g));
return explosion;
}
public void c(int i, int j, int k, int l, int i1) {
super.c(i, j, k, l, i1);
this.D.f.a((double) i, (double) j, (double) k, 64.0D, new Packet54PlayNoteBlock(i, j, k, l, i1));
}
}