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Fixed the client having an incorrect world seed on respawn/teleporting across worlds.
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@ -267,7 +267,7 @@ public class ServerConfigurationManager {
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// CraftBukkit start
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byte actualDimension = (byte) (worldserver.getWorld().getEnvironment().getId());
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn(actualDimension, (byte)entityplayer1.world.spawnMonsters, entityplayer1.world.getSeed(), 128, entityplayer1.itemInWorldManager.a()));
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn(actualDimension, (byte) worldserver.spawnMonsters, worldserver.getSeed(), 128, entityplayer1.itemInWorldManager.a()));
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entityplayer1.spawnIn(worldserver);
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entityplayer1.dead = false;
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entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
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