Commit Graph

1648 Commits

Author SHA1 Message Date
Aikar
19619f8450 Remove an unused list of TileEntities slowing down removal 2015-10-06 23:36:43 -05:00
Zach Brown
9365b36050 Rebuild patches for upstream changes 2015-10-02 22:58:02 -05:00
md_5
b7124e06be SPIGOT-1208: Don't skip ticks for explosive creepers. 2015-10-02 22:43:17 -05:00
Zach Brown
7aa4900879 Remove our own (outdated) TE handling, for one that's closer to vanilla 2015-09-19 09:34:17 -05:00
Zach Brown
ea565eff61 Rebuild patches 2015-09-18 20:44:37 -05:00
vemacs
502ffa0833 Re-add entity/tile entity tick limiters 2015-09-14 20:37:51 -05:00
Zach Brown
f243a4024d Remove several broken or unnecessary patches.
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Aikar
88826e053a Don't sleep between chunk saves
For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.

This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
   By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
   chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
   elevated memory usage, and then the objects used in the serialization sit around longer than needed,
   resulting in promotion to Old Generation instead of dying young.

If there is work to do, then the thread should be doing its work, and only sleep when it is done.
2015-09-10 15:46:34 -05:00
Aikar
c95273f973 Optimize Chunk Saving Memory Allocation and Compression
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.

This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.

By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.

Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-10 15:46:28 -05:00
Zach Brown
1f41387610 Rebuild patches 2015-09-01 20:14:41 -05:00
md_5
ad15d9065d Rebuild patches. 2015-09-01 17:41:42 -05:00
Zach Brown
477b22d36c Use spigot.yml's view distance setting 2015-08-29 03:12:41 -05:00
Techcable
25a137f3a3 Lookup game profiles for users that aren't onine 2015-08-15 14:05:29 -05:00
Byteflux
a16e54d332 Re-add Spigot's hopper-check feature 2015-08-13 10:36:58 -07:00
Techcable
6d0a86a9b6 Use the server usercache for player heads 2015-08-11 01:27:37 -05:00
md_5
38a38e00e6 SPIGOT-1117: Barrier blocks are transparent for xray purposes 2015-08-10 19:41:03 -05:00
Zach Brown
e786f4635b [23:29:51] <Byteflux> no tacoz 4 clippeh 2015-08-08 23:33:19 -05:00
Byteflux
4021394904 Fix NPE in recheckGaps when using async lighting 2015-08-06 21:44:03 -07:00
Byteflux
4eadccd3e2 Add beds and enderchests to list of collidable blocks 2015-08-05 02:31:55 -07:00
Iceee
e12f1faed1 Fix lava/water some times creating air instead of cobblestone 2015-08-04 18:24:39 -07:00
Byteflux
bde7f6bbbd Temporarily use getDouble() internally for calls to getFloat() in Paper configs
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux
80e87de54f Configurable TNT explosion volume 2015-08-04 17:47:57 -07:00
Byteflux
8ba82c550a Add chests and soul sand to list of types falling blocks can collide with 2015-08-04 17:25:16 -07:00
Byteflux
c38e8ec349 Make the recheckGaps method async like other lighting updates 2015-08-04 15:44:54 -07:00
Byteflux
eaaf2c2cf3 Optimize getCubes() 2015-08-04 15:25:37 -07:00
Zach Brown
0febdc8b44 Rebuild patches 2015-08-02 01:56:08 -05:00
Melair
f08d887fbf Ensure that inactiveTick on EntityItem obeys magic values for age and pickupDelay. 2015-07-31 18:04:11 -05:00
Zach Brown
f6fba00cbc Temporarily remove PlayerMicroMoveEvent implementation
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown
0daad69443 Update for upstream NMS mapping changes 2015-07-30 22:41:53 -05:00
md_5
6a6ecc5d1d Update for latest CraftBukkit changes. 2015-07-30 22:11:20 -05:00
Zach Brown
881dfe09c2 Update PaperSpigot to 1.8.8 2015-07-27 17:26:21 -05:00
md_5
4e9d1b2b24 Update to Minecraft 1.8.8 (Pre-)Release. 2015-07-27 17:01:45 -05:00
Zach Brown
fe4c7c88ac Re-add recentTps array for plugins that make bad choices 2015-07-26 15:58:37 -05:00
Zach Brown
56afbe3f71 Rebuild 2015-07-25 18:00:37 -05:00
Sudzzy
f9e5f65987 Configurable container update tick rate 2015-07-23 22:06:57 -07:00
Byteflux
83aa27a29d Add javadocs to BeaconEffectEvent 2015-07-23 21:41:35 -07:00
Thinkofdeath
060c59ea95 SPIGOT-1050: Add a missing case in the disable usercache saving option 2015-07-23 18:24:16 -05:00
Byteflux
633137c1a8 Rebuild patches 2015-07-23 13:37:52 -07:00
Byteflux
7d9632e328 Add BeaconEffectEvent 2015-07-23 12:57:12 -07:00
Byteflux
16ab69f11b Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Aikar
d7307859fa Don't allow sendPacket once disconnect has been processed. 2015-07-23 04:38:39 -07:00
md_5
8ae7fb531a Clear Packet Queue on Disconnect 2015-07-23 04:38:32 -07:00
Adam Thomas
aa255563f1 Add an as bungee method to the Bukkit ChatColor enum 2015-07-23 04:38:26 -07:00
Techcable
23f4ae7bbd Add PlayerMicroMoveEvent 2015-07-23 04:30:13 -07:00
Iceee
e139db70f1 Optimize Spigot's Anti X-Ray 2015-07-23 04:24:24 -07:00
Jedediah Smith
579868e0c1 Send absolute position the first time an entity is seen 2015-07-23 04:13:26 -07:00
Zach Brown
58a75fef88 Rebuild patches 2015-07-20 20:14:39 -05:00
Byteflux
4d70f421f6 Unload client chunks + only cache whole chunk maps 2015-07-16 14:06:33 -07:00
Byteflux
e3e7539232 Configurable chunk map caching 2015-07-15 16:16:27 -07:00
Byteflux
b5666dd9e8 Improvements to ChunkMap caching 2015-07-15 13:31:34 -07:00