Commit Graph

8780 Commits

Author SHA1 Message Date
Bridge
21d91ce634
Prevent profile lookups when unnecessary (#10651) 2024-05-05 19:07:30 +02:00
Tamion
716dfd8698
Fix EntityLoadCrossbowEvent (#10645)
* fix

* hehe
2024-05-05 09:54:04 -07:00
Lulu13022002
816ea9ecd5
[ci skip] Update old particle reference in javadoc (#10652) 2024-05-05 18:44:06 +02:00
NonSwag
54c5ecb4e4
Add missing SpigotConfig logCommands check (#10659) 2024-05-05 18:41:02 +02:00
Nostal Yuu
0e43d3c103
Added API to get player's proxy address (#10400) 2024-05-05 18:39:32 +02:00
Jake Potrebic
9d8d38d137
Updated Upstream (CraftBukkit) (#10646)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
66fd94322 SPIGOT-7652: Remove remap for SPELL_MOB_AMBIENT which no longer exists
ecfa4f973 SPIGOT-7654: ItemStack#isSimilar does not work with empty BlockStateMeta
4460ecc49 SPIGOT-7655: ItemMeta#addItemFlags(ItemFlag.HIDE_ATTRIBUTES) not working when no attribute modifiers set
5d84f48a4 SPIGOT-7653: Update ApiVersion.CURRENT with latest version and include tests
2024-05-05 18:08:55 +02:00
Lulu13022002
b13c7dbe36
Add missing experimental field and annotations (#10653) 2024-05-05 09:00:54 -07:00
Bjarne Koll
7ae2c671c6
Keep components using single items in creative (#10664)
The craftbukkit implementation stores the old and new data patch of an
item during ItemStack#useOn(UseOnContext) to properly cancel events via
comparison and change detection of the component patch.

However, it uses #getComponentsPatch to fetch the new stack component
patch, which always yields an empty patch set if an itemstack is
considered empty by the game.
As the restoration of an itemstack's count to its previous state is
handled after the entire ItemStack#useOn method, items used in creative
mode temporarily have a count of zero, which causes craftbukkit to
consider their new component patch as EMPTY even tho said item may have
data.
The new patch is applied and, after useOn completes, the count is reset
if the player is in creative mode, leading to lost data.

This commit fixes said inconsistency by directly accessing the
components of the item via components#asPatch, storing the proper
component patch even for an item that temporarily has a count of zero.
2024-05-05 11:40:36 +02:00
Jake Potrebic
7401313e16
fix shear drops for wolf and bogged
Fixes #10661
2024-05-04 22:48:10 -07:00
Nassim Jahnke
6fcca46674
Add missing step in V3818 2024-05-04 22:50:20 +02:00
Jake Potrebic
5632210f10
add RegistryAccess for managing registries (#10154)
* add RegistryAccess for managing registries

* add missing types to key data generator

* fix some stuff

* Add RegistryKeys for all other non-server-backed registries

* fix tests

* remove Experimental annotations
2024-05-04 11:22:35 -07:00
Joseph Burton
156675c773
Fix lodestone compass target conversion 2024-05-04 12:58:06 +02:00
Joseph Burton
0db72ac19e
Fix can_place_on conversion and size check for item containers 2024-05-02 20:23:15 +02:00
Shane Freeder
59fe7ccc3b
default save-empty-scoreboard-teams to vanilla
The primary environmental factor which caused this feature to be implemented
is no longer much of a factor within the community
2024-05-02 09:53:43 +01:00
SoSeDiK
544ce20e01
Expose #hasColor to leather armor (#10638) 2024-05-01 19:14:42 +02:00
SoSeDiK
18c201b838
Add EquipmentSlot#getOppositeHand (#10632) 2024-05-01 19:14:27 +02:00
SoSeDiK
faa7aa266a
Add GameMode#isInvulnerable (#10633) 2024-05-01 19:14:17 +02:00
Nassim Jahnke
310b47bb96
Update Java version references, add note on var usages 2024-05-01 18:44:39 +02:00
Andrew Teeter
b8c454c2ba
Add damage check for mending (#10631) 2024-05-01 12:01:48 +02:00
SoSeDiK
4cfd9e25fa
Expose canReach to mob pathfinding API (#10636) 2024-05-01 12:00:11 +02:00
Noah van der Aa
3e0eb4a1ba
Updated Upstream (CraftBukkit) (#10624)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
666f091c6 SPIGOT-7649: Allow /setworldspawn command in all worlds again
2024-04-30 16:53:54 -07:00
Jake Potrebic
fa6013d83b
Fixes beds not exploding in the nether
Also correctly marks the captured BlockState as "unplaced"
Fixes #10629
2024-04-30 16:42:43 -07:00
Jason Penilla
8c058f88a6
Update paperweight to 1.6.3 (#10626) 2024-04-30 10:30:14 -07:00
Nassim Jahnke
4ea67abd46
[ci skip] Remove trailing comma in projects action 2024-04-30 15:56:43 +02:00
Nassim Jahnke
937a67a651
Add initial size cap to component map 2024-04-30 11:14:35 +02:00
Jason Penilla
3fdd0948b7
Fix sealed package check in BytecodeModifyingURLClassLoader (#10627) 2024-04-30 01:21:16 -07:00
Jake Potrebic
25e44bc63b
fix dumpitem command nbt format
use the snbt visitor instead of plain string
2024-04-29 18:49:19 -07:00
Jake Potrebic
812ccb96a4
fix spawnChunkRadius gamerule resetting
Fixes #10622
2024-04-29 15:22:29 -07:00
Noah van der Aa
44ee092878
1.20.6 (#10623) 2024-04-30 00:16:07 +02:00
Riley Park
fbe3c00675 [ci skip] update projects workflow configuration 2024-04-29 13:29:50 -07:00
Bjarne Koll
8f7ac62905
Validate manifest provided mapping namespace (#10612)
With plugins adopting paperweights mapping namespaces in their manifest
file in and after paper 1.20.5, incorrectly spelled namespaces
previously were simply implied as the spigot namespace.

This commit properly ensures plugin authors are using a known mapping
namespace in their manifest, avoiding down the line confusion on
incorrect remapping behaviour.

The commit also fixes two incorrect log parameters.
2024-04-28 20:43:50 -07:00
Jake Potrebic
f9397e108e
Fix incorrect Commodore mapping of sweeping enchant 2024-04-28 17:25:21 -07:00
Jake Potrebic
69a971a35c
Reset component prototype on itemtype change 2024-04-28 17:13:30 -07:00
Jason Penilla
05308fc299
Remap plugin libraries with namespace set to spigot (#10610)
* Remap plugin libraries with namespace set to spigot

* Remap plugin libraries with namespace set to spigot
2024-04-28 14:55:10 -07:00
Jason Penilla
7f2d5315fd
Rewrite reflection in library loader jars (#10608)
* Rewrite reflection in library loader jars

* Address todos
2024-04-28 13:14:10 -07:00
Jake Potrebic
61c9c07e95
Fix CraftMetaBlockState adding extra tags 2024-04-28 12:34:16 -07:00
Riley Park
82a801201e [ci skip] adjust projects workflow for label changes 2024-04-28 12:12:57 -07:00
Noah van der Aa
0f3e324152
[ci skip] Fix discussion template file name (#10607) 2024-04-28 11:16:07 -07:00
Riley Park
ba673a3b78
[ci skip] Feature requests are now in GitHub Discussions (#10606)
* [ci skip] feature requests are now discussions, not issues

* Re-add discussion template

* [ci skip] remove old feature label

---------

Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
2024-04-28 11:12:37 -07:00
Shane Freeder
52ff3b7382
Add itemName components (Resolves #10467) (#10471)
* Add itemName components (Resolves ##10467)

* improve javadocs and formatting

* rebased

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-04-28 10:08:59 -07:00
Jake Potrebic
0f4d328fc1
final missing validation for data components 2024-04-28 09:46:33 -07:00
Nassim Jahnke
aed7dcab98
Fix overly strong name validation in player heads
Closes #10477
2024-04-28 18:25:32 +02:00
Jake Potrebic
4491ac05d1
respect hard list size limits in ItemMeta 2024-04-28 09:06:14 -07:00
Nassim Jahnke
9d6e7e3df0
Don't hard fail on plugin remap error
Closes #10474
2024-04-28 17:25:44 +02:00
Jake Potrebic
c4a1cd137a
Fix issue with empty lists in adventure predicates
Fixes #10473
2024-04-28 08:22:16 -07:00
Shane Freeder
37b3891032
Fix another missing book meta tag 2024-04-28 13:48:20 +01:00
Shane Freeder
6e31f385e3
Fix book meta lacking resolved tag from older versions (Fixes #10470) 2024-04-28 13:22:54 +01:00
Nassim Jahnke
1a03cc9b60
Fix test compilation 2024-04-28 14:20:52 +02:00
Jake Potrebic
306b203c2d
more fixes for ItemMeta relating to components 2024-04-27 22:27:51 -07:00
Jake Potrebic
e16263c39f
Fix firework meta NPE
Fixes #10466
2024-04-27 20:57:42 -07:00