Zach Brown
58a75fef88
Rebuild patches
2015-07-20 20:14:39 -05:00
Byteflux
4d70f421f6
Unload client chunks + only cache whole chunk maps
2015-07-16 14:06:33 -07:00
Byteflux
e3e7539232
Configurable chunk map caching
2015-07-15 16:16:27 -07:00
Byteflux
b5666dd9e8
Improvements to ChunkMap caching
2015-07-15 13:31:34 -07:00
Iceee
7562f087f8
ChunkMap caching
2015-07-15 02:42:49 -07:00
Byteflux
536af803c4
Lookup neighbor chunks more efficiently in async lighting
2015-07-15 02:01:49 -07:00
Byteflux
8de3946478
Nerfed spawner mobs should use PathfinderGoalFloat to swim if available
2015-07-14 10:51:38 -07:00
Byteflux
04705fd392
Optimize item movement
2015-07-14 10:17:39 -07:00
Byteflux
4d0466c559
Configurable mob spawner tick rate
2015-07-14 10:01:28 -07:00
Byteflux
4cd1afddde
Various configurable toggles
...
- Disable explosion knockback for players
- Disable thunder logic
- Disable ice and snow formation
- Disable mood sounds
2015-07-14 09:34:10 -07:00
Byteflux
c17e209dc1
Rebuild patches
2015-07-14 08:59:57 -07:00
md_5
301396a116
Add note about BungeeCord when in offline mode.
...
See PR #10 for motivation.
2015-07-14 08:18:22 -07:00
md_5
8fecf733fe
SPIGOT-997: Add restart API for server.
2015-07-14 08:18:22 -07:00
md_5
a457345b27
Use Map for getPlayer(String) lookup.
2015-07-14 08:18:21 -07:00
md_5
62112bb526
Rebuild patches for updates.
2015-07-14 08:18:21 -07:00
md_5
5683ee8585
Fix conflicts.
2015-07-14 08:17:50 -07:00
Byteflux
a5bb700ee9
Remove obsolete patch
2015-07-10 03:45:20 -07:00
Byteflux
c3a07a7060
Remove bad condition in async lighting check
2015-07-10 03:20:10 -07:00
Byteflux
edfdff2218
Load chunks in getCubes()
2015-07-07 13:44:35 -07:00
Byteflux
f1652c14d8
Fix off-by-one in async lighting neighbor loop
2015-07-04 17:42:28 -07:00
Byteflux
5ceee0e6e0
Fix liquids stuck in fast drain loop
2015-07-03 12:38:43 -07:00
Byteflux
7f032d52e6
Add player view distance API
2015-07-01 01:01:42 -07:00
Byteflux
d07fe95b65
Configurable lava flow speed
2015-07-01 00:39:31 -07:00
Byteflux
6d7eed6d75
Clean up async lighting patch
2015-07-01 00:27:58 -07:00
Byteflux
ca8627834d
Clean up forced chunk loading patch
2015-06-30 22:58:11 -07:00
Byteflux
41064e2faa
Fast draining
2015-06-30 20:22:24 -07:00
Byteflux
7ef5da4a4d
Stop updating flowing block if material has changed
2015-06-30 19:46:05 -07:00
Byteflux
2811124265
Always use optimized draining fix
2015-06-30 19:23:17 -07:00
Zach Brown
929b5b0452
Patch rebuild
2015-06-27 01:18:29 -05:00
Zach Brown
5d7c5da500
Rebuild patches
2015-06-20 22:05:36 -05:00
md_5
cf58c06c01
Rebuild patches.
2015-06-20 22:03:12 -05:00
Thinkofdeath
0aa4a6c88c
Add a missing Spigot comment
2015-06-16 06:01:34 -07:00
Thinkofdeath
208f7a2e3b
Remove a special case in vanilla's chunk saving as it interferes with our autosave changes
2015-06-16 06:01:21 -07:00
Byteflux
111ed5569b
Optimize explosions
2015-06-16 05:55:15 -07:00
Byteflux
d3a270e365
Do not filter out large getEntities call
2015-06-16 05:34:03 -07:00
Zach Brown
6b6eb8f7f7
Rebuild patches for upstream API addition
...
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
md_5
b59cf404af
Fix patches from camera API
2015-06-10 22:26:46 -05:00
Zach Brown
b537fcb6cd
Rebuild a patch for upstream changes
2015-06-07 15:51:24 -05:00
md_5
f5e295d087
Remove UserCache import as it is used now.
2015-06-07 15:47:52 -05:00
Zach Brown
55b35d8a6f
Rebuild patches
2015-06-06 12:15:22 -05:00
md_5
41e8bf6c5c
Fix merge conflicts from access transform update.
2015-06-06 12:01:23 -05:00
Byteflux
f6bd873c1d
Update to 1.8.7
2015-06-05 05:45:30 -07:00
md_5
a5bd933c3a
Update to Minecraft 1.8.7
2015-06-05 05:26:00 -07:00
Antony Riley
1f6afb8934
Fix map decorations to store UUIDs internally.
2015-06-05 05:26:00 -07:00
md_5
7639a2f972
Remove custom links patch.
2015-06-05 05:26:00 -07:00
md_5
619f854054
SPIGOT-945 - random light ticking not called whenoptimal chunks is zero.
2015-06-05 05:25:59 -07:00
Byteflux
d6fa7c2b99
FallingBlock and TNT entities collide with specific blocks
2015-06-05 01:24:22 -07:00
Byteflux
e82e438855
Add configurable fix for TNT cannnons.
...
This attempts to revert cannoning mechanics to pre-1.8 behavior. A huge
thanks to TheIceAP who championed almost every fix in this patch.
Another shoutout to Jebediah Smith from SportBukkit for the velocity
update patch which mostly fixes the client issue of TNT moving in water.
2015-06-04 14:25:07 -07:00
Byteflux
d75469a33d
Migrate old TNT height nerf settings to falling block height nerf
2015-06-04 03:57:23 -07:00
Byteflux
9420859807
Remove giant TNT changes patch
2015-06-04 01:42:09 -07:00