md_5
92db88d292
Update Chest Animation when Cancelling Event
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Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440
Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
2014-01-08 14:44:50 +11:00
md_5
7e43d71c76
Clear chunkTickList at the end of every tick.
2014-01-08 14:38:38 +11:00
md_5
6c0c101bff
Fix orebfuscator startup message showing hide blocks instead of replace blocks
2014-01-06 11:38:59 +11:00
md_5
cd0c975a6d
Fix Biome Decoration Crashes
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We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
2014-01-05 09:35:15 +11:00
Thinkofdeath
885ae9871e
Disconnect for spam in the main thread
2014-01-03 17:33:41 +00:00
Thinkofdeath
9f71f7e3db
Handle different sizes (G,K) for the PermGen warning
2013-12-28 23:54:44 +00:00
Thinkofdeath
2b8293489e
Fix Effect.TILE_BREAK
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The particle's name got changed with @Grum 's tile -> block rename
2013-12-27 19:45:04 +00:00
md_5
12a1363cea
Revert "Use Entity.teleportTo in CraftEntity.teleport"
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This reverts commit adaf7c3ae8
.
2013-12-24 14:52:45 +11:00
slide23
4fd3ddc33e
Add Late Bind Option
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Add late-bind config option to delay binding until loading is done.
2013-12-24 10:22:53 +11:00
Andrew Krieger
adaf7c3ae8
Use Entity.teleportTo in CraftEntity.teleport
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Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
2013-12-24 10:18:01 +11:00
md_5
db8db0b36b
Fix tab completion for some Vanilla commands (reload, plugins, testfor, tell) Thanks @ams2990
2013-12-24 10:14:53 +11:00
md_5
d072f55caa
Revert the revert for now.
2013-12-23 21:03:39 +11:00
md_5
624acbd0c8
Increase verbosity of watchdog dumps
2013-12-23 21:01:45 +11:00
md_5
cad440b56a
Revert check pending blocks patch as it (may) be causing some crash issues
2013-12-23 20:19:37 +11:00
md_5
f7086eb96d
Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't.
2013-12-23 15:58:41 +11:00
md_5
45bbe59c15
Fix missing bitshifts
2013-12-23 15:43:33 +11:00
md_5
16467dc148
Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already.
2013-12-23 14:08:28 +11:00
Dan Mulloy
9272a671f7
Fix Biome Decoration Crashes
2013-12-23 11:18:44 +11:00
md_5
b32968b9a0
Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
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This is disabled by default as it has a strong behavioural impact.
2013-12-22 21:02:55 +11:00
md_5
7b87ab6548
Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk.
2013-12-22 10:41:48 +11:00
md_5
6a98142bd5
Fix patch tree.
2013-12-22 10:06:06 +11:00
md_5
31c9311b07
Redo previous getCubes removal.
2013-12-22 10:05:27 +11:00
md_5
7890d0a442
Fix patches some more.
2013-12-22 10:04:44 +11:00
md_5
b47555dc7a
Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
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This reverts commit 06233ce472
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2013-12-22 10:03:57 +11:00
DerFlash
78bc1384a7
Save ticks lived to nbttag
2013-12-22 10:00:13 +11:00
md_5
06233ce472
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
2013-12-22 09:59:17 +11:00
md_5
2549f4c043
Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
2013-12-21 20:08:42 +11:00
md_5
b42275d94c
Fix accidentally reverted mc-dev imports.
2013-12-21 19:14:34 +11:00
md_5
1c099a713b
Upstream merge, nothing major.
2013-12-21 19:13:39 +11:00
Thinkofdeath
ed2fd14801
Re-add the particle API
2013-12-20 21:37:22 +00:00
md_5
a1c8965df5
Stage BiomeDecorator so we can get line numbers to match for stack traces.
2013-12-19 17:45:12 +11:00
Thinkofdeath
ee8495a246
Allow the console to use vanilla commands
2013-12-18 11:40:35 +00:00
md_5
8278880f0f
Fall back to our own URL clicking method as it works with more cases.
2013-12-18 20:41:42 +11:00
md_5
e9cb6ec3c5
Upstream merge
2013-12-18 17:48:18 +11:00
md_5
fe00a77ac8
Invert command complete check
2013-12-18 17:24:24 +11:00
md_5
4978db4332
Log Cause of Unexpected Exceptions
2013-12-18 13:39:28 +11:00
md_5
61400aa00c
Fire PreLogin Events in Offline Mode
2013-12-18 13:32:30 +11:00
Thinkofdeath
eafbb2a4c1
Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions
2013-12-18 10:33:58 +11:00
frymaster
bd5e1fbba9
Remove references to chunklist
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Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist collection stored in ChunkProviderServer, however it has been partially restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2. As not all references to this were restored, this has caused the chunklist and chunks collections to become out of sync, resulting in a memory leak.
2013-12-18 09:30:21 +11:00
md_5
8ebb465bf0
Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions.
2013-12-18 08:44:28 +11:00
md_5
db08e84804
Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join.
2013-12-17 18:25:05 +11:00
md_5
154239b0fb
Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
2013-12-16 22:39:18 +11:00
md_5
de92a23d18
Delay creation of serverconnection until needed so that our settings can take effect.
2013-12-16 11:47:23 +11:00
md_5
37eb6b4024
Don't box / rebox on object addition
2013-12-14 19:50:33 +11:00
md_5
0e03c0defe
Add an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
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cc @aadnk
2013-12-14 19:48:13 +11:00
md_5
7899e58d02
Merge in some stuff
2013-12-14 17:58:22 +11:00
md_5
20b8330a25
Prevent Mineshaft Structure Saving.
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There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.
2013-12-13 15:22:51 +11:00
md_5
8a2de3a655
Configurable Amount of Netty Threads, defaulting to 4
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This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
2013-12-13 11:59:09 +11:00
md_5
994b960bb7
*aggression
2013-12-13 11:54:00 +11:00
md_5
da809d3cf0
Allow Disabling Zombie Villager Agression.
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Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.
2013-12-13 11:48:56 +11:00