Andrew Ardill
11de6b91da
Fixes to projectile events to check for null entities.
2011-01-20 20:26:19 +11:00
Dinnerbone
cbebfbd6da
Implemented server reload
2011-01-20 03:53:43 +00:00
Dinnerbone
45381e17dc
Fixed half-step placing
2011-01-20 02:13:51 +00:00
FeepingCreature
2c5dd11c62
Cleared up spawn distance calculation.
2011-01-20 08:58:08 +08:00
FeepingCreature
0e821e60c9
Implement getSpawnLocation().
2011-01-20 08:58:08 +08:00
Dinnerbone
bded4fb316
Fixed CLI arguments
2011-01-20 00:41:35 +00:00
Dinnerbone
46e1b54a74
Fixed blockcache being inaccurate
2011-01-20 00:17:44 +00:00
Nathan Wolf
0284663aee
Address Feature#105:Implement support for PLAYER_ANIMATION hook/event.
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Requires corresponding Bukkit change.
NOTE: The email address of this commit used to be: "Nathan Wolf < <nteske@gmail.com>"
This has been fixed but will cause all commits after to change.
2014-09-09 13:13:36 +02:00
Uristqwerty
55b619a39b
Probable fix for Bug #231 .
2011-01-20 10:34:08 +11:00
Andrew Ardill
8bbb0749ef
fixes some explosion events to stop accessing null entities.
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Placed some tags against some spammy events.
2011-01-20 07:01:45 +08:00
speakeasy
e93061be48
Fix up NPE's in EntityMinecart/CraftVehicle and removed a little un-needed code in EntityArrow
2011-01-20 05:52:36 +08:00
speakeasy
eabdc7ffa9
Fix for NPE with dispenser+arrow bug.
2011-01-20 04:17:38 +08:00
speakeasy
bdd3c4dabe
Change block ignite in flint and steel to be seperate from item use
2011-01-19 09:00:56 +08:00
Tahg
abb3c5eee6
reverted # from server console
2011-01-18 19:42:49 -05:00
Andrew Ardill
eace2d0f8a
Further fixes to fire events
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Moved lava ignition event into the correct position.
Spam should be reduced significantly.
2011-01-19 07:51:28 +08:00
speakeasy
abc4b35bcd
Fix BlockIgniteEvent after someone updated it and missed some stuff.
2011-01-19 05:04:50 +08:00
Erik Broes
90c52739c4
Fixed getChunkAt and usage.
2011-01-18 12:38:41 +01:00
Andrew Ardill
3143e503fe
Fix to slow fire spread hook, to check if a block is on fire before
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trying to set it on fire.
2011-01-18 19:44:32 +11:00
Andrew Ardill
e99980983d
Merge branch 'EntityDamageEvent_bugFixes' into HEAD
2011-01-18 19:43:50 +11:00
Andrew Ardill
e275f727d0
small change to block event with lava and cactus, to improve
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readability and consistency
2011-01-18 18:29:41 +11:00
Andrew Ardill
26a590f030
fixed imports on all Entities
2011-01-18 17:16:05 +11:00
Andrew Ardill
73cbfcb6b6
Fixing some entity damage events
2011-01-18 13:53:14 +08:00
Andrew Ardill
d7d7a68f91
fixes to combust event so that it is raised only once on combustion.
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minor fixes to imports
2011-01-18 16:30:01 +11:00
Andrew Ardill
ddc30dd6e3
Fixing some entity damage events
2011-01-18 13:49:33 +11:00
VictorD
8088a329cd
Updated plugin commands to allow for aliases and fallback on name collision.
2011-01-18 01:13:45 +01:00
Erik Broes
73d6070d88
Fixed: http://redmine.bukkit.org/issues/204 - fixed armor-slot order.
2011-01-18 00:46:03 +01:00
Tahg
19e98ffc71
fixed exact name matching
2011-01-17 16:55:48 -05:00
Tahg
1b7279b7c6
Merge branch 'master' of https://github.com/Bukkit/CraftBukkit
2011-01-17 16:46:40 -05:00
Tahg
c20a40a581
fixed health
2011-01-17 16:45:20 -05:00
Tahg
42099e7379
allowed partial name matching
2011-01-17 15:50:37 -05:00
speakeasy
14d412e82c
EntityExplodeEvent commit for craftbukkit.
2011-01-18 04:16:50 +08:00
Tahg
ca9d523646
moved built in command namespace, fixed EntityItem
2011-01-17 14:35:42 -05:00
Andrew Ardill
c862626c02
Depreceated getCraftEntity() as it has been superceded by
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getBukkitEntity()
2011-01-18 00:13:34 +08:00
Andrew Ardill
6a3b096fb8
Addition of all Entity classes.
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Each Entity creates a corresponding instance of a Craft Entity, to be
used whenever sending instances to an event handler with
getBukkitEntity().
2011-01-18 00:13:33 +08:00
Andrew Ardill
431f2f62cf
New Entity Classes implementing the new Bukkit interfaces.
2011-01-18 00:13:33 +08:00
Andrew Ardill
5209e17e1b
Adding all Entities into CraftBukkit.
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These are needed to properly allow for determining class type, in
accordance with current practice.
2011-01-18 00:13:32 +08:00
Andrew Ardill
5f2c8108b7
Updates to all Entities to use getBukkitEntity() any time an event is
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raised.
Similar update to CraftVehicle and CraftLivingEntity
2011-01-18 00:13:32 +08:00
Andrew Ardill
3400eafaf1
added handling of powered and storage minecarts
2011-01-18 00:13:32 +08:00
Andrew Ardill
2de3e2e7e4
created getBukkitEntity() in minecraft.server.Entity
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This returns a protected field that is set in the constructor of each
minecraft.server.Entity to a new CraftEntity of some specific type.
2011-01-18 00:13:31 +08:00
unknown
95cb03b50e
Fixed melee knockback/sheep shearing
2011-01-17 09:48:35 +08:00
Erik Broes
80a59397cb
Updated CraftInventory to make use of the proper generics in the Inventory interface.
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Updated loads of return values to now return actual Craft* objects.
Added a shitton of constructors to CraftItemStack so you can now finally properly make your ItemStacks.
2011-01-17 01:55:53 +01:00
Erik Broes
0c492912de
Updated CraftHumanEntity to refresh the inventory on death, should fix odd behavior around that.
2011-01-17 01:55:18 +01:00
sk89q
74d746b6c5
Fixed error in CraftInventory.setContents().
2011-01-16 13:29:43 -08:00
Erik Broes
d048167d16
Fixed removeItem implementation
2011-01-16 16:39:11 +01:00
VictorD
7ea93a1105
Added registration of plugin commands on plugin load.
2011-01-16 16:35:37 +01:00
Erik Broes
78cd77ef71
Implement removeItem(ItemStack...)
2011-01-16 16:09:59 +01:00
Erik Broes
d85a28e97e
Remove some debug messages, again, last time >.>
2011-01-16 14:52:55 +01:00
Erik Broes
0ae550a11c
Fixed NPE while clearing a slot
2011-01-16 14:34:31 +01:00
Andrew Ardill
ceaf94d5bb
Implementation of the EntityDamage*Events.
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Many files were added to enable the correct hooking of these events, and a new
event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the
ability to get the projectile entity (such as an egg) and also set if the
projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow
and Fish - were if the fish bounces it means the fish is not hooked. Bouncing
is independent of any damage caused via the event. In addition, the changes to
EntityDamageEvent that enable setting post-event damage were implemented in all
hooks.
Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
2011-01-16 14:14:30 +01:00
sk89q
807de6ee22
Moved the source block definition higher in BlockFlowing to ensure its accuracy.
2011-01-15 21:11:26 -08:00