Commit Graph

7534 Commits

Author SHA1 Message Date
Nassim Jahnke 93507a8e41
Almost all patches 2022-12-07 23:05:32 +01:00
Nassim Jahnke f8430d1de7
More patchidy patched patch patches 2022-12-07 22:57:15 +01:00
Noah van der Aa f207880ec8
Fix a handful of 1.19.3 compile issues (#8615) 2022-12-07 22:36:56 +01:00
Nassim Jahnke 4710881e40
More patchidy patched patches 2022-12-07 22:35:34 +01:00
Nassim Jahnke 5b6d903302
More patchy patched patches 2022-12-07 22:05:01 +01:00
Nassim Jahnke d0620624d7
Patching patched patched patches 2022-12-07 21:16:54 +01:00
Nassim Jahnke 7f3d2ff503
Patching patched patches 2022-12-07 20:22:28 +01:00
Nassim Jahnke dfab659e53
Moar, fix API 2022-12-07 19:52:24 +01:00
Nassim Jahnke 0edb5458e5
Patching patches 2022-12-07 19:32:25 +01:00
Nassim Jahnke 4d6f28bab3
Patches 2022-12-07 18:53:34 +01:00
Nassim Jahnke 4fbe8d0b9b
First server patches 2022-12-07 18:08:55 +01:00
Nassim Jahnke fd58a696cb
API patches 2022-12-07 17:46:46 +01:00
Jake Potrebic 476ef25d05
Add missing Fluid type (#8608) 2022-12-06 10:41:04 -08:00
Noah van der Aa b07d5e0aca
Limit pet look distance (#8612) 2022-12-06 19:10:58 +01:00
Shane Freeder 407a445aac
Fix dumplisteners missing folder creation 2022-12-06 04:02:44 +00:00
Yannick Lamprecht 96fdafd935
Player Entity Tracking Events (#4722) 2022-12-03 16:46:38 -06:00
Jake Potrebic ec6a9a3e47
Updated Upstream (Bukkit/CraftBukkit) (#8604)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
38866413 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods

CraftBukkit Changes:
f3dab3a48 SPIGOT-7191: TNT minecart explosions crash the server
b5aa0bed9 SPIGOT-7184: ExplosionPrimeEvent not called for ExplosiveMinecart
e7aab5493 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods
2022-12-03 10:19:09 -08:00
Bjarne Koll 425baed78f
Fully deserialise persistent anger post async load (#8560)
The modified patch prevents entity loading off the main thread when
entities are initially loaded.

However, the initial loading of an entity is not the only time the
Entity#readAdditionalSaveData method is called. Commands like /data also
invoke the method (through Entity#load) to update an entities data
without completely re-creating it.

This however breaks with the current patch, as the patch moves parts of
the entity lookup for persistent anger deserialisation into the first
tick of an entity (which obviously is only called once and hence not
re-run when an already ticking entity is modified as laid out above).

This change actively runs the now split logic for deserialisation again
if the entity has already ticked its first tick. This way, initial
deserialisation is still split into one off thread and the first tick
parts, but following main thread deserialisations can happen completely
inside Entity#readAdditionalSaveData is called.
2022-12-02 18:09:41 +01:00
Jake Potrebic c40f8d59a9
Sync offhand slot in menus (#7341) 2022-12-01 13:01:49 -08:00
Jake Potrebic 41ab602f47
[ci skip] couple more fixes for build pr jar label (#8599) 2022-11-30 12:45:27 -08:00
Jason Penilla 54daefa0ca
Fix whitespace error in recent patch 2022-11-28 11:10:26 -07:00
Lulu13022002 8796175d79
Handle legacy quirk in the console formatter (#8434) 2022-11-28 14:41:29 +01:00
Denery 309133e2e1
Fix preemptive connection dropping during shutdown process (#8546) 2022-11-27 11:20:31 -06:00
sandtechnology 28b4027d45
Fix packet duplicating at some points (#8566)
Due to the weakly consistent of ConcurrentLinkedQueue iterator, at some points, packet will be resent twice times or more, causing some weird behaviors (e.g. kicked for illegal movement since the same ClientboundPlayerPositionPacket was sent two times). This changes for the patch add a flag for marking if the packet was consumed to prevent such issue and ensure consistently of the packet queue.
2022-11-27 10:36:35 -06:00
Jason f1583fcd74
Add `/paper dumplisteners tofile` and increase detail of command output (#8592) 2022-11-26 10:36:11 -07:00
Ján Villim 21b964af4e
Added ability to control player's insomnia and phantoms spawning (#6500) 2022-11-26 10:59:04 -06:00
Owen f59c802697
Schoolable Fish API (#7089) 2022-11-25 20:21:40 -06:00
SoSeDiK 4048d3ec68
Allow using degrees for ArmorStand rotations (#7847) 2022-11-25 19:42:30 -06:00
Noah van der Aa 9f7eef81fd
Friction API (#6611) 2022-11-25 18:23:12 -06:00
Kezz 44bb5992ce
Add Tick TemporalUnit (#5445) 2022-11-25 15:05:42 -06:00
Jake Potrebic d98c370fb5
Add displayName methods for advancements (#8584) 2022-11-24 23:05:48 -08:00
Jake Potrebic 414ea80d74
ItemStack damage API (#7801) 2022-11-24 22:52:00 -08:00
Jake Potrebic f637b1a0a7
Fix async entity add due to fungus trees (#7626) 2022-11-24 22:32:29 -08:00
Jake Potrebic b4beac0c9d
Fixes potential issues arising from optimizing getPlayerByUUID (#8585) 2022-11-24 22:22:19 -08:00
Amy 185fa48ac4
Fix chest relooting mechanics (#8580) 2022-11-25 00:21:40 +01:00
Jake Potrebic b8919a7cc1
pr command action fixes (#8591) 2022-11-23 19:14:41 -08:00
Warrior 8aff07afb0
Add /paper dumplisteners command (#8507)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: TwoLeggedCat <80929284+TwoLeggedCat@users.noreply.github.com>
2022-11-23 16:28:38 -06:00
Lulu13022002 da230d521c
More vanilla friendly methods to update trades (#8478) 2022-11-23 15:38:49 -06:00
Jake Potrebic 716843890a
[ci skip] Rework workflows to support optional paperclip build (#8583) 2022-11-23 11:19:31 -08:00
Jake Potrebic e6e37ba5d7
Add api to resolve components (#7648) 2022-11-22 20:53:50 -08:00
Shane Freeder 55a16d8581
Fix Varint21FrameDecoder cached length buf usage 2022-11-22 17:50:31 +00:00
Lulu13022002 3ab194e185
Avoid a cubed max search distance for POIs (#8576)
The max search distance used to get the closest Poi data on X/Z axis is cubed
instead of squared (one time in the parameter and another time in the function)
for almost all search.
Generally this has been hidden by another check that already does a pre
distance check between the poi pos and the source pos for individual
component but the issue still happens for diagonal distance search.
Discovered by Samsuik
2022-11-21 16:02:21 +01:00
Jakub Žáček a7df847aad
Add Player Warden Warning API (#8470) 2022-11-20 12:53:58 -06:00
Jason 4a3ae59535
[ci skip] Add check for git repo (#8578) 2022-11-20 11:26:20 -07:00
Jake Potrebic b95d4b28b8
Moving ATs from the at file to individual patches (#8573) 2022-11-19 15:53:20 -08:00
Noah van der Aa 76503f8887
Strip coordinates from lodestone compasses (#8561) 2022-11-19 15:41:09 -06:00
Owen 0a6f100a2a
Add more collision code skipping logic (#7581) 2022-11-19 15:14:19 -06:00
Fruxz 32998864c7
[ci skip] Add TheFruxz to the license MIT list (#8575) 2022-11-19 21:20:21 +01:00
Lulu13022002 8f498dc19a
Sync chunk load command improvements (#8554) 2022-11-19 14:10:13 -05:00
William Blake Galbreath 669fed4b57
Fix MC-179072 (#8421) 2022-11-19 12:23:31 -06:00