Commit Graph

836 Commits

Author SHA1 Message Date
Aikar
49aca0c04d New Firework API's
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
4bf7275588 Activation Range Improvements
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown
373e390735
Make invalid stat removal use proper config key
Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez

Issue introduced in a81ad3d8a8
2016-12-27 19:23:18 -06:00
Zach Brown
1870320545
Update upstream CB
Closes GH-556
2016-12-27 18:46:41 -06:00
Aikar
d231cef8cd Incremental Auto Save Players
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
fc6f3510a2 Change implementation of String based Action Bar API
Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
64f6edc759 Upstream update 2016-12-27 13:07:43 -05:00
AlfieC
d8b42d5a7a Properly fix item duplication bug (#557)
Credit to prplz for figuring out the real issue
2016-12-27 11:03:37 -05:00
Aikar
c655b3caf3 Respect AsyncCatcher for Async Command Detection - Fixes #555 2016-12-27 11:00:15 -05:00
Alfie Cleveland
043859300f Further optimise hoppers 2016-12-27 10:31:58 -05:00
Zach Brown
fe913c51c4
Update upstream CB 2016-12-22 15:06:59 -06:00
Aikar
d9a999639c continue instead of break for treasure map bounding
per: 01cf3186bd (commitcomment-20268968)

The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
23236ef8aa IllegalPacketEvent - Resolves #419
Fire an event when an illegal packet is received to let plugins handle it

Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
a4152b2ad1
Fix missed diff causing lava to move too quickly
Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.

Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
a81ad3d8a8
Add option to remove invalid statistics
Closes GH-550
2016-12-21 12:41:30 -06:00
kashike
c8fb4667af
API for ArmorStand movement and option for entity lookups 2016-12-21 11:56:09 -06:00
Zach Brown
cae453c16b
Update to Paper to MC 1.11.2 2016-12-21 11:21:40 -06:00
Aikar
98e7d01ce8 Optimize isEmpty() to remove Map lookup
Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.

We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
a18f763412 Revert "Optimize ItemStack.isEmpty()"
This reverts commit 257c591391.

See a bug
2016-12-21 03:51:48 -05:00
Aikar
257c591391 Optimize ItemStack.isEmpty()
Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown
748d86a540
Cleanup 'nerfed spawner mobs can float' patch 2016-12-20 21:57:07 -06:00
Zach Brown
f099ddc99e
Fix a merge conflict that was resolved improperly 2016-12-20 18:01:37 -06:00
Zach Brown
33163525f3
Update Paper to MC 1.11.1 2016-12-20 17:45:00 -06:00
Aikar
99ffe80ebc Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location

Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
01cf3186bd Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.

This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
2c0075031c Ignore invalid Marker Icon ID's in maps - Fixes #497
Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
a9f87fd8fe Prevent Pathfinding out of World Border - Fixes #547
This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
c222ffd4cd Update upstream 2016-12-19 22:58:12 -05:00
Aikar
4ac2cac9f9 Fix worldborder bug
typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown
d850fc67db
Add obfhelper to vanish patch 2016-12-16 23:02:33 -06:00
Zach Brown
5ff732798d
Update upstream B/CB 2016-12-16 22:23:03 -06:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Techcable
bf86516043
Change base variables in BlockPos to force diff 2016-12-16 20:02:46 -06:00
Zach Brown
7c567d6ed4
Don't let FishingHooks use portals
Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
1d8b7e2ecc
Update upstream B/CB 2016-12-16 15:00:16 -06:00
Zach Brown
7c210e35b4
Update upstream CB 2016-12-10 17:50:31 -06:00
Zach Brown
b41a5ab566
Update upstream B/CB 2016-12-09 18:07:35 -06:00
Zach Brown
57c2b8de43
Update upstream B/CB 2016-12-06 17:12:19 -06:00
Zach Brown
6c7152dbfe
Update upstream, fix accidental removal from last 2016-12-02 21:11:39 -06:00
Zach Brown
7e6d4b54e1
Don't remove random diffs in update 2016-12-02 21:06:21 -06:00
Zach Brown
f986ebbae5
Update upstream CB 2016-12-02 18:07:07 -06:00
Aikar
4de83c79ab Optimize World.isLoaded(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
5d1cc02e6a Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489 2016-12-02 00:02:18 -05:00
Techcable
33e453fcfd
Speedup BlockPos by fixing inlining 2016-11-30 21:03:50 -06:00
AlphaBlend
dfdd4e3334
Add source to PlayerExpChangeEvent 2016-11-30 17:33:06 -06:00
Zach Brown
2bfdbc4afa
Update upstream CB 2016-11-29 18:02:20 -06:00
Jamie Mansfield
b4c00f4b27
Resolve previous pr 2016-11-29 19:58:13 +00:00
willies952002
6d966ed034 Allow Reloading of Command Aliases
Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown
ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream 2016-11-28 17:16:07 -06:00
Jamie Mansfield
b45c0327c8
Update inventory. Fixes #505 2016-11-28 21:32:05 +00:00
Zach Brown
9571357cce
Rebuild patches 2016-11-27 17:39:16 -06:00
Zach Brown
2807fdcf84
Update patch number 2016-11-27 16:54:10 -06:00
Zach
3f5dffc4e5 Merge pull request #517
Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
a2301816d0 Don't process packets from offline players 2016-11-27 22:17:55 +00:00
Alfie Cleveland
a0fce85086
Optimise removeQueue 2016-11-26 22:36:10 -06:00
Alfie Cleveland
ed90e5b3a6
Fix double lock in ServerConnection 2016-11-26 22:06:39 -06:00
Zach Brown
8c27c1fd27
Alter last to force conflicts but keep contents 2016-11-26 22:02:19 -06:00
Alfie Cleveland
324acd64b4
Optimise NetworkManager 2016-11-26 21:48:09 -06:00
Zach Brown
a68f5fbec0
Update upstream B/CB/S 2016-11-24 21:12:18 -06:00
vemacs
ddbf7318b2 Optimize network queue by making size() constant-time
Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Aikar
8d4d85ccb8 Merge branch 'vemacs-cachedthreadpool-login'
* vemacs-cachedthreadpool-login:
  Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs
4eaa6f6dbc Cache user authenticator threads
Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown
4ea87e5378
Update upstream B/CB/S 2016-11-22 18:06:14 -06:00
AlphaBlend
5eebb50cf2 Relocate bad call to ProjectileHitEvent 2016-11-22 01:47:43 -05:00
Aikar
2290e5f85d Update upstream 2016-11-21 18:00:40 -05:00
Zach Brown
97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API 2016-11-19 11:31:01 -06:00
Aikar
9725050889 Update Upstream 2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b Re-add dependency reduced pom
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Black Hole
6c1880847f
@Z750 There are other command block types
Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown
bd503d35b0
Expand NBT filtering from last commit
cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S 2016-11-12 20:21:46 -06:00
Zach Brown
d7276f6ffd
Always cleanup collideRule teams at startup
Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
f0acdb8df6
Raise packet tolerance in spam threshold patch
Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar
c0aeab4cf9 Chunk Save Stats Debug Option
Adds a command line flag to enable stats on how chunk saves are processing.

Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
4f39daf70a Rework that save cap patch and make it configurable 2016-11-04 01:55:36 -04:00
Aikar
ab7b7d8072 Don't process auto save if the save queue is filled
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
4f5d91198f Prevent Hoppers from loading chunks by double chest 2016-11-04 01:32:53 -04:00
Aikar
3725f9d940 Fix faulty logic in Auto Save check - Fixes #443 2016-11-04 01:31:49 -04:00
AlphaBlend
02006e6b24
Add EntityZapEvent 2016-10-30 21:31:02 -05:00
Zach Brown
88e1379b38
Update upstream CB 2016-10-23 01:32:04 -05:00
Zach Brown
557c26bec4
Revert CB's SPIGOT-1903 fix in favor of ours
Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
812618deba
Remove changes to lava/water cobblestone gen
Unintended side effects in recent versions, this patch has likely
outlived its usefulness.

Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
28d9568ed5
Properly update patches for upstream merge 2016-10-21 15:43:40 -05:00
Zach Brown
92567cc43a
Update upstream B/CB 2016-10-21 15:28:44 -05:00
Aikar
874c7a2ef8 Updated Timings to better detail saves 2016-10-20 00:21:35 -04:00
Aikar
64e537e63c Revert "Option to hide plugins from the Query Protocol"
This already exists

This reverts commit 3407aa3285.
2016-10-19 23:38:18 -04:00
Aikar
3407aa3285 Option to hide plugins from the Query Protocol 2016-10-19 23:37:14 -04:00
Zach Brown
2645ee04ae
Update upstream CB 2016-10-16 15:35:34 -05:00
Zach Brown
8377df063a
Update upstream CB/S 2016-10-13 17:29:38 -05:00
Zach Brown
b2c262e382
Update upstream CB 2016-10-10 21:29:08 -05:00
Zach Brown
5ecb6f1358
Add option to remove corrupt tile entities
Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent 2016-10-05 16:07:58 -05:00
Zach Brown
10469dfd46
Remove TE Fixer changes
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S 2016-10-01 11:47:56 -05:00
Aikar
9e6cbc5203 Disable Vanilla Chunk GC in favor of Bukkits 2016-09-26 01:52:01 -04:00
Aikar
a57cf220e8 don't save level every tick for auto save. whoops 2016-09-26 01:50:26 -04:00