Commit Graph

2964 Commits

Author SHA1 Message Date
Zach Brown
b324a0ec4f
More upstream CB 2016-11-27 17:37:38 -06:00
Zach Brown
ceec3e2219
Update upstream CB 2016-11-27 17:00:08 -06:00
Zach Brown
2807fdcf84
Update patch number 2016-11-27 16:54:10 -06:00
Zach
3f5dffc4e5 Merge pull request #517
Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
a2301816d0 Don't process packets from offline players 2016-11-27 22:17:55 +00:00
Alfie Cleveland
a0fce85086
Optimise removeQueue 2016-11-26 22:36:10 -06:00
Alfie Cleveland
ed90e5b3a6
Fix double lock in ServerConnection 2016-11-26 22:06:39 -06:00
Zach Brown
8c27c1fd27
Alter last to force conflicts but keep contents 2016-11-26 22:02:19 -06:00
Alfie Cleveland
324acd64b4
Optimise NetworkManager 2016-11-26 21:48:09 -06:00
Zach Brown
4056a8b468
Update upstream B/CB/S 2016-11-26 21:36:05 -06:00
Zach Brown
a68f5fbec0
Update upstream B/CB/S 2016-11-24 21:12:18 -06:00
vemacs
ddbf7318b2 Optimize network queue by making size() constant-time
Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Aikar
8d4d85ccb8 Merge branch 'vemacs-cachedthreadpool-login'
* vemacs-cachedthreadpool-login:
  Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs
4eaa6f6dbc Cache user authenticator threads
Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown
4ea87e5378
Update upstream B/CB/S 2016-11-22 18:06:14 -06:00
AlphaBlend
5eebb50cf2 Relocate bad call to ProjectileHitEvent 2016-11-22 01:47:43 -05:00
Aikar
2290e5f85d Update upstream 2016-11-21 18:00:40 -05:00
Zach
921963bce7 Merge pull request #490 from mikroskeem/master
Fix building when parent directory with spaces is used
2016-11-21 16:32:17 -06:00
Zach Brown
97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown
eb877d8cdb
Update upstream CB 2016-11-20 17:02:00 -06:00
Mark Vainomaa
b872639961 Fix building when directory with spaces is used 2016-11-20 23:58:20 +02:00
Zach Brown
a27cdba309
Update upstream CB 2016-11-19 21:30:09 -06:00
Zach Brown
508ce52d68
Update upstream CB 2016-11-19 17:24:37 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API 2016-11-19 11:31:01 -06:00
Zach Brown
26e4ac4330
Update upstream B/CB 2016-11-19 11:27:13 -06:00
Aikar
6b81efa677 Upstream update again 2016-11-19 00:16:42 -05:00
Aikar
9725050889 Update Upstream 2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b Re-add dependency reduced pom
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Black Hole
6c1880847f
@Z750 There are other command block types
Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown
bd503d35b0
Expand NBT filtering from last commit
cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S 2016-11-12 20:21:46 -06:00
Aikar
3456f7017b update my repo url 2016-11-12 00:01:34 -05:00
Zach Brown
65e3df5cf4
Remove log redirection in CB init script
This section seems to be a relatively common source of errors. We may as well be as
verbose as the command output, at least for this section.
2016-11-11 13:57:09 -06:00
Zach Brown
d7276f6ffd
Always cleanup collideRule teams at startup
Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
1e1de2ffa8
Update upstream CB 2016-11-04 22:37:19 -05:00
Zach Brown
f0acdb8df6
Raise packet tolerance in spam threshold patch
Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar
c0aeab4cf9 Chunk Save Stats Debug Option
Adds a command line flag to enable stats on how chunk saves are processing.

Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
4f39daf70a Rework that save cap patch and make it configurable 2016-11-04 01:55:36 -04:00
Aikar
ab7b7d8072 Don't process auto save if the save queue is filled
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
4f5d91198f Prevent Hoppers from loading chunks by double chest 2016-11-04 01:32:53 -04:00
Aikar
3725f9d940 Fix faulty logic in Auto Save check - Fixes #443 2016-11-04 01:31:49 -04:00
Zach Brown
493caa07b4
MC uses JSR 1.3.9 2016-11-03 14:51:00 -05:00
Zach Brown
f0baa4b9cc
t 2016-11-03 14:28:58 -05:00
Zach Brown
c4829af34f
Update upstream B/CB 2016-11-03 14:27:37 -05:00
Zach Brown
764473b2cc
Move nullable annotation dependency to JSR 2016-11-03 14:25:50 -05:00
Zach Brown
9fd4ec64e7
Remove some handlers 2016-10-30 21:42:38 -05:00
AlphaBlend
02006e6b24
Add EntityZapEvent 2016-10-30 21:31:02 -05:00