md_5
5715b3a6d9
SPIGOT-2977: Pass setAmount(0) through to wrapped ItemStack.
...
This class needs to be rewritten with more consistent semantics and alignment with Minecraft losing null, but that is probably a job for 1.12
2017-01-02 10:04:19 +11:00
md_5
e2a288c863
SPIGOT-2969: Shulker box removal not updating comparators
2016-12-28 14:23:52 +11:00
md_5
70bc70b4ee
SPIGOT-2966: Entirely remove problematic check
2016-12-28 09:50:40 +11:00
md_5
f9e044059f
SPIGOT-2960: Fire HOTBAR_MOVE_AND_READD in more cases
2016-12-27 12:14:55 +11:00
md_5
056af8b9c2
SPIGOT-2964: Correct number of shelve sin PrepareEnchantEvent
2016-12-27 11:53:09 +11:00
md_5
7c743ff64b
SPIGOT-2963: Endless loop in CraftHumanEntity#openMerchant
2016-12-27 09:01:22 +11:00
md_5
50acb4477d
Increase expire time to 7 days
2016-12-26 09:39:59 +11:00
Ryan Michela
1c7dfaebef
SPIGOT-2957 getSeaLevel() should return the real sea level, not a hard-coded value
2016-12-26 09:39:03 +11:00
md_5
0fb3f8b47a
Correct some code.
2016-12-24 22:52:50 +11:00
md_5
96f03d9065
SPIGOT-2127: Add DamageCause.ENTITY_SWEEP_ATTACK
2016-12-23 22:40:38 +11:00
md_5
746cf0f0d7
Additional fireworks damage tracking.
2016-12-23 22:32:40 +11:00
Zach Brown
622add8458
MC-88491: Fix projectile colliding with shooter
...
In some situations, a projectile made collide with the entity that shot
it. This occurs because the game sets the ignored entity incorrectly.
Our fix is to ensure that the shooter is the only entity that gets
ignored by the projectile.
2016-12-23 16:41:54 +11:00
md_5
e232e1519e
SPIGOT-2953: Set damager for fireworks
2016-12-22 20:26:27 +11:00
md_5
13a5b12206
SPIGOT-2944: Just apply filtering to players
2016-12-22 16:50:24 +11:00
md_5
a86731306b
Update to Minecraft 1.11.2
2016-12-21 22:00:00 +11:00
md_5
fb50a80d0f
SPIGOT-2948: Alter filtering logic
2016-12-21 17:12:39 +11:00
md_5
8ea0c87f51
Update to Minecraft 1.11.1
2016-12-21 07:00:00 +11:00
md_5
c8ff65136f
SPIGOT-2936: Simplify WorldBorder diff
2016-12-19 23:05:39 +11:00
md_5
4602331b1d
SPIGOT-2930: Shift calling of PlayerItemBreakEvent to before break.
2016-12-18 09:26:36 +11:00
md_5
7f313269d7
SPIGOT-2926: Check spawn-npcs setting for NPCs.
...
Probably should refactor this code to be more similar to Vanilla in future.
2016-12-17 14:26:09 +11:00
Lukas Hennig
532457e41d
SPIGOT-2923: Added PotionEffectType#getColor()
2016-12-17 09:46:58 +11:00
md_5
217358e845
SPIGOT-2924: Improve handling of Jukeboxes playing nothing.
2016-12-17 09:45:14 +11:00
md_5
0a6a5cb4ad
SPIGOT-1036: Add API to manipulate sendTitle timings.
2016-12-16 09:48:14 +11:00
md_5
655d8407ce
SPIGOT-2918: Always call EnchantItemEvent
2016-12-14 14:38:55 +11:00
md_5
c6d6844254
SPIGOT-2913: Only one enchantment applied to items
2016-12-13 08:44:50 +11:00
md_5
4f479728ee
SPIGOT-2912: Fix enchanting with ID of 0
2016-12-12 09:35:31 +11:00
md_5
c4baa9cdf9
Add getLocation for InventoryEnderChest
2016-12-11 16:41:40 +11:00
md_5
0a81101bd2
Add EnchantmentOffer to PrepareItemEnchantEvent
2016-12-11 11:12:10 +11:00
md_5
7e02867f09
SPIGOT-2242: Handle changed item in PlayerPickupArrowEvent
2016-12-10 12:48:56 +11:00
md_5
aa257534dc
SPIGOT-2524: Update inventory for cancelled air right click
2016-12-10 12:36:09 +11:00
md_5
7dfa530395
SPIGOT-2907: Improve EntityResurrectEvent handling
2016-12-10 12:16:14 +11:00
md_5
03c4bf2244
SPIGOT-2908: Correctly spawn LlamaSpit
2016-12-10 12:10:28 +11:00
md_5
622630c823
Clean up BlockFlowing
2016-12-09 12:56:49 +11:00
Brokkonaut
f9eddf3f6e
SPIGOT-2886: Call BlockFormEvent when Lava and Water collide
2016-12-09 12:53:15 +11:00
md_5
caf86c88a9
Use CraftEventFactory for BlockFormEvent
2016-12-09 12:45:21 +11:00
md_5
521b64741e
Add API to get default value of an Attribute
2016-12-09 12:31:25 +11:00
md_5
0fa1ad23ed
SPIGOT-2894: Preserve unreadable spawn egg data in memory
2016-12-07 10:44:57 +11:00
md_5
58bff62b2d
SPIGOT-2891: Remove chunks if first check is false
...
Minecraft does double checking for synchronous generation, but since we generate chunks asynchronously we are required to check the first condition also in case the chunk was loaded between ticks. We leave the other logic to be cleaned up by the loops below.
2016-12-06 22:05:58 +11:00
Xor Boole
bfbd868a37
Implement pre-spawn API to allow modifications to spawned entities.
...
See preceding commit for why this change was included.
2016-12-06 21:42:41 +11:00
Matthew
04202c0ace
SPIGOT-1592: Implement ItemMeta for Spawn Eggs
...
The Minecraft implementation of spawn eggs is able to construct an entity using all data that is present in the save format, however since the Bukkit API has no such way to construct an entity unattached to a world, and it appears creating such a way is a very challenging task, the decision was instead made to add this API now that 1.11 has entities which may not be represented by data values.
In the future it may be possible to implement a more expanded API cognate with this one.
2016-12-06 21:15:34 +11:00
md_5
9dee10873d
SPIGOT-2890: SetBiome not saving changes
2016-12-06 20:46:04 +11:00
Senmori
8c4397207f
Implement EntityDeathEvent for ArmorStands
2016-12-06 17:10:33 +11:00
md_5
a710176e46
SPIGOT-2889: Error cancelling creative InventoryClickEvent
2016-12-05 09:07:25 +11:00
Jacob Martin
b64d852496
#326 : Convert BlockMeta to handle older serialized items.
2016-12-03 10:58:18 +11:00
md_5
9beb0c9968
SPIGOT-2879: Change order of entity addition for ender pearls
2016-12-03 09:55:36 +11:00
md_5
1d54397474
SPIGOT-911: Add hitBlock to PorjectileHitEvent
2016-12-02 09:38:50 +11:00
md_5
b6ad714e85
SPIGOT-2871: Improve BlockStates + BlockStateMeta
2016-12-02 09:29:33 +11:00
md_5
4d99feddd0
Reduce outdated build delay further.
2016-12-01 10:19:09 +11:00
Xor Boole
eb6c1bf31a
Add some expansions to Anvil Inventory API
2016-11-30 16:40:40 +11:00
md_5
6d5a66f00f
SPIGOT-2867: Update inventory on cancelled interacts too
2016-11-30 15:33:29 +11:00