Zach Brown
31d35e76ac
Update TileEntity optimizations (again again) ...
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hopefully less often now
2014-08-11 23:07:39 -05:00
Aikar
169c67aaa0
Update with latest TileEntity optimization changes
2014-08-11 21:57:37 -05:00
Zach Brown
0b8246dbb7
Move chest sound handling out of the tick loop...
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and set them not to tick
2014-08-11 19:36:08 -05:00
Aikar
2542c10a85
Optimize TileEntity Ticking
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Re-organizes the servers TileEntity Tick List to be bucketed by type.
This allows the server to skip buckets of Tile Entities that is known to
not have any tick function (half of them), skipping time spent iterating
them and checking if they are valid and in a loaded chunk. In other words,
a lot of "meta" time wasted on tile entities that would never do anything anyways.
This change also adds control into the interval of every TileEntity, giving
the server owner control on how fast a TileEntity ticks, slowing it down if they must
(Such as chest), to improve performance.
2014-08-11 16:05:29 -05:00
Zach Brown
174855f19d
Update from upstream SpigotMC
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Part revert to fix (0) in place of file name SpigotMC/Spigot@2fbc1f2704
Fix the last PR SpigotMC/Spigot@b2199df3f7
2014-08-11 15:49:06 -05:00
Zach Brown
552e1c5afd
Remove 0026-Don-t-tick-chests, we'll be slightly changing our implementation
2014-08-11 15:45:57 -05:00
Zach Brown
3727c00bdd
Update from upstream SpigotMC
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Abridged: Force close player inventories when they move/interact
This prevents modified clients from using the 2x2 crafting square as permanent storage
Force Close Inventory On Move SpigotMC/Spigot@db78a70788
Only close once, if needed SpigotMC/Spigot@b652de8e7f
Move to interact event closing SpigotMC/Spigot@b5378850d3
Disregard arm swings - racy SpigotMC/Spigot@f86634e280
2014-08-10 00:21:18 -05:00
Suddenly
0eb966c2a9
Treat this.c as an element, not an extra object
2014-08-09 19:25:24 -05:00
Zach Brown
ce389c461f
Remove link to CB PR as its causing a lot of unneeded spam
2014-08-09 18:12:13 -05:00
drXor
d95ac585d4
Configurable hanging tick
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EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:28:09 -05:00
Jedediah Smith
9fdc6b05f9
Add player affects spawning API
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Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:27:47 -05:00
Zach Brown
8e365012c0
Update from upstream SpigotMC
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Upstream Merge (Bukkit + CraftBukkit) SpigotMC/Spigot@da20125dab
Plug WorldMap Memory Leak SpigotMC/Spigot@da20125dab
2014-08-08 17:15:42 -05:00
Jedediah Smith
86f789adb4
Center TNT sample grid points
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Makes TNT calculations more accurate, among other things
2014-08-07 23:14:51 -05:00
Zach Brown
2253110c8e
Revert "Fix TNT directional bias"
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Restores our earlier and supposedly working TNT directional bias fix
We will contiune to work through the specifics of the the issue in a separate branch
This reverts commit 2449df7cdf
.
2014-08-07 14:18:11 -05:00
Jedediah Smith
2449df7cdf
Fix TNT directional bias
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Shift the sample points so they are centered on the entity, eliminating the directional bias of the explosion force
2014-08-06 18:23:28 -05:00
Zach Brown
b657ae7456
Cleanup our patches
2014-08-05 18:45:22 -05:00
Zach Brown
557a65eb3c
Update CraftBukkit
2014-08-04 15:11:38 -05:00
Byteflux
8c8c10cefa
Configurable speed for water flowing over lava
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Higher values = Slower water movement = better performance
http://hastebin.com/axuzaralas.vhdl
2014-08-03 21:23:45 -05:00
Dmck2b
f054884c39
Don't log debug information
2014-08-03 21:05:27 -05:00
Byteflux
aeead930a1
Better nerf for TNT Cannons ...
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Drops the item
Applies to all Falling Block Entities
2014-07-30 03:35:32 -05:00
Zach Brown
7d802ab493
Temporarily remove the better water lighting updates patch while we ensure there are no performance or implementation issues
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Specifically around non-water fluids
2014-07-30 02:44:36 -05:00
Iceee
37d9d3a11e
Apply the better water lighting updates patch to receding water as well
2014-07-28 02:48:03 -05:00
Zach Brown
94071f2c32
Remove configurable AI target selector delay patch
2014-07-27 21:50:06 -05:00
Zach Brown
398f6983bd
Update from upstream SpigotMC
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Make "moved too quickly" limit configurable SpigotMC/Spigot@99a0a640e8
Undeprecate Player#updateInventory()V SpigotMC/Spigot@5c32e1cb48
Fetch complete profile for skull items, similarly to TileEntitySkull. SpigotMC/Spigot@33d758773e
Move getDouble into the Spigot Configuration patch SpigotMC/Spigot@b5dd202af1
Add missing particle to particle API SpigotMC/Spigot@273c64bbad
Log debug levels to the log file. SpigotMC/Spigot@348eae75f4
Fix PlayerItemDamageEvent (we already had this #badupstreamrelations) SpigotMC/Spigot@e207ea23cd
Move hopper patch to top for PR180 SpigotMC/Spigot@abb775108d
Don't be so spammy on Java 6 SpigotMC/Spigot@5abb82b1ca
Apply NBTReadLimiter to more things SpigotMC/Spigot@408944e9f5
2014-07-27 14:20:28 -05:00
Zach Brown
a7f1e7efd5
Fix PlayerItemDamageEvent
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Hopefully a temporary patch as I've already submitted it to SpigotMC
But I kinda wanna use the event now so... Here we are
2014-07-24 22:29:15 -05:00
Zach Brown
7dd671146d
Update from upstream SpigotMC
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Don't use Bukkit.getLogger as the CraftServer isn't loaded at this point SpigotMC/Spigot@5c48793ecf
Modify the block placement limit to allow for the odd random packet or two SpigotMC/Spigot@7768676ae2
2014-07-24 22:21:57 -05:00
Iceee
c768de882c
Fix lag caused by water lighting updates
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Before: http://aikar.co/timings.php?url=7842564
After: http://aikar.co/timings.php?url=7842536
2014-07-23 10:54:24 -05:00
Zach Brown
f07313c43f
Fix random position generator's tendency to move north-west
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Fixes the issue of mobs constantly going North-West in pens and other areas
backported from 1.8
2014-07-22 22:04:05 -05:00
Zach Brown
5cfd799cff
Fix incorrect API version on startup
2014-07-22 20:16:50 -05:00
Zach Brown
4aef5602d5
Update from upstream SpigotMC
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Remove defensive copy in EAR SpigotMC/Spigot@f1ba1f6c07
Make "moved wrongly limit" configurable SpigotMC/Spigot@f7ab380e16
Fix null Tile Entity Worlds (we already had this) SpigotMC/Spigot@b271cdbfa0
Fix slow tab complete for some commands SpigotMC/Spigot@f3b7952c73
Only suggest ops to deop and remove whitelist add case entirely SpigotMC/Spigot@0e1fcfbe70
Allow tab complete for /whitelist add SpigotMC/Spigot@27f8aa22bd
2014-07-22 15:25:09 -05:00
Zach Brown
62371c5dc0
Fix minecraft-server dependencies in poms
2014-07-22 14:50:06 -05:00
Zach Brown
a23a026713
Support all projectiles in the invisible players patch
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also cleans up the code a bit
2014-07-21 18:52:19 -05:00
Zach Brown
7b0c576798
Restructure PaperSpigot as a new set of modules
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Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00