Commit Graph

8875 Commits

Author SHA1 Message Date
Jake Potrebic
fed26cf9a8 Bump reflection-rewriter to 0.0.2 (#10927) 2024-06-23 15:29:50 -07:00
Jake Potrebic
e015c297db Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) 2024-06-23 15:01:12 -07:00
Lulu13022002
35acc5b73b Fix speed for launched trident using api (#10936) 2024-06-23 23:37:20 +02:00
Lulu13022002
189504bc7f Fix StackOverflowError for new dispenser interaction (#10949) 2024-06-23 22:24:17 +02:00
SoSeDiK
079105010e Expose LivingEntity#canUseSlot (#10930) 2024-06-23 23:11:39 +03:00
Lulu13022002
2891c40adb Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) 2024-06-23 22:08:13 +02:00
scarfacered
ef2ce51913 Fix SoundEffects only to players diff (#10966)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-06-23 16:03:32 -04:00
Shane Freeder
69258a8c33 Do not crash when an exp orb attempts to mend an unrepairable item 2024-06-23 14:04:58 +01:00
Lulu13022002
8c6ba348c9 Fix wrong diff applying delta twice (#10959) 2024-06-22 20:11:34 +02:00
Pedro
f5e0f69e72 Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) 2024-06-22 09:50:47 -04:00
Spottedleaf
89961bad94 Fix unload queue storing chunks in wrong sections
The unload queue stored the chunks in the same section as
the chunk coordinate, when it needed to apply the unload shift.

Additionally, change the default region shift to the ticket
propagator shift as there is no benefit to using a low region
shift since no regionizing is occuring. This makes the unload
queue shift 6, which should reduce the number of sections to deal
with while processing unloads.
2024-06-21 11:57:03 -07:00
Lulu13022002
31ddf26e18 Preserve velocity for fireball (#10934) 2024-06-21 20:06:31 +02:00
Lulu13022002
ffff490cc8 deprecate and update some entity tags (#10932) 2024-06-21 18:51:00 +02:00
Lulu13022002
58268601ac Validate using_converts_to for food component (#10931) 2024-06-21 18:48:48 +02:00
Lulu13022002
22e64d8059 Fix NPE of AbstractArrow#getWeapon (#10933) 2024-06-21 18:48:29 +02:00
Lulu13022002
5c5a5fb93c Fix base damage for trident (#10948) 2024-06-21 18:48:18 +02:00
Shane Freeder
28238907c1 Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945)
This reverts commit 05dd6c2bec.
2024-06-21 10:05:27 +01:00
Shane Freeder
71f3228b5c Fix diff in sprint interruption option (Closes #10939) 2024-06-21 01:21:23 +01:00
Jake Potrebic
05dd6c2bec Fixes exception log messages getting dropped during bootstrap (#10935) 2024-06-20 11:26:07 -07:00
Lulu13022002
26fd1c1b56 Validate speed for tool component rule (#10923) 2024-06-20 18:32:32 +02:00
Lulu13022002
461f02dce2 Experimental annotation changes (#10914)
* Experimental annotation changes

* wind charge damage type is not experimental anymore
2024-06-20 18:03:09 +02:00
Lulu13022002
a362e724b2 Fix jukebox playable component not being applied on item meta (#10922) 2024-06-20 17:57:56 +02:00
Spottedleaf
72883ff600 Re-add chunk system debug commands
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands.

Additionally, this re-adds chunk debug dumping during watchdog
long timeouts.
2024-06-19 12:11:21 -07:00
Spottedleaf
287baeab18 Add debug for chunk system unload crash
Somehow, a chunkholder is present in the unload queue after
it has been unloaded. It is likely that this is a result of
adding the chunk holder to the unload queue while it is
unloading. However, that should not be possible.

To find out where it is being added to the unload queue, track
the last stacktrace which adds to the unload queue and check
on chunk holder remove if the holder is present in the unload queue
and log the stacktrace.
2024-06-19 10:55:04 -07:00
Spottedleaf
e985ffabb2 Fix ChunkHolder#getFullChunkNow returning non-null when it should not
In the new chunk system, the chunk is only at FULL when either
the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19 10:42:48 -07:00
Spottedleaf
3c4ca08b26 Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Spottedleaf
45ae3a360b Copy missing diff from old chunk system patch
Fixes:
- EntitiesLoadEvent/EntitiesUnloadEvent not firing
- Chunks not saving properly in a lot of cases
2024-06-19 09:27:15 -07:00
Spottedleaf
311fbf4a30 Re-add fixlight command 2024-06-19 08:37:12 -07:00
Jason Penilla
2475b329fa Add ticket for chunk load in isChunkGenerated 2024-06-18 21:15:20 -07:00
Jason Penilla
15c0e90d6e Execute chunk tasks while waiting for chunk load in isChunkGenerated
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now

fixes #10916
2024-06-18 21:04:13 -07:00
Jason Penilla
6ae5176a52 Add missing null check to getFullChunkIfLoaded
fixes #10915
2024-06-18 18:27:50 -07:00
Jason Penilla
acc349cf7d Remove getUnloadingChunkHolder check
It always returns null now. So it could NPE and is not useful.
2024-06-18 12:51:40 -07:00
Jason Penilla
aaf37cb47d Fix CraftWorld#isChunkGenerated
The upstream implementation is returning true for non-full chunks.

This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18 12:44:07 -07:00
Nassim Jahnke
97bd52887e Use ItemStack.empty() when air is passed into constructor 2024-06-18 15:31:30 +02:00
Bjarne Koll
8d4decb590 Correct duplicate attribute check (#10901)
Brackets got lost during the update, leading to an incorrect
precondition call.
2024-06-18 11:11:14 +02:00
Jake Potrebic
59da9d1a80 Fix NPE for Jukebox#setRecord
Fallback to the global registry if no level exists
Fixes #10899
2024-06-17 17:42:48 -07:00
Emilia Kond
ffa51cc8b0 [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898)
The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to
GameEventRegistryEntry, which is a different buildable registry entry.
2024-06-18 00:54:49 +03:00
willkroboth
7887bddbae Fix hasFiredAsync parameter when AsyncPlayerSendCommandsEvent is called (#10896) 2024-06-17 21:16:55 +02:00
Jake Potrebic
70f3730d25 Delegate ItemStack (#10852) 2024-06-17 12:12:42 -07:00
Nassim Jahnke
27a9efdca5 Make chunk system loggers calm down a bit 2024-06-17 13:43:21 +02:00
Nassim Jahnke
08a87667f7 Add back improved watchdog support patch 2024-06-17 13:36:43 +02:00
Jake Potrebic
a9fdf73f2e make EntityPortalReadyEvent#setTargetWorld work again 2024-06-16 15:48:38 -07:00
Jake Potrebic
1862266320 remove remaining reference to 'pgive' 2024-06-16 15:38:59 -07:00
Jake Potrebic
bb6b0b4cb1 Enchantment and GameEvent Registry builders (#10889)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-06-16 15:00:12 -07:00
Jason Penilla
2e8cf94dd1 Update ChunkMap#distanceManager mapping patch 2024-06-16 14:50:57 -07:00
Nassim Jahnke
e816087107 Fix legacy cb version in remapper 2024-06-16 23:23:50 +02:00
Spottedleaf
50fedea85f Fix implementations of ChunkHolder#getChunkIfPresent
Implementations for ChunkStatuses below FULL are supposed to always
return ProtoChunk instances. However, since we used the last completed
status, it could return LevelChunk.

To resolve this, follow Vanilla behavior of tracking chunk
completions by status and replace old ProtoChunk statuses with
ImposterProtoChunk when the chunk generates to FULL.

Additionally, implement an optimisation for retrieving full chunks
by storing a map of pos -> LevelChunk. This requires only a simple
map lookup to occur for full chunks which are loaded.
2024-06-16 14:09:44 -07:00
Jake Potrebic
25c3a98398 Registry Modification API (#10893)
* Registry Modification API

* some fixes

* even more fixes
2024-06-16 12:39:59 -07:00
Nassim Jahnke
c675152a56 Fix getAddress connection check 2024-06-16 21:31:39 +02:00
Jake Potrebic
bff551166c call EntityDamageItemEvent for thorns 2024-06-16 09:47:53 -07:00