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High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
bukkitcraftbukkithacktoberfestjavaminecraftminecraft-apiminecraft-performanceminecraft-serverpaperpaper-apipapermcspigot-forktacos
9fa6ba267c
Massive update to light to improve performance and chunk loading/generation. 1) Massive bit packing/unpacking optimizations and inlining. A lot of performance has to do with constant packing and unpacking of bits. We now inline a most bit operations, and re-use base x/y/z bits in many places. This helps with cpu level processing to just do all the math at once instead of having to jump in and out of function calls. This much logic also is likely over the JVM Inline limit for JIT too. 2) Applied a few of JellySquid's Phosphor mod optimizations such as - ensuring we don't notify neighbor chunks when neighbor chunk doesn't need to be notified - reduce hasLight checks in initializing light, and prob some more, they are tagged JellySquid where phosphor influence was used. 3) Optimize hot path accesses to getting updating chunk to have less branching 4) Optimize getBlock accesses to have less branching, and less unpacking 5) Have a separate urgent bucket for chunk light tasks. These tasks will always cut in line over non blocking light tasks. 6) Retain chunk priority while light tasks are enqueued. So if a task comes in at high priority but the queue is full of tasks already at a lower priority, before the task was simply added to the end. Now it can cut in line to the front. this applies for both urgent and non urgent tasks. 7) Buffer non urgent tasks even if queueUpdate is called multiple times to improve efficiency. 8) Fix NPE risk that crashes server in getting nibble data Fixes #3489 Fixes #3363 |
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.github/ISSUE_TEMPLATE | ||
licenses | ||
Paper-MojangAPI | ||
removed | ||
scripts | ||
Spigot-API-Patches | ||
Spigot-Server-Patches | ||
work | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CONTRIBUTING.md | ||
LICENSE.md | ||
paper | ||
pom.xml | ||
README.md |
Paper
High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies.
Support and Project Discussion:
How To (Server Admins)
Paperclip is a jar file that you can download and run just like a normal jar file.
Download Paper from our downloads page.
Run the Paperclip jar directly from your server. Just like old times
- Documentation on using Paper: paper.readthedocs.io
- For a sneak peak on upcoming features, see here
How To (Plugin Developers)
- See our API patches here
- See upcoming, pending, and recently added API here
- Paper API javadocs here: papermc.io/javadocs
- Maven Repo (for paper-api):
<repository>
<id>papermc</id>
<url>https://papermc.io/repo/repository/maven-public/</url>
</repository>
- Artifact Information:
<dependency>
<groupId>com.destroystokyo.paper</groupId>
<artifactId>paper-api</artifactId>
<version>1.15.2-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
How To (Compiling Jar From Source)
To compile Paper, you need JDK 8, maven, and an internet connection.
Clone this repo, run ./paper jar
from bash, get files.
How To (Pull Request)
See Contributing
Special Thanks To:
YourKit, makers of the outstanding java profiler, support open source projects of all kinds with their full featured Java and .NET application profilers. We thank them for granting Paper an OSS license so that we can make our software the best it can be.