High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Aikar b2d81e21c5
Improve Chunk Prioritization and Internal Scheduler
In previous MC versions, we had a rather simple internal scheduler
for delayed tasks that would just keep pushing task back until desired
tick was reached.

The method it called to schedule the task changed behavior in 1.14, and now
this scheduler is not working nowhere near what it was supposed to be doing.

This was causing long delayed task to eat up CPU (In Oversleep for example)

Rewrite this to just use the CraftScheduler for scheduling delayed tasks.

Once this was fixed, it became quite clear the code that delayed ticket
additions for chunks based on distance was clearly not right, as it was
tested on the previous broken logic.

So the ticket delay process has been vastly revamped to be even smarter.
Chunks behind the player can load slower than the chunks in front of the player.
We also can delay ticket adding until one of its neighbors has loaded, as
this lets us get a smoother spiral out for the chunks (minus frustum intent).

Additionally on frustum previous commit inadvertently broke frustum trying to
fix an issue when the real fix lied elsewhere, so restore chunk priority so
it works again.
2020-06-09 03:17:25 -04:00
.github/ISSUE_TEMPLATE [CI-SKIP] Update Issue template 2018-09-26 17:22:20 -04:00
licenses [CI-SKIP] Clarify project licensing 2018-03-06 20:41:03 -05:00
Paper-MojangAPI Rename to AsyncPlayerSendSuggestionsEvent to be consistent in naming 2020-05-02 15:29:03 -04:00
removed Drop remove leaked chunk patch - causing many issues 2020-05-29 03:32:13 -04:00
scripts Preload important classes such as Logger and JLine 2020-05-24 13:19:08 -04:00
Spigot-API-Patches Change name and id to get from profile in AsyncPlayerPreLoginEvent (#3511) 2020-06-07 14:36:13 -04:00
Spigot-Server-Patches Improve Chunk Prioritization and Internal Scheduler 2020-06-09 03:17:25 -04:00
work Updated Upstream (Bukkit/CraftBukkit) 2020-06-02 01:29:18 -04:00
.editorconfig [CI-SKIP] add .editorconfig for base code style settings 2018-08-07 01:14:22 -04:00
.gitignore Fix ./paper edit continue for Windows 2020-05-19 23:14:34 -04:00
.gitmodules Cleanup and restructure the project 2016-04-01 23:15:41 -05:00
.travis.yml [CI-SKIP] Have travis ensure openjdk11 builds run 2018-10-24 16:26:47 -04:00
CONTRIBUTING.md Fix path in CONTRIBUTING.md (#3406) 2020-05-19 23:08:37 -04:00
LICENSE.md Add API MinecraftServer#isStopping (#3129) 2020-04-11 01:51:35 -04:00
paper Optimize sending packets to nearby locations (sounds/effects) 2020-05-23 17:17:14 -04:00
pom.xml Implement Brigadier Mojang API 2020-04-27 01:42:12 -04:00
README.md [CI-SKIP] Update build badge in README to use proper job 2020-02-08 17:58:39 -06:00

Paper Build Status

High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies.

Support and Project Discussion:

How To (Server Admins)

Paperclip is a jar file that you can download and run just like a normal jar file.

Download Paper from our downloads page.

Run the Paperclip jar directly from your server. Just like old times

How To (Plugin Developers)

  • See our API patches here
  • See upcoming, pending, and recently added API here
  • Paper API javadocs here: papermc.io/javadocs
  • Maven Repo (for paper-api):
<repository>
    <id>papermc</id>
    <url>https://papermc.io/repo/repository/maven-public/</url>
</repository>
  • Artifact Information:
<dependency>
    <groupId>com.destroystokyo.paper</groupId>
    <artifactId>paper-api</artifactId>
    <version>1.15.2-R0.1-SNAPSHOT</version>
    <scope>provided</scope>
 </dependency>

How To (Compiling Jar From Source)

To compile Paper, you need JDK 8, maven, and an internet connection.

Clone this repo, run ./paper jar from bash, get files.

How To (Pull Request)

See Contributing

Special Thanks To:

YourKit-Logo

YourKit, makers of the outstanding java profiler, support open source projects of all kinds with their full featured Java and .NET application profilers. We thank them for granting Paper an OSS license so that we can make our software the best it can be.