Plan/Plan/common/src/main/resources/assets/plan/locale/locale_ZH_TW.yml

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403AccessDenied: "拒絕訪問"
command:
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argument:
backupFile:
description: "備份檔案的名稱(區分大小寫)"
name: "備份檔案"
code:
description: "註冊需要用到的代碼。"
name: "${code}"
dbBackup:
description: "要備份的資料庫的類型。如果未指定,則使用目前資料庫。"
dbRestore:
description: "要還原的資料庫的類型。如果未指定,則使用目前資料庫。"
dbTypeHotswap:
description: "要開始使用的新資料庫類型。"
dbTypeMoveFrom:
description: "要從移出資料的資料庫類型。"
dbTypeMoveTo:
description: "要將資料移入的資料庫類型。不能和之前一樣。"
dbTypeRemove:
description: "要清空資料的資料庫類型。"
exportKind: "匯出類型"
feature:
description: "要關閉的功能名稱:${0}"
name: "功能"
group:
description: "Web Permission Group, case sensitive."
name: "group"
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importKind: "匯入類型"
nameOrUUID:
description: "玩家的名稱或 UUID"
name: "名稱/uuid"
removeDescription: "要從目前資料庫刪除的玩家標識符"
server:
description: "伺服器的名稱ID 或 UUID"
name: "伺服器"
subcommand:
description: "使用不帶子指令的指令即可查看幫助。(直接輸入)"
name: "子指令"
username:
description: "另一個使用者的使用者名稱。如果未指定,則使用玩家綁定的使用者。"
name: "使用者名稱"
confirmation:
accept: "接受"
cancelNoChanges: "已取消。沒有資料被更改。"
cancelNoUnregister: "已取消。 '${0}' 尚未註冊"
confirm: "確認:"
dbClear: "你將要刪除 ${0} 中的所有 Plan 的資料"
dbOverwrite: "你將要用 ${1} 中的資料覆蓋 Plan ${0} 中的資料。"
dbRemovePlayer: "你將從 ${1} 中刪除 ${0} 的資料。"
deny: "取消"
expired: "確認已過期,請再次使用指令"
unregister: "您即將解除與 ${1} 連接的 '${0}' 的註冊。"
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database:
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creatingBackup: "建立一個備份檔案 '${0}.db',內容為 ${1}。"
failDbNotOpen: "§c資料庫為 ${0} - 請稍後再試。"
manage:
confirm: "> §c增加 '-a' 參數來確認執行:${0}"
confirmOverwrite: "資料庫 ${0} 中的資料將被覆蓋!"
confirmPartialRemoval: "Join Address Data for Server ${0} in ${1} will be removed!"
confirmRemoval: "資料庫 ${0} 中的資料將被刪除!"
fail: "> §c發生了錯誤${0}"
failFileNotFound: "> §c沒有在 ${0} 發現檔案"
failIncorrectDB: "> §c'${0}' 是一個不支援的資料庫"
failNoServer: "沒有找到具有給定參數的伺服器。"
failSameDB: "> §c不能在同一個資料庫中操作!"
failSameServer: "不能將此伺服器標記為已解除安裝(你在這個伺服器上)。"
hotswap: "§e請切換到新的資料庫(/plan db hotswap ${0})並重新載入插件。"
importers: "匯入器:"
preparing: "Preparing.."
progress: "${0} / ${1} 處理中..."
start: "> §2資料處理中..."
success: "> §a成功"
playerRemoval: "從 ${1} 中刪除 ${0} 的資料..."
removal: "從 ${0} 中刪除 Plan 的資料..."
serverUninstalled: "§a如果伺服器沒有真的解除安裝則它將自動在資料庫中把自己設定為已安裝。"
unregister: "註冊 '${0}' 中..."
warnDbNotOpen: "§e資料庫狀態為 ${0} - 這可能需要比預期更長的時間..."
write: "正在寫入${0}..."
fail:
emptyString: "搜尋欄不能空白"
invalidArguments: "接受以下內容 ${0}: ${1}"
invalidUsername: "§c該使用者沒有 UUID。"
missingArguments: "§c需要參數 (${0}) ${1}"
missingFeature: "§e請設定要停用的功能目前支援 ${0}"
missingLink: "此使用者未綁定到您的帳戶,且您沒有權刪除其他使用者的帳戶。"
noPermission: "§c你沒有所需的權限。"
onAccept: "接受操作在執行時出錯: ${0}"
onDeny: "拒絕操作在執行時出錯: ${0}"
playerNotFound: "找不到玩家 '${0}',他們沒有 UUID。"
playerNotInDatabase: "在資料庫中找不到玩家 '${0}'。"
seeConfig: "查看設定檔案中的 '${0}'"
serverNotFound: "在資料庫中找不到伺服器 '${0}'。"
tooManyArguments: "§c需要單個參數 ${1}"
unknownUsername: "§c在此伺服器上未找到該使用者"
webUserExists: "§c使用者已存在"
webUserNotFound: "§c使用者不存在"
footer:
help: "§7將滑鼠游標懸停在參數或指令上來了解更多有關它們的訊息或者使用 '/${0} ?'。"
general:
failNoExporter: "§e匯出器 '${0}' 不存在"
failNoImporter: "§e匯入器 '${0}' 不存在"
featureDisabled: "§a暫時停用 '${0}' 直到下一次重載插件。"
noAddress: "§e沒有可用的位址 - 已使用 localhost 作為後備位址。在設定檔案中的 'Alternative_IP' 設定位址。"
noWebuser: "你可能沒有網頁帳戶,請使用 /plan register <password> 來註冊"
notifyWebUserRegister: "新使用者已註冊: '${0}' 權限等級: ${1}"
pluginDisabled: "§a Plan 系統現在已被停用。你仍然可以使用 reload 來重新啟動插件。"
reloadComplete: "§a重載完成"
reloadFailed: "§c重新載入插件出了點問題建議重新啟動。"
successWebUserRegister: "§a成功新增了新使用者(${0})"
webPermissionLevels: ">\§70: 訪問所有頁面\§71: 訪問 '/players' 和全部玩家頁面\§72: 訪問使用者名稱與網頁使用者名稱一致的玩家頁\§73+: 沒有權限"
webUserList: " §2${0} §7: §f${1}"
header:
analysis: "> §2分析結果"
help: "> §2/${0} 幫助"
info: "> §2玩家分析"
inspect: "> §2玩家: §f${0}"
network: "> §2群組網路頁面"
players: "> §2全部玩家"
search: "> §2${0} 對於 §f${1}§2 的結果:"
serverList: "id::名稱::uuid::version"
servers: "> §2全部伺服器"
webUserList: "使用者名稱::綁定到::權限等級"
webUsers: "> §2${0} 網頁使用者"
help:
database:
description: "管理 Plan 資料庫"
inDepth: "使用不同的資料庫子指令來某種方式更改資料"
dbBackup:
description: "將資料庫的資料備份到一個檔案中"
inDepth: "使用 SQLite 將目標資料庫備份到檔案中。"
dbClear:
description: "從資料庫中刪除所有 Plan 資料"
inDepth: "清除所有 Plan 資料表,並刪除所有處理中的 Plan 資料。"
dbHotswap:
description: "熱交換資料庫並重啟插件"
inDepth: "用另一個資料庫重新載入插件,並改變設定使其符合。"
dbMove:
description: "在資料庫間移動資料"
inDepth: "用一個資料庫中的內容覆蓋另一個資料庫中的內容。"
dbRemove:
description: "從目前資料庫中刪除玩家的資料"
inDepth: "從目前資料庫中刪除與某個玩家相關的所有資料。"
dbRestore:
description: "將資料從檔案還原至資料庫"
inDepth: "使用 SQLite 備份檔案並覆蓋目標資料庫的內容。"
dbUninstalled:
description: "在資料庫中把一個伺服器設定為已解除安裝。"
inDepth: "將 Plan 資料庫中的一個伺服器標記為已解除安裝,這樣它就不會在伺服器查詢頁面中顯示出來。"
disable:
description: "停用整個插件或停用插件的部分功能"
inDepth: "停用整個插件或停用插件的部分功能,直到下次重新載入/重新啟動。"
export:
description: "手動匯出 html 或 json 檔案"
inDepth: "把資料匯出到設定檔案中指定的匯出位置。"
groups:
description: "List web permission groups."
inDepth: "List available web permission groups that are managed on the web interface."
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import:
description: "匯入資料"
inDepth: "執行匯入,將資料載入到資料庫。"
info:
description: "關於此插件的訊息"
inDepth: "顯示插件的目前狀態。"
ingame:
description: "在遊戲中查看玩家訊息"
inDepth: "顯示正在遊戲中的玩家的一些訊息。"
json:
description: "查看玩家的原始資料 json。"
inDepth: "允許你下載 json 格式的玩家資料。所有的資料都在里面。"
logout:
description: "將其他使用者從面板上登出。"
inDepth: "輸入使用者名稱作為參數可以註冊 Plan 上的一個使用者,輸入 * 作為參數可以註冊所有使用者。"
migrateToOnlineUuids:
description: "將離線 uuid 資料遷移到在線 uuid "
network:
description: "查看群組網路頁面"
inDepth: "獲得一個指向 /network page群組網路 的連接,只能在群組網路上這樣做。"
player:
description: "查看玩家頁面"
inDepth: "獲得一個指向特定玩家或目前玩家的 /player page玩家頁面 的連接。"
players:
description: "查看全部玩家頁面"
inDepth: "獲得一個指向 /players page全部玩家頁面 的連接,以查看玩家列表。"
register:
description: "註冊一個網頁使用者"
inDepth: "直接使用會獲得註冊頁面的連接。增加 --code[註冊代碼] 參數可以註冊一個帳戶。"
reload:
description: "重啟 Plan"
inDepth: "關閉然後重新開啟本插件,會重新載入已更改的設定。"
removejoinaddresses:
description: "移除指定伺服器的連接位址"
search:
description: "搜尋玩家"
inDepth: "列出所有與給定名稱部分相符的玩家名稱。"
server:
description: "查看伺服器頁面"
inDepth: "獲得一個指向特定伺服器的 /server page伺服器頁面 的連接,如果沒有給出參數,則獲得目前伺服器的連接。"
servers:
description: "列出資料庫中的伺服器"
inDepth: "列出資料庫中所有伺服器的ID、名稱和UUID。"
setgroup:
description: "Change users web permission group."
inDepth: "Allows you to change a users web permission group to an existing web group. Use /plan groups for list of available groups."
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unregister:
description: "註冊一個 Plan 網頁帳戶"
inDepth: "不含參數使用會註冊目前綁定的帳戶,使用使用者名稱作為參數能註冊另一個使用者。"
users:
description: "列出所有網頁帳戶"
inDepth: "以表格形式列出網頁使用者。"
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ingame:
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activePlaytime: " §2活躍時間§f${0}"
activityIndex: " §2活躍指數§f${0} | ${1}"
afkPlaytime: " §2掛機時間§f${0}"
deaths: " §2死亡次數§f${0}"
geolocation: " §2登入位置§f${0}"
lastSeen: " §2上次上線§f${0}"
longestSession: " §2遊玩最長的一次§f${0}"
mobKills: " §2生物擊殺數§f${0}"
playerKills: " §2玩家擊殺數§f${0}"
playtime: " §2遊玩時間§f${0}"
registered: " §2註冊時間§f${0}"
timesKicked: " §2踢除次數§f${0}"
link:
clickMe: "點擊此處"
link: "連結"
network: "群組網路頁面:"
noNetwork: "伺服器未連接到群組。此連接已重定向到伺服器頁面。"
player: "玩家個人頁面:"
playerJson: "玩家 json:"
players: "全部玩家頁面:"
register: "註冊頁面:"
server: "伺服器頁面:"
subcommand:
info:
database: " §2目前資料庫§f${0}"
proxy: " §2連接至代理§f${0}"
serverUUID: " §2Server UUID: §f${0}"
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update: " §2有可用更新§f${0}"
version: " §2版本§f${0}"
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generic:
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noData: "沒有資料"
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html:
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button:
nightMode: "夜間模式"
calendar:
new: "新:"
unique: "獨立:"
description:
newPlayerRetention: "這個數值是基於之前的玩家資料預測的。"
noData24h: "Server has not sent data for over 24 hours."
noData30d: "Server has not sent data for over 30 days."
noData7d: "Server has not sent data for over 7 days."
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noGameServers: "要獲得某些資料,你需要將 Plan 安裝在遊戲伺服器上。"
noGeolocations: "需要在設定檔案中啟用地理位置收集(Accept GeoLite2 EULA)。"
noServerOnlinActivity: "沒有可顯示線上活動的伺服器"
noServers: "資料庫中找不到伺服器"
noServersLong: '看起來 Plan 沒有安裝在任何遊戲伺服器上或者遊戲伺服器未連接到相同的資料庫。 群組網路教程請參見:<a href="https://github.com/plan-player-analytics/Plan/wiki">wiki</a>'
noSpongeChunks: "區塊資料在 Sponge 伺服端無法使用"
noUptimeCalculation: "Server is offline, or has never restarted with Plan installed."
performanceNoGameServers: "TPS, Entity or Chunk data is not gathered from proxy servers since they don't have game tick loop."
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predictedNewPlayerRetention: "這個數值是基於之前的玩家資料預測的"
error:
401Unauthorized: "未認證"
403Forbidden: "禁止訪問"
404NotFound: "找不到"
404PageNotFound: "頁面不存在。"
404UnknownPage: "請確保您正通過指令所給出的連接訪問,示例:</p><p>/player/玩家名<br>/server/伺服器名稱</p>"
UUIDNotFound: "未在資料庫中找到此玩家的 UUID。"
auth:
dbClosed: "資料庫未開放, 使用 /plan info 查看資料庫狀態"
emptyForm: "未指定使用者名稱與密碼"
expiredCookie: "使用者 Cookie 已過期"
generic: "認證時發生錯誤"
groupNotFound: "Web Permission Group does not exist"
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loginFailed: "使用者名稱和密碼無法配合"
noCookie: "使用者 cookie 不存在"
noPermissionGroup: "Registration failed, player did not have any 'plan.webgroup.{name}' permission"
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registrationFailed: "註冊失敗,請重試(註冊代碼有效期 15 分鐘)"
userNotFound: "使用者不存在"
authFailed: "認證失敗。"
authFailedTips: "- 確保你已使用 <b>/plan register</b> 來註冊使用者<br>- 檢查使用者名稱與密碼是否正確<br>- 使用者名稱與密碼區分大小寫<br><br>若您忘記了密碼,請讓工作人員刪除您的舊密碼並重新註冊。"
noServersOnline: "無可執行此請求的線上伺服器。"
playerNotSeen: "Plan 沒有找到此玩家。"
serverNotExported: "Server doesn't exist, its data might not have been exported yet."
serverNotSeen: "伺服器不存在"
generic:
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none: "無"
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label:
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active: "活躍"
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activePlaytime: "活躍時間"
activityIndex: "活躍指數"
afk: "掛機"
afkTime: "掛機時間"
all: "全部"
allTime: "所有時間"
allowed: "Allowed"
allowlist: "Allowlist"
allowlistBounces: "Allowlist Bounces"
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alphabetical: "按字母順序"
apply: "確定"
asNumbers: "統計"
attempts: "Attempts"
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average: "Average first session length"
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averageActivePlaytime: "平均活躍時間"
averageAfkTime: "平均掛機時間"
averageChunks: "平均區塊數"
averageCpuUsage: "平均 CPU 使用率"
averageEntities: "平均實體"
averageKdr: "平均 KDR"
averageMobKdr: "平均生物 KDR"
averagePing: "平均延遲"
averagePlayers: "平均玩家數"
averagePlaytime: "平均遊玩時間"
averageRamUsage: "平均 RAM 使用率"
averageServerDowntime: "Average Downtime / Server"
averageSessionLength: "平均會話時長"
averageSessions: "平均會話"
averageTps: "平均 TPS"
averageTps7days: "平均 TPS (7天)"
banned: "已被封鎖"
bestPeak: "所有時間峰值"
bestPing: "最低延遲"
blocked: "Blocked"
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calendar: " 日誌"
comparing7days: "對比 7 天的情況"
connectionInfo: "連接訊息"
country: "國家"
cpu: "CPU"
cpuRam: "CPU 和 RAM"
cpuUsage: "CPU 使用率"
currentPlayerbase: "目前玩家數量"
currentUptime: "Current Uptime"
currentlyInstalledPlugins: "Currently Installed Plugins"
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dayByDay: "按天查看"
dayOfweek: "星期"
deadliestWeapon: "最致命的 PvP 武器"
deaths: "死亡數"
disk: "硬碟空間"
diskSpace: "剩餘硬碟空間"
docs: "Swagger Docs"
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downtime: "關機時間"
duringLowTps: "持續低 TPS 時間"
entities: "實體"
errors: "Plan Error Logs"
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export: "Export"
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exported: "Data export time"
favoriteServer: "最喜愛的伺服器"
firstSession: "第一此會話"
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firstSessionLength:
average: "Average first session length"
median: "Median first session length"
geoProjection:
dropdown: "Select projection"
equalEarth: "Equal Earth"
mercator: "Mercator"
miller: "Miller"
ortographic: "Ortographic"
geolocations: "地理位置"
groupPermissions: "Manage Groups"
groupUsers: "Manage Group Users"
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help:
activityIndexBasis: "Activity index is based on non-AFK playtime in the past 3 weeks (21 days). Each week is considered separately."
activityIndexExample1: "If someone plays as much as threshold every week, they are given activity index ~3."
activityIndexExample2: "Very active is ~2x the threshold (y ≥ 3.75)."
activityIndexExample3: "The index approaches 5 indefinitely."
activityIndexVisual: "Here is a visualization of the curve where y = activity index, and x = playtime per week / threshold."
activityIndexWeek: "Week {}"
examples: "Examples"
graph:
labels: "You can hide/show a group by clicking on the label at the bottom."
title: "Graph"
zoom: "You can Zoom in by click + dragging on the graph."
manage:
groups:
line-1: "This view allows you to modify web group permissions."
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line-10: "<1>{{permission}}</> permissions determine what parts of the page are visible. These permissions also limit requests to the related data endpoints."
line-11: "<1>{{permission1}}</1> permissions are not required for data: <2>{{permission2}}</2> allows request to /v1/network/overview even without <3>{{permission3}}</3>."
line-12: "Saving changes"
line-13: "When you add a group or delete a group that action is saved immediately after confirm (no undo)."
line-14: "When you modify permissions those changes need to be saved by pressing the Save-button"
line-15: "Documentation can be found from <1>{{link}}</1>"
line-2: "User's web group is determined during <1>{{command}}</1> by checking if Player has <2>{{permission}}</2> permission."
line-3: "You can use <1>{{command}}</1> to change permission group after registering."
line-4: "<1>{{icon}}</1> If you ever accidentally delete all groups with <2>{{permission}}</2> permission just <3>{{command}}</3>."
line-5: "Permission inheritance"
line-6: "Permissions follow inheritance model, where higher level permission grants all lower ones, eg. <1>{{permission1}}</1> also gives <2>{{permission2}}</2>, etc."
line-7: "Access vs Page -permissions"
line-8: "You need to assign both access and page permissions for users."
line-9: "<1>{{permission1}}</1> permissions allow user make the request to specific address, eg. <2>{{permission2}}</2> allows request to /network."
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playtimeUnit: "hours"
retention:
calculationStep1: "First the data is filtered using '<>' option. Any players with 'registerDate' outside the time range are ignored."
calculationStep2: "Then it is grouped into groups of players using '<0>' option, eg. With '<1>': All players who registered in January 2023, February 2023, etc"
calculationStep3: "Then the '<0>' and '<1>' options select which visualization to render."
calculationStep4: "'<>' controls how many points the graph has, eg. 'Days' has one point per day."
calculationStep5: "On each calculated point all players are checked for the condition."
calculationStep6: "Select X Axis below to see conditions."
calculationStepDate: "This visualization shows the different groups of players that are still playing on your server. The visualization uses lastSeen date. If x < lastSeenDate, the player is visible on the graph."
calculationStepDeltas: "This visualization is most effective using Player Count as the Y Axis. The visualization shows net gain of players (How many players joined minus players who stopped playing). The visualization uses both registered and lastSeen dates. If registerDate < x < lastSeenDate, the player is visible on the graph."
calculationStepPlaytime: "This visualization tells how long the gameplay loop keeps players engaged on your server. The visualization uses playtime. If x < playtime, the player is visible on the graph."
calculationStepTime: "This visualization tells how long people keep coming back to play on the server after they join the first time. The visualization uses timeDifference. If x < timeDifference, the player is visible on the graph."
compareJoinAddress: "Grouping by join address allows measuring advertising campaigns on different sites."
compareMonths: "You can compare different months by changing the '<0>' option to '<1>'"
examples:
adCampaign: "Comparing player gain of different ad campaigns using different Join Addresses (anonymized)"
deltas: "<> shows net gain of players."
pattern: "A general pattern emerges when all players start leaving the server at the same time"
plateau: "Comparing player gain of different months. Plateaus suggest there were players Plan doesn't know about. In this example Plan was installed in January 2022."
playtime: "Playtime tells how long the gameplay loop keeps players engaged on your server."
stack: "Cumulative player gain can be checked with stacked player count as Y axis"
howIsItCalculated: "How it is calculated"
howIsItCalculatedData: "The graph is generated from player data:"
options: "Select the options to analyze different aspects of Player Retention."
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retentionBasis: "New player retention is calculated based on session data. If a registered player has played within latter half of the timespan, they are considered retained."
testPrompt: "Test it out:"
testResult: "Test result"
threshold: "Threshold"
thresholdUnit: "hours / week"
tips: "Tips"
usingTheGraph: "Using the Graph"
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hourByHour: "按小時查看"
inactive: "不活躍"
indexInactive: "不活躍"
indexRegular: "經常上線"
information: "訊息"
insights: "Insights"
insights30days: "30 天分析"
installed: "Installed"
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irregular: "偶爾上線"
joinAddress: "Join Address"
joinAddresses: "加入位址"
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kdr: "KDR"
killed: "被擊殺數"
last24hours: "過去 24 小時"
last30days: "過去 30 天"
last7days: "過去 7 天"
lastAllowed: "Last Allowed"
lastBlocked: "Last Blocked"
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lastConnected: "最後連接時間"
lastKnownAttempt: "Last Known Attempt"
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lastPeak: "上次線上峰值"
lastSeen: "最後線上時間"
latestJoinAddresses: "最後加入位址"
length: " 遊玩時長"
links: "連接"
loadedChunks: "已載入區塊"
loadedEntities: "已載入實體"
loneJoins: "單獨加入"
loneNewbieJoins: "單獨新玩家加入"
longestSession: "最長會話時間"
lowTpsSpikes: "最低TPS"
lowTpsSpikes7days: "最低TPS 7 天)"
manage: "Manage"
managePage:
addGroup:
header: "Add group"
invalidName: "Group name can be 100 characters maximum."
name: "Name of the group"
alert:
groupAddFail: "Failed to add group: {{error}}"
groupAddSuccess: "Added group '{{groupName}}'"
groupDeleteFail: "Failed to delete group: {{error}}"
groupDeleteSuccess: "Deleted group '{{groupName}}'"
saveFail: "Failed to save changes: {{error}}"
saveSuccess: "Changes saved successfully!"
changes:
discard: "Discard Changes"
save: "Save"
unsaved: "Unsaved changes"
deleteGroup:
confirm: "Confirm & Delete {{groupName}}"
confirmDescription: "This will move all users of '{{groupName}}' to group '{{moveTo}}'. There is no undo!"
header: "Delete '{{groupName}}'"
moveToSelect: "Move remaining users to group"
groupHeader: "Manage Group Permissions"
groupPermissions: "Permissions of {{groupName}}"
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maxFreeDisk: "最大可用硬碟空間"
medianSessionLength: "Median Session Length"
minFreeDisk: "最小可用硬碟空間"
mobDeaths: "被生物擊殺數"
mobKdr: "生物 KDR"
mobKills: "生物擊殺數"
modified: "Modified"
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mostActiveGamemode: "最常玩的遊戲模式"
mostPlayedWorld: "玩的最多的世界"
name: "名稱"
network: "群組網路"
networkAsNumbers: "群組網路統計"
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networkCalendar: "Network Calendar"
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networkOnlineActivity: "群組網路線上活動"
networkOverview: "群組網路概覽"
networkPage: "群組網路頁面"
new: "新"
newPlayerRetention: "新玩家留存率"
newPlayers: "新玩家"
newPlayers7days: "新玩家 (7 days)"
nickname: "暱稱"
noDataToDisplay: "暫無資料"
now: "現在"
onlineActivity: "線上活動"
onlineActivityAsNumbers: "線上活動統計"
onlineOnFirstJoin: "第一次進入伺服器的玩家"
operator: "管理員"
overview: "概覽"
perDay: "/ 天"
perPlayer: "/ 玩家"
perRegularPlayer: "/ 普通玩家"
performance: "效能"
performanceAsNumbers: "效能統計"
ping: "延遲"
player: "玩家"
playerDeaths: "被玩家擊殺次數"
playerKills: "擊殺玩家數"
playerKillsVictimIndicator: "Player was killed within 24h of first time they were seen (Time since registered: <>)."
playerList: "玩家列表"
playerOverview: "玩家概覽"
playerPage: "玩家頁面"
playerRetention: "Player Retention"
playerbase: "玩家資料"
playerbaseDevelopment: "玩家發展"
playerbaseOverview: "Playerbase Overview"
players: "玩家"
playersOnline: "線上玩家"
playersOnlineNow: "線上玩家 (Now)"
playersOnlineOverview: "線上活動概覽"
playtime: "遊玩時間"
pluginHistory: "Plugin History"
pluginVersionHistory: "Plugin Version History"
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plugins: "插件"
pluginsOverview: "插件概覽"
punchcard: "打卡"
punchcard30days: "30 天打卡"
pvpPve: "PvP 和 PvE"
pvpPveAsNumbers: "PvP 和 PvE 統計"
query: "進行查詢"
quickView: "快速瀏覽"
ram: "RAM"
ramUsage: "RAM 使用率"
recentKills: "最近擊殺"
recentPvpDeaths: "最近的 PVP 死亡"
recentPvpKills: "最近的 PVP 擊殺"
recentSessions: "最近會話"
registered: "註冊時間"
registeredPlayers: "已註冊的玩家"
regular: "普通"
regularPlayers: "普通玩家"
relativeJoinActivity: "最近加入活動"
retention:
groupByNone: "No grouping"
groupByTime: "Group registered by"
inAnytime: "any time"
inLast180d: "in the last 6 months"
inLast30d: "in the last 30 days"
inLast365d: "in the last 12 months"
inLast730d: "in the last 24 months"
inLast7d: "in the last 7 days"
inLast90d: "in the last 3 months"
playersRegisteredInTime: "Players who registered"
retainedPlayersPercentage: "Retained Players %"
timeSinceRegistered: "Time since register date"
timeStep: "Time step"
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secondDeadliestWeapon: "第二致命的 PvP 武器"
seenNicknames: "使用過的暱稱"
server: "伺服器"
serverAnalysis: "伺服器分析"
serverAsNumberse: "伺服器統計"
serverCalendar: "伺服器日誌"
serverDowntime: "伺服器關機時間"
serverOccupied: "伺服器線上時間"
serverOverview: "伺服器概覽"
serverPage: "伺服器頁面"
serverPlaytime: "伺服器遊戲時間"
serverPlaytime30days: "最近 30 天內的伺服器遊玩時間"
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serverPossiblyOffline: "Possibly offline"
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serverSelector: "伺服器選擇器"
servers: "伺服器"
serversTitle: "伺服器"
session: "會話次數"
sessionCalendar: "會話日誌"
sessionEnded: " 會話結束"
sessionMedian: "平均會話長度"
sessionStart: "會話開始於"
sessions: "會話"
sortBy: "排序方式"
stacked: "堆疊的"
table:
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showNofM: "Showing {{n}} of {{m}} entries"
showPerPage: "Show per page"
visibleColumns: "Visible columns"
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themeSelect: "主題色選擇"
thirdDeadliestWeapon: "第三致命的 PvP 武器"
thirtyDays: "30 天"
thirtyDaysAgo: "30 天前"
time:
date: "Date"
day: "Day"
days: "Days"
hours: "Hours"
month: "Month"
months: "Months"
week: "Week"
weeks: "Weeks"
year: "Year"
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timesKicked: "被踢出次數"
toMainPage: "回到主頁面"
total: "總計"
totalActive: "總活躍時長"
totalAfk: "總掛機時間"
totalPlayers: "總玩家數"
totalPlayersOld: "總玩家數"
totalPlaytime: "總遊玩時間"
totalServerDowntime: "總停機時間"
tps: "TPS"
trend: "趨勢"
trends30days: "30 天趨勢"
uninstalled: "Uninstalled"
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uniquePlayers: "獨立玩家"
uniquePlayers7days: "獨立玩家 (7 days)"
unit:
percentage: "Percentage"
playerCount: "Player Count"
users: "Manage Users"
version: "Version"
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veryActive: "非常活躍"
weekComparison: "每週對比"
weekdays: "'星期一', '星期二', '星期三', '星期四', '星期五', '星期六', '星期日'"
world: "世界載入"
worldPlaytime: "世界遊玩時間"
worstPing: "最高延遲"
xAxis: "X Axis"
yAxis: "Y Axis"
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login:
failed: "登入失敗:"
forgotPassword: "忘記密碼?"
forgotPassword1: "忘記密碼? 註冊並再次註冊。"
forgotPassword2: "在遊戲中使用以下指令來刪除目前帳戶:"
forgotPassword3: "或使用控制台指令:"
forgotPassword4: "使用指令後,"
login: "登入"
logout: "登出"
password: "密碼"
register: "建立一個帳戶!"
username: "使用者名稱"
manage:
permission:
description:
access: "Controls access to pages"
access_docs: "Allows accessing /docs page"
access_errors: "Allows accessing /errors page"
access_network: "Allows accessing /network page"
access_player: "Allows accessing any /player pages"
access_player_self: "Allows accessing own /player page"
access_players: "Allows accessing /players page"
access_query: "Allows accessing /query and Query results pages"
access_raw_player_data: "Allows accessing /player/{uuid}/raw json data. Follows 'access.player' permissions."
access_server: "Allows accessing all /server pages"
manage_groups: "Allows modifying group permissions & Access to /manage/groups page"
manage_users: "Allows modifying what users belong to what group"
page: "Controls what is visible on pages"
page_network: "See all of network page"
page_network_geolocations: "See Geolocations tab"
page_network_geolocations_map: "See Geolocations Map"
page_network_geolocations_ping_per_country: "See Ping Per Country table"
page_network_join_addresses: "See Join Addresses -tab"
page_network_join_addresses_graphs: "See Join Address graphs"
page_network_join_addresses_graphs_pie: "See Latest Join Addresses graph"
page_network_join_addresses_graphs_time: "See Join Addresses over time graph"
page_network_overview: "See Network Overview -tab"
page_network_overview_graphs: "See Network Overview graphs"
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page_network_overview_graphs_calendar: "See Network calendar"
page_network_overview_graphs_day_by_day: "See Day by Day graph"
page_network_overview_graphs_hour_by_hour: "See Hour by Hour graph"
page_network_overview_graphs_online: "See Players Online graph"
page_network_overview_numbers: "See Network Overview numbers"
page_network_performance: "See network Performance tab"
page_network_playerbase: "See Playerbase Overview -tab"
page_network_playerbase_graphs: "See Playerbase Overview graphs"
page_network_playerbase_overview: "See Playerbase Overview numbers"
page_network_players: "See Player list -tab"
page_network_plugin_history: "See Plugin History across the network"
page_network_plugins: "See Plugins tab of Proxy"
page_network_retention: "See Player Retention -tab"
page_network_server_list: "See list of servers"
page_network_sessions: "See Sessions tab"
page_network_sessions_list: "See list of sessions"
page_network_sessions_overview: "See Session insights"
page_network_sessions_server_pie: "See Server Pie graph"
page_network_sessions_world_pie: "See World Pie graph"
page_player: "See all of player page"
page_player_overview: "See Player Overview -tab"
page_player_plugins: "See Plugins -tabs"
page_player_servers: "See Servers -tab"
page_player_sessions: "See Player Sessions -tab"
page_player_versus: "See PvP & PvE -tab"
page_server: "See all of server page"
page_server_allowlist_bounce: "See list of Game allowlist bounces"
page_server_geolocations: "See Geolocations tab"
page_server_geolocations_map: "See Geolocations Map"
page_server_geolocations_ping_per_country: "See Ping Per Country table"
page_server_join_addresses: "See Join Addresses -tab"
page_server_join_addresses_graphs: "See Join Address graphs"
page_server_join_addresses_graphs_pie: "See Latest Join Addresses graph"
page_server_join_addresses_graphs_time: "See Join Addresses over time graph"
page_server_online_activity: "See Online Activity -tab"
page_server_online_activity_graphs: "See Online Activity graphs"
page_server_online_activity_graphs_calendar: "See Server calendar"
page_server_online_activity_graphs_day_by_day: "See Day by Day graph"
page_server_online_activity_graphs_hour_by_hour: "See Hour by Hour graph"
page_server_online_activity_graphs_punchcard: "See Punchcard graph"
page_server_online_activity_overview: "See Online Activity numbers"
page_server_overview: "See Server Overview -tab"
page_server_overview_numbers: "See Server Overview numbers"
page_server_overview_players_online_graph: "See Players Online graph"
page_server_performance: "See Performance tab"
page_server_performance_graphs: "See Performance graphs"
page_server_performance_overview: "See Performance numbers"
page_server_player_versus: "See PvP & PvE -tab"
page_server_player_versus_kill_list: "See Player kill and death lists"
page_server_player_versus_overview: "See PvP & PvE numbers"
page_server_playerbase: "See Playerbase Overview -tab"
page_server_playerbase_graphs: "See Playerbase Overview graphs"
page_server_playerbase_overview: "See Playerbase Overview numbers"
page_server_players: "See Player list -tab"
page_server_plugin_history: "See Plugin History"
page_server_plugins: "See Plugins -tabs of servers"
page_server_retention: "See Player Retention -tab"
page_server_sessions: "See Sessions tab"
page_server_sessions_list: "See list of sessions"
page_server_sessions_overview: "See Session insights"
page_server_sessions_world_pie: "See World Pie graph"
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modal:
info:
bugs: "報告問題"
contributors:
bugreporters: "和其他問題報告者!"
code: "代碼貢獻者"
donate: "特別感謝那些在經濟上支援開發的人們。"
text: '以下 <span class="col-plan">優秀人物</span> 也做出了貢獻:'
translator: "翻譯者"
developer: "的開發者是"
discord: "一般問題支援Discord"
license: "Player Analytics 開發和授權於"
metrics: "bStats 統計"
text: "插件訊息"
wiki: "Plan Wiki,教程和文檔"
version:
available: "可以使用"
changelog: "查看更新日誌"
dev: "這是一個開發版本。"
download: "下載"
text: "有新版本可供下載。"
title: "版本"
query:
filter:
activity:
text: "在活躍度分組中"
banStatus:
name: "封禁狀態"
banned: "被封禁"
country:
text: "加入來自國家"
generic:
allPlayers: "全部玩家"
and: "外加"
start: "查詢玩家:"
hasPlayedOnServers:
name: "Has played on one of servers"
text: "have played on at least one of"
hasPluginBooleanValue:
name: "Has plugin boolean value"
text: "have Plugin boolean value"
joinAddress:
text: "加入位址"
nonOperators: "非管理員"
notBanned: "未被封禁"
operatorStatus:
name: "管理員狀態"
operators: "管理員"
playedBetween:
text: "在此期間遊玩過"
pluginGroup:
name: "小組:"
text: "在 ${plugin} 插件的 ${group} 分組中"
registeredBetween:
text: "在此期間註冊"
skipped: "Skipped"
title:
activityGroup: "活躍度分組"
view: " 日期範圍:"
filters:
add: "增加過濾器.."
loading: "載入過濾器中..."
generic:
are: "`是`"
label:
editQuery: "Edit Query"
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from: ">從 </label>"
makeAnother: "進行另一個查詢"
servers:
all: "using data of all servers"
many: "using data of {number} servers"
single: "using data of 1 server"
two: "using data of 2 servers"
showFullQuery: "Show Full Query"
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to: ">到 </label>"
view: "日期範圍"
performQuery: "執行查詢!"
results:
match: "搜尋到 ${resultCount} 個玩家"
none: "查詢到 0 個結果"
title: "查詢結果"
title:
activity: "查詢玩家的活躍度"
activityOnDate: '活躍在 <span id="activity-date"></span>'
sessionsWithinView: "查看範圍內的會話"
text: "查詢<"
register:
completion: "註冊完成"
completion1: "您現在可以完成使用者註冊流程。"
completion2: "註冊代碼將在 15 分鐘後過期"
completion3: "在遊戲中使用以下指令完成註冊:"
completion4: "或使用控制台:"
createNewUser: "建立一個新使用者"
disabled: "Registering new users has been disabled in the config."
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error:
checkFailed: "檢查註冊狀態失敗:"
failed: "註冊失敗:"
noPassword: "你需要填寫密碼"
noUsername: "你需要填寫使用者名稱"
usernameLength: "使用者名稱最多可以包含 50 個字符,你的使用者名稱有"
login: "已經有帳號了? 登入!"
passwordTip: "密碼不能超過8個字符沒有其他限制。"
register: "註冊"
success: "Registered a new user successfully! You can now login."
usernameTip: "使用者名稱最多可以包含 50 個字符。"
text:
click: "Click for more"
clickAndDrag: "Click and Drag for more"
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clickToExpand: "點擊展開"
comparing15days: "對比 15 天的情況"
comparing30daysAgo: "對比 30 天前和現在的情況"
noExtensionData: "沒有擴充資料"
noLowTps: "沒有低 TPS 時間"
unit:
chunks: "區塊"
players: "玩家"
value:
localMachine: "本地主機"
noKills: "沒有擊殺數"
offline: " 離線"
online: " 線上"
with: "<th> 與"
version:
changelog: "查看更新日誌"
current: "你的版本是 ${0}"
download: "下載 Plan - ${0}.jar"
isDev: "這是一個開發版本。"
updateButton: "更新"
updateModal:
text: "有新版本可供下載。"
title: "新版本 ${0} 現在可用!"
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plugin:
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apiCSSAdded: "頁面擴充: ${0} 增加樣式表(s) 到 ${1}, ${2}"
apiJSAdded: "頁面擴充: ${0} 增加 javascript(s) 到 ${1}, ${2}"
disable:
database: "正在處理未處理的關鍵任務。(${0})"
disabled: "Plan 插件已關閉。"
processingComplete: "處理完畢。"
savingSessions: "儲存未完成的會話中..."
savingSessionsTimeout: "超時,將在下一次啟動儲存未完成的會話。"
waitingDb: "正在等待查詢完成,以避免 SQLite 使 JVM 崩潰..."
waitingDbComplete: "SQLite 連接已關閉。"
waitingTransactions: "正在等待未完成的事務以避免資料丟失..."
waitingTransactionsComplete: "事務隊列已關閉。"
webserver: "網頁伺服器已關閉。"
enable:
database: "${0} - 已連接到資料庫。"
enabled: "Plan 插件已啟用。"
fail:
database: "${0} - 連接到資料庫失敗:${1}"
databasePatch: "資料庫補丁失敗,插件必須被停用。請報告此問題"
databaseType: "${0} 是不支援的資料庫類型"
geoDBWrite: "儲存已下載的 GeoLite2 地理位置資料庫時發生問題"
webServer: "網頁伺服器沒有初始化!"
notify:
badIP: "0.0.0.0 不是有效的位址,請修改 Alternative_IP 設定. 否則可能會導致網頁地址錯誤!"
emptyIP: "server.properties 中的 IP 為空且未使用備用 IP。這可能會導致位址出錯"
geoDisabled: "已關閉地理位置收集。(Data.Geolocations: false)"
geoInternetRequired: "Plan 需要在首次執行時連接網路以下載 GeoLite2 地理位置資料庫。"
proxyAddress: "Proxy server detected in the database - Proxy Webserver address is '${0}'."
proxyDisabledWebserver: "Disabling Webserver on this server - You can override this behavior by setting '${0}' to false."
settingChange: "Note: Set '${0}' to ${1}"
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storeSessions: "正在儲存之前關機前留下的會話。"
webserverDisabled: "網頁伺服器未初始化。(WebServer.DisableWebServer: true)"
webserver: "網頁伺服器已在 ${0} ( ${1} ) 端口上執行"
generic:
dbApplyingPatch: "正在應用補丁:${0}..."
dbFaultyLaunchOptions: "啟動參數出錯,正使用預設參數(${0}"
dbNotifyClean: "移除了 ${0} 位使用者的資料。"
dbNotifySQLiteWAL: "此伺服器版本不支援 SQLite WAL 模式,正使用預設模式。這可能會影響性能。"
dbPatchesAlreadyApplied: "已應用所有資料庫補丁。"
dbPatchesApplied: "已成功應用所有資料庫補丁。"
dbSchemaPatch: "資料庫: 確認架構是最新的..."
loadedServerInfo: "載入的伺服器識別碼:${0}"
loadingServerInfo: "正在載入伺服器識別資訊"
no: "否"
today: "'今天'"
unavailable: "無法使用"
unknown: "未知"
yes: "是"
yesterday: "'昨天'"
localeReloaded: "Custom locale.yml was modified so it was reloaded and is now in use."
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version:
checkFail: "無法檢查最新版本號"
checkFailGithub: "無法從 Github/versions.txt 載入版本訊息"
isDev: " 這是一個開發版本。"
isLatest: "你正在使用最新版本。"
updateAvailable: "有新版本 (${0}) 可用 ${1}"
updateAvailableSpigot: "有新版本可用:${0}"
webserver:
fail:
SSLContext: "網頁伺服器SSL 環境初始化失敗。"
certFileEOF: "網頁伺服器: 在讀取證書檔案時出現了EOF異常. (請檢查證書檔案完整性)"
certStoreLoad: "網頁伺服器SSL 證書載入失敗。"
portInUse: "未成功初始化網頁伺服器。端口(${0})是否被已被占用?"
notify:
authDisabledConfig: "網頁伺服器: 使用者登入已關閉! (已在設定檔案中禁止)"
authDisabledNoHTTPS: "網頁伺服器已禁止使用者登入HTTP 方式不安全)"
certificateExpiresOn: "網頁伺服器: 載入的憑證在 ${0} 之前有效。"
certificateExpiresPassed: "網頁伺服器: 憑證已過期,請考慮更新憑證。"
certificateExpiresSoon: "網頁伺服器: 憑證在 ${0} 到期,請考慮續約憑證。"
certificateNoSuchAlias: "網頁伺服器: 在憑證庫文件“${1}”中找不到別名為“${0}”的憑證。"
http: "網頁伺服器:無憑證 -> 正使用 HTTP 伺服器提供可視化效果。"
ipWhitelist: "網頁伺服器: IP 白名單已啟用。"
ipWhitelistBlock: "網頁伺服器:${0} 被拒絕訪問 '${1}'. (不在白名單中)"
noCertFile: "網頁伺服器:找不到證書密鑰檔案:${0}"
reverseProxy: "網頁伺服器: HTTPS 代理模式已開啟, 請確保你的反向代理已經設定為 HTTPS 模式並且 Plan 的 Alternative_IP.Address 選項已經指向代理"