mirror of
https://github.com/ViaVersion/ViaFabricPlus.git
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f9eceeb16a
Moves general constant updating to the top and splits between the actual porting work
99 lines
5.4 KiB
Markdown
99 lines
5.4 KiB
Markdown
# Updating instructions for the project
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These steps are the usual process for updating ViaFabricPlus to a new version of the game. If you're unsure about something, ask in the ViaVersion discord.
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1. Update all upstream versions in `gradle.properties`. The main versions you need to update are:
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- `minecraft_version`
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- `yarn_version`
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- `loader_version`
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- `fabric_api_version`
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- `supported_versions` (if necessary)
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As well as the versions in the `dependencies` block in the `build.gradle` file.
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2. Increment the version number in `gradle.properties` by at least a minor version (e.g. 1.0.0 -> 1.1.0)
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3. Check all data dumps and diffs in the fixes/data package and update them if necessary, here is a list of some critical ones:
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- `ResourcePackHeaderDiff` (add the new version at the top of the list)
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- `ItemRegistryDiff` (add all new items/blocks added in the new version)
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- `EntityDimensionDiff` (add entity dimension changes)
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4. Update the `NATIVE_VERSION` field in the ProtocolTranslator class to the new version
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5. Update protocol constants in the `ViaFabricPlusProtocol` class
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-------------
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6. Check all mixins in the injection package if they still apply correctly, here is a list of some critical ones:
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- `MixinClientWorld#tickEntity` and `MixinClientWorld#tickPassenger`
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- `MixinPlayer#getBlockBreakingSpeed`
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7. mDecompile the game source code with the tool of your choice.
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8. Try to compile the mod and start porting the code until all existing fixes are working again.
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9. Diff the game code with the code of the previous version (e.g. using git) and implement all changes that could be relevant for ViaFabricPlus, those are:
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- General logic changes (e.g. `if (a && b)` -> `if (b || a)`)
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- Changes to the movement code (e.g. `player.yaw` -> `player.headYaw`)
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- Networking changes (e.g. sending a new packet / changing the packet structure)
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- Changes to visuals (e.g. animation changes)
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- Note: ViaVersion already implements most gameplay related changes for us, but you should always check for edge-cases. Since ViaVersion
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is primarily a server side plugin, it does not take care of client-side related / deeper changes. ViaFabricPlus often has to inject into
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ViaVersion code to improve funcitonality for the client.
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**Read more about which fixes should be added [HERE](../CONTRIBUTING.md#adding-protocol-new-fixes---which-are-important-and-which-arent)**
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- From experience, the following packages contain the usual important changes (mojang mappings):
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- `net.minecraft`
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- `net.minecraft.client`
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- `net.minecraft.client.gui`
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- `net.minecraft.client.multiplayer`
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- `net.minecraft.client.player`
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- `net.minecraft.util`
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- `net.minecraft.world`
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- `net.minecraft.world.entity`
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- `net.minecraft.world.inventory`
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- `net.minecraft.world.item`
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- `net.minecraft.world.level`
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- `net.minecraft.world.level.block`
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- While the following packages (mojang mappings) can be skipped completely (most of the time):
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- `com.mojang`
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- `net.minecraft.advancements`
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- `net.minecraft.commands`
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- `net.minecraft.data`
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- `net.minecraft.gametest`
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- `net.minecraft.realms`
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- `net.minecraft.recipebook`
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- `net.minecraft.references`
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- `net.minecraft.resources`
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- `net.minecraft.server`
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- `net.minecraft.sounds`
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- `net.minecraft.stats`
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- `net.minecraft.tags`
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10. Check the ViaVersion/upstream protocol implementation for issues and report them if necessary or if these issues can't be fixed,
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without tons of work, implement a workaround in ViaFabricPlus.
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11. Run the game and check all GUIs and other visuals for issues.
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12. Clean your code and make sure it is readable and understandable, clientside fixes are sorted by their protocol versions, having
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newer fixes at the top of the file.
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-------------
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13. Create a pull request and wait for it to be reviewed and merged.
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14. You're done, congrats!
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## Git branches
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- `main`: The main branch, this is where all changes are merged into
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- `dev`: Used for changes which needs reviewing by all developers, usually merged into `main` shortly after
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- `update/*`: Update branches, these are used to port ViaFabricPlus to newer versions of the game
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- `<version>`: Final release branches sorted by their Minecraft version (e.g. `1.8.9`, `1.16.5`, `1.17.1`, ...)
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There are also older formats which aren't used anymore:
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- `recode/*`: Recode branches, these are used to port ViaFabricPlus to newer versions of the game or rewrite big parts of the code
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- `backport/*`: Backport branches, these are used to backport newer ViaFabricPlus versions to older versions of the game
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## Versioning
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The versioning should only be updated every release and should only have one update between each release.
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- The versioning scheme is `major.minor.patch`, where:
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- `major` is incremented when breaking changes are made
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- `minor` is incremented when new features are added
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- `patch` is incremented when bug fixes are made
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This scheme is used as follows:
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- `Major` versions are only incremented with breaking and fundamental changes to the existing codebase, such as migrating mappings
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or refactoring the entire codebase.
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- `Minor` versions are incremented when the mod gets ported to a new version of the game or when huge features are added /
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upstream changes are implemented.
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- `Patch` versions are incremented when bug fixes are made or small features are added, they are the usual version increment. |