ViaVersion/common/src/main/java/com/viaversion/viaversion/protocols/protocol1_20_2to1_20/Protocol1_20_2To1_20.java

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/*
* This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion
* Copyright (C) 2023 ViaVersion and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.viaversion.viaversion.protocols.protocol1_20_2to1_20;
import com.viaversion.viaversion.api.connection.UserConnection;
import com.viaversion.viaversion.api.minecraft.entities.Entity1_19_4Types;
import com.viaversion.viaversion.api.protocol.AbstractProtocol;
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import com.viaversion.viaversion.api.protocol.packet.Direction;
import com.viaversion.viaversion.api.protocol.packet.PacketWrapper;
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import com.viaversion.viaversion.api.protocol.packet.State;
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import com.viaversion.viaversion.api.protocol.remapper.PacketHandler;
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import com.viaversion.viaversion.api.rewriter.EntityRewriter;
import com.viaversion.viaversion.api.rewriter.ItemRewriter;
import com.viaversion.viaversion.api.type.Type;
import com.viaversion.viaversion.data.entity.EntityTrackerBase;
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import com.viaversion.viaversion.exception.CancelException;
import com.viaversion.viaversion.protocols.base.ClientboundLoginPackets;
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import com.viaversion.viaversion.protocols.base.ServerboundLoginPackets;
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import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.ClientboundPackets1_19_4;
import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.ServerboundPackets1_19_4;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ClientboundConfigurationPackets1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ClientboundPackets1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ServerboundConfigurationPackets1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ServerboundPackets1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.BlockItemPacketRewriter1_20_2;
import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.EntityPacketRewriter1_20_2;
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import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.ConfigurationState;
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import com.viaversion.viaversion.rewriter.SoundRewriter;
import com.viaversion.viaversion.rewriter.StatisticsRewriter;
import com.viaversion.viaversion.rewriter.TagRewriter;
import java.util.UUID;
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import org.checkerframework.checker.nullness.qual.Nullable;
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public final class Protocol1_20_2To1_20 extends AbstractProtocol<ClientboundPackets1_19_4, ClientboundPackets1_20_2, ServerboundPackets1_19_4, ServerboundPackets1_20_2> {
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private final EntityPacketRewriter1_20_2 entityPacketRewriter = new EntityPacketRewriter1_20_2(this);
private final BlockItemPacketRewriter1_20_2 itemPacketRewriter = new BlockItemPacketRewriter1_20_2(this);
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public Protocol1_20_2To1_20() {
super(ClientboundPackets1_19_4.class, ClientboundPackets1_20_2.class, ServerboundPackets1_19_4.class, ServerboundPackets1_20_2.class);
}
@Override
protected void registerPackets() {
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// Close your eyes and turn around while you still can
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super.registerPackets();
final TagRewriter<ClientboundPackets1_19_4> tagRewriter = new TagRewriter<>(this);
tagRewriter.registerGeneric(ClientboundPackets1_19_4.TAGS);
final SoundRewriter<ClientboundPackets1_19_4> soundRewriter = new SoundRewriter<>(this);
soundRewriter.register1_19_3Sound(ClientboundPackets1_19_4.SOUND);
soundRewriter.registerSound(ClientboundPackets1_19_4.ENTITY_SOUND);
new StatisticsRewriter<>(this).register(ClientboundPackets1_19_4.STATISTICS);
registerClientbound(ClientboundPackets1_19_4.SCOREBOARD_OBJECTIVE, wrapper -> {
final byte slot = wrapper.read(Type.BYTE);
wrapper.write(Type.VAR_INT, (int) slot);
});
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registerServerbound(State.LOGIN, ServerboundLoginPackets.HELLO.getId(), ServerboundLoginPackets.HELLO.getId(), wrapper -> {
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wrapper.passthrough(Type.STRING); // Name
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final UUID uuid = wrapper.read(Type.UUID);
wrapper.write(Type.OPTIONAL_UUID, uuid);
});
// Deal with the new CONFIGURATION protocol state the client expects
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// After the game profile is received by the client, it will send its login ack,
// switch to the configration protocol state and send its brand.
// We need to wait for it send the login ack before actually sending the play login,
// hence packets are added to a queue. With the data from the login packet, we sent what is needed
// during the configuration phase before finally transitioning to the play state with the client as well.
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registerClientbound(State.LOGIN, ClientboundLoginPackets.GAME_PROFILE.getId(), ClientboundLoginPackets.GAME_PROFILE.getId(), wrapper -> {
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wrapper.user().get(ConfigurationState.class).setBridgePhase(ConfigurationState.BridgePhase.PROFILE_SENT);
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});
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registerServerbound(State.LOGIN, ServerboundLoginPackets.LOGIN_ACKNOWLEDGED.getId(), -1, wrapper -> {
wrapper.cancel();
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final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
configurationState.setBridgePhase(ConfigurationState.BridgePhase.CONFIGURATION);
wrapper.user().getProtocolInfo().setState(State.PLAY);
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configurationState.sendQueuedPackets(wrapper.user());
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});
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cancelServerbound(State.LOGIN, ServerboundLoginPackets.CUSTOM_QUERY_ANSWER.getId());
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// TODO Needs baseprotocol logic or something to set to PLAY from the next version onwards
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registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.FINISH_CONFIGURATION.getId(), -1, wrapper -> {
wrapper.cancel();
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final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class);
configurationState.setBridgePhase(ConfigurationState.BridgePhase.NONE);
configurationState.sendQueuedPackets(wrapper.user());
configurationState.clear();
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});
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registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.PLUGIN_MESSAGE));
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.KEEP_ALIVE.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.KEEP_ALIVE));
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.PONG.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.PONG));
registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.RESOURCE_PACK.getId(), -1, queueServerboundPacket(ServerboundPackets1_20_2.RESOURCE_PACK_STATUS));
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cancelClientbound(ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES); // TODO Sad emoji
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cancelServerbound(ServerboundPackets1_20_2.CONFIGURATION_ACKNOWLEDGED);
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cancelServerbound(ServerboundPackets1_20_2.CHUNK_BATCH_RECEIVED);
}
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private PacketHandler queueServerboundPacket(final ServerboundPackets1_20_2 packetType) {
return wrapper -> {
wrapper.setPacketType(packetType);
wrapper.user().get(ConfigurationState.class).addPacketToQueue(wrapper, false);
wrapper.cancel();
};
}
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@Override
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public void transform(final Direction direction, final State state, final PacketWrapper packetWrapper) throws Exception {
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final ConfigurationState configurationBridge = packetWrapper.user().get(ConfigurationState.class);
if (configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.NONE) {
super.transform(direction, state, packetWrapper);
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return;
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}
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if (direction == Direction.SERVERBOUND) {
// Client and server might be on two different protocol states - always let the client packets go through
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// Simply change the processed state if necessary
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super.transform(direction, configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.CONFIGURATION
? State.CONFIGURATION : state, packetWrapper);
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return;
}
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// Queue packets sent by the serverwhile we wait for the client to transition to the configuration state
if (configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.PROFILE_SENT) {
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configurationBridge.addPacketToQueue(packetWrapper, true);
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throw CancelException.generate();
}
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// Map some of them to their configuration state counterparts, but make sure to late join game through
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if (packetWrapper.getPacketType() == null || packetWrapper.getPacketType().state() != State.CONFIGURATION) {
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final int unmappedId = packetWrapper.getId();
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if (unmappedId == ClientboundPackets1_19_4.JOIN_GAME.getId()) {
// Make sure we handle the start of the play phase correctly
super.transform(direction, state, packetWrapper);
return;
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}
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if (configurationBridge.queuedOrSentJoinGame()) {
// Don't try to send configuration packets after the join game packet has been queued or sent
configurationBridge.addPacketToQueue(packetWrapper, true);
throw CancelException.generate();
}
if (unmappedId == ClientboundPackets1_19_4.PLUGIN_MESSAGE.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD);
} else if (unmappedId == ClientboundPackets1_19_4.DISCONNECT.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.DISCONNECT);
} else if (unmappedId == ClientboundPackets1_19_4.KEEP_ALIVE.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.KEEP_ALIVE);
} else if (unmappedId == ClientboundPackets1_19_4.PING.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.PING);
} else if (unmappedId == ClientboundPackets1_19_4.RESOURCE_PACK.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.RESOURCE_PACK);
} else if (unmappedId == ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.UPDATE_ENABLED_FEATURES);
} else if (unmappedId == ClientboundPackets1_19_4.TAGS.getId()) {
packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.UPDATE_TAGS);
} else {
// Not a packet that can be mapped to the configuration protocol
configurationBridge.addPacketToQueue(packetWrapper, true);
throw CancelException.generate();
}
return;
}
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// Redirect packets during the fake configuration phase
// This might mess up people using Via API/other protocols down the line, but such is life. We can't have different states for server and client
super.transform(direction, State.CONFIGURATION, packetWrapper);
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}
@Override
protected @Nullable ServerboundPackets1_20_2 configurationAcknowledgedPacket() {
return null; // Don't handle it in the transitioning protocol
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}
@Override
public void init(final UserConnection user) {
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user.put(new ConfigurationState());
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addEntityTracker(user, new EntityTrackerBase(user, Entity1_19_4Types.PLAYER));
}
@Override
public EntityRewriter<Protocol1_20_2To1_20> getEntityRewriter() {
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return entityPacketRewriter;
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}
@Override
public ItemRewriter<Protocol1_20_2To1_20> getItemRewriter() {
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return itemPacketRewriter;
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}
}