Allows the connection of newer clients to older server versions for Minecraft servers.
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Make packet send methods use the current thread by default
Defaulting to submitting to the netty event loop caused issues more often than not - this also removes the `currentThread` flag and instead provides new scheduleSend methods so it is always obvious whether the packet is sent immediately.
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README.md

ViaVersion - Spigot, Sponge, BungeeCord, Velocity

Latest Release Build Status Discord

Allows the connection of higher client versions to lower server versions

Supported Versions:

Table (https://i.imgur.com/uDM9HR8.png)

On Paper you may also use ProtocolSupport, but ensure you have the right build for your server version.

User Docs: https://docs.viaversion.com/display/VIAVERSION/

Sources:

wiki.vg (Used for information regarding packet structure, we also contribute back)

Burger (See PAaaS)

OpenNBT

Releases / Dev Builds:

You can find official releases here:

https://www.spigotmc.org/resources/viaversion.19254/history


You can find official dev builds here:

Jenkins: https://ci.viaversion.com

JavaDocs: https://jd.viaversion.com

Maven Repository:

<repository>
    <id>viaversion-repo</id>
    <url>https://repo.viaversion.com</url>
</repository>

API-artifact:

<dependency>
    <groupId>com.viaversion</groupId>
    <artifactId>viaversion-api</artifactId>
    <version>LATEST</version>
    <scope>provided</scope>
</dependency>

Replace the version depending on your needs.

If you need access to the existing protocol or platform implementations, use the parent artifact viaversion. Please note the differences in licensing.

Building:

After cloning this repository, build the project with Gradle by running ./gradlew build and take the created jar out of the build/libs directory.

License:

The entirety of the API directory (including the legacy API directory) is licensed under the MIT License; see licenses/MIT.md for details.

Everything else, unless explicitly stated otherwise, is licensed under the GNU General Public License, including the end product as a whole; see licenses/GPL.md for details.

Special thanks to all our Contributors.