Commit Graph

115 Commits

Author SHA1 Message Date
PryPurity
f545cc93e1 updated api, updated maven version 2022-03-14 02:34:08 -05:00
Nicolas Shreiner
57f3bf1adf Allow No Border Message
Small Change to allow there to actually be no border message. Useful if you're using wrap or something and want the world to seem more seamless when wrapping.
2021-09-26 16:25:05 -04:00
PryPurity
39d6049aec + Fixed the border not showing on Dynmap bug. I guess it was working half the time?
+ Updated plugin to fully support 1.17.1.
To clear up confusion, I ran this release version on a server and everything was running fine.
2021-09-09 09:24:09 -05:00
PryPurity
a9243a2e50 1.15 -> 1.16.5 can use this updated version. If you are running on 1.15-> before 1.16, you can safely update to this version now. 2021-04-21 09:01:36 -05:00
PryPurity
ffcf3ab5f8 Updated to 1.16.5, pulled commits, updated the height issue. No longer get teleported back to spawn. 2021-03-24 17:35:52 -05:00
PryPurity
d84af3f2c5
Merge pull request #30 from tinyoverflow/customizable-dynmap-label
Customizable dynmap label
2021-03-24 16:31:14 -05:00
PryPurity
b92f5c8fad
Merge pull request #23 from ParicBat/master
Add a modified chunks warning to the trim command
2021-03-24 16:31:06 -05:00
Felix Stieglitz
26f970611d
Add missing entry for dynmaplabel in plugin.yml 2021-03-13 16:11:17 +01:00
Felix Stieglitz
35cb2755fb
Bump version to 2.1.1 2021-03-13 16:06:44 +01:00
Felix Stieglitz
70927b7ecd
Add option to change the Dynmap layer label 2021-03-13 16:05:10 +01:00
ParicBat
495293cc40
Add modified chunks warning 2020-12-06 03:47:36 +01:00
vince
176bebac8f add noPlayerToggle option
this adds an option to automatically pause/unpause the worldBorder fill based on players connecting or disconnecting from the server
2020-11-25 18:08:17 +08:00
PryPurity
0ee59f99f4 Multiverse + Hyperverse are now soft dependencies. should resume fill progress upon restart. 2020-09-30 09:13:35 -05:00
PryPurity
8e82108334 whoops 2020-07-18 16:18:36 -05:00
PryPurity
51c8438143 Found a fix, maybe for the saving issues. Checked out some other forks of worldborder, and noticed that this seemed to help @Brokkonaut -> Author who fixed the issue. 2020-07-15 16:26:53 -05:00
PryPurity
30958adec0 Re-added paperlib for stability. Making sure there is always at LEAST one chunk that was processed last second, to kick in gc. 2020-07-07 13:13:59 -05:00
PryPurity
e7ee143e22 Still debugging. 2020-07-05 20:01:17 -05:00
PryPurity
c1969b3f7a Testing commented out Async PaperLib. 2020-07-04 14:28:08 -05:00
PryPurity
14fbac1951 Changed available memory required from 200MB to 400MB, Dynmap is default to false again ( For those who don't update it ); Added campfire & Potted Cactus to Painful blocks, removed duplicate Fire. 2020-07-04 01:58:13 -05:00
PryPurity
c288b18afc Cleaned it up a bit more, went back to 3x3 instead of 4 x 4 2020-07-02 02:57:19 -05:00
PryPurity
b53629e7cf 5GB of Ram, 50 Chunks/sec seems to be the new "safe spot" 2020-07-01 07:08:17 -05:00
PryPurity
8ac70874fa Testing out the 1.16.1 paper shit, don't you dare use this. 2020-06-28 01:25:37 -05:00
PryPurity
cfb818c31b Commented out paperlib till I find a fix. 2020-06-25 14:03:08 -05:00
PryPurity
74cc881077 Added back in paperlib support. Hopefully this fixes the issues with paper. 2020-06-25 06:09:46 -05:00
PryPurity
deb703797f Updated the .gitignore, removed Bukkit API, due to bukkit not being released for 1.16.1. 2020-06-25 05:50:03 -05:00
PryPurity
d9958e50a5 Bit more clean up, turned the auto enable feature for dynmap back on too. 2020-06-23 01:17:11 -05:00
PryPurity
30f9173325 Paper broke it, i swear. ;c 2020-06-21 15:19:52 -05:00
PryPurity
d52cd2e5f5 Undid a few changes so config wouldn't kill itself upon starting. 2020-06-21 05:55:59 -05:00
PryPurity
8a8c5f5440 Updated pom.xml again, also added FIRE to the ouchie blocks. 2020-06-21 05:47:23 -05:00
PryPurity
35f4af67c2 Reformated + Update to support 1.15+ 2020-06-21 04:44:35 -05:00
Brettflan
f88ede397c Fix for incorrect use of World.setChunkForceLoaded, which apparently triggers the chunk to load if it isn't, rather than just setting the "force loaded" flag for it; thanks to SpottedLeaf for pointing this out and providing example code to fix it 2019-07-26 19:52:44 -05:00
Brettflan
0d45093fa6 attempt fix for circular border displaying in DynMap in isometric view with height of 64 instead of actual height of the world (normally would be 256) 2019-06-13 01:05:01 -05:00
Brettflan
9af79183d5 Release 1.9.10 (beta) 2019-05-23 19:52:41 -05:00
Brettflan
e14d526541 Misc 1.14 updates:
* using "force loaded" chunk flag instead of canceling ChunkUnloadEvents, which is no longer possible as of Spigot 1.14
* replaced UUID lookup code with newer and slightly improved implementation
* added new 1.14 wooden sign variations to safe open blocks list
* fix for error if Fill was canceled or finished without actually loading any chunks
* added notice to end of Trim recommending server restart
2019-05-23 19:48:54 -05:00
Brettflan
179d1cfda3 Release 1.9.9 (beta) 2019-04-30 21:00:33 -05:00
Guntram Blohm
ade2ca6352 Fix formatting (spaces/tabs) 2019-03-20 19:27:10 +01:00
Guntram Blohm
12bb4b1da9 Use async Chunk generation, if possible, using PaperLib
This routes all world generation requests through PaperLib, which will generate Chunks asynchronously if the server allows it (Paper does, Spigot doesn't). This means changes to which chunks are still needed, and which can be unloaded, as well; the code keeps a list of Chunks that are needed for others, and will unload them only when the target chunk has been generated. Unloads by the server itself get prevented while the chunk is needed; else the server could decide on a tick that chunk has no players nearby and needs to be unloaded.
2019-03-20 19:02:55 +01:00
Guntram Blohm
e6564300c7 Merge remote-tracking branch 'upstream/master' into asyncFill 2019-03-20 09:54:48 +01:00
Brettflan
8e68e83e3d prevent issue of Fill process potentially making the server unresponsive while skipping over huge numbers of already fully generated chunks, most likely with very large already mostly generated worlds which are stored on old/slow hard drives 2019-03-06 01:26:18 -06:00
Guntram Blohm
ec843cde03 test async fill 2019-02-21 20:39:17 +01:00
Brettflan
af4727d1b6 use ByteBuffer + IntBuffer for reading region file headers, to improve performance of chunk existence checks, as suggested by aikar
https://github.com/Brettflan/WorldBorder/issues/114
2018-10-24 04:14:43 -05:00
Brettflan
1d35e59c0e minor cleanup 2018-09-16 09:39:27 -05:00
Mike Primm
2cd033c808 Alter fully generated prediction to match 1.13.x worldgen behavior 2018-09-03 14:07:13 -05:00
Brettflan
20b4f5ed67 minor cleanup 2018-08-30 00:09:42 -05:00
Brokkonaut
ad97e1f9de Add wooden buttons, double plants and beetroots to the safe blocks list 2018-08-23 04:58:05 +02:00
Brokkonaut
45ef28c8d3 Update for 1.13 + Some cleanup 2018-08-22 16:39:56 +02:00
Brettflan
69895a071d minor cleanup of last commit 2018-04-07 11:40:51 -05:00
joblo.2213
bae30eb52f Make player priority and hide by default for dynmap marker set customizable 2018-04-07 18:03:36 +02:00
Brettflan
d8d1b28b57 Release 1.8.7 - going ahead for boat bugfix since nothing else fixable has come up 2017-05-04 11:39:12 -05:00
Brettflan
ed0c46a557 Fix for boat type being changed in Minecraft 1.9+ when knocked back from the border; note this breaks boat knockback for Minecraft versions older than 1.9 2016-11-29 03:13:06 -06:00