130 lines
3.8 KiB
YAML
130 lines
3.8 KiB
YAML
detail_panel:
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title: level.gui.titles.detail-panel
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type: INVENTORY
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background:
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icon: BLACK_STAINED_GLASS_PANE
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title: "&b&r" # Empty text
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border:
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icon: BLACK_STAINED_GLASS_PANE
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title: "&b&r" # Empty text
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force-shown: []
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content:
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1:
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2:
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icon: STONE
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title: level.gui.buttons.all_blocks.name
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description: level.gui.buttons.all_blocks.description
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data:
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type: TAB
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tab: ALL_BLOCKS
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actions:
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view:
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click-type: unknown
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tooltip: level.gui.tips.click-to-view
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3:
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icon: GRASS_BLOCK
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title: level.gui.buttons.above_sea_level.name
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description: level.gui.buttons.above_sea_level.description
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data:
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type: TAB
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tab: ABOVE_SEA_LEVEL
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actions:
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view:
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click-type: unknown
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tooltip: level.gui.tips.click-to-view
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4:
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icon: WATER_BUCKET
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title: level.gui.buttons.underwater.name
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description: level.gui.buttons.underwater.description
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data:
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type: TAB
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tab: UNDERWATER
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actions:
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view:
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click-type: unknown
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tooltip: level.gui.tips.click-to-view
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5:
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icon: SPAWNER
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title: level.gui.buttons.spawner.name
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description: level.gui.buttons.spawner.description
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data:
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type: TAB
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tab: SPAWNER
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actions:
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view:
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click-type: unknown
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tooltip: level.gui.tips.click-to-view
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9:
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# You can create multiple buttons. By default it is one.
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icon: IRON_TRAPDOOR
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# [filter] is placeholder for different filter types. It will be replaced with name, value, count.
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title: level.gui.buttons.filters.[filter].name
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description: level.gui.buttons.filters.[filter].description
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data:
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type: FILTER
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# the value of filter button. Suggestion is to leave fist value to name if you use single button.
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filter: NAME
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actions:
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up:
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click-type: left
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tooltip: level.gui.tips.left-click-to-cycle-up
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down:
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click-type: right
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tooltip: level.gui.tips.right-click-to-cycle-down
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# There is also select action. With it you can create multiple filter buttons.
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# select:
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# click-type: unknown
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# tooltip: level.gui.tips.click-to-select
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2:
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2: material_button
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3: material_button
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4: material_button
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5: material_button
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6: material_button
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7: material_button
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8: material_button
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3:
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1:
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icon: TIPPED_ARROW:INSTANT_HEAL::::1
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title: level.gui.buttons.previous.name
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description: level.gui.buttons.previous.description
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data:
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type: PREVIOUS
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indexing: true
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actions:
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previous:
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click-type: unknown
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tooltip: level.gui.tips.click-to-previous
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2: material_button
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3: material_button
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4: material_button
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5: material_button
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6: material_button
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7: material_button
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8: material_button
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9:
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icon: TIPPED_ARROW:JUMP::::1
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title: level.gui.buttons.next.name
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description: level.gui.buttons.next.description
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data:
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type: NEXT
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indexing: true
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actions:
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next:
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click-type: unknown
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tooltip: level.gui.tips.click-to-next
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4:
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2: material_button
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3: material_button
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4: material_button
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5: material_button
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6: material_button
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7: material_button
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8: material_button
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reusable:
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material_button:
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#icon: STONE
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title: level.gui.buttons.material.name
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description: level.gui.buttons.material.description
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data:
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type: BLOCK |