* Fixes bug with island team joining and deletion. Include debug.
* Remove ambiguous API with mutli-island.
* Add back deprecated methods so developers can be wartned not to use them
* Added back in deprecated methods.
* Fix bugs and NPEs.
* Fix some code smells
* Remove debug logging.
* Multi world WIP - stashing
* Initial work on supporting multiple islands per player
The default allowed number is 5 for now, but will be set to 1 by
default.
Lots more work to do on this!
* More work on multi island. Fixed tests so clean compile.
* Remove unused imports
* Updated island go and homes command to multi island
Updated tests.
* Do not reload addons anymore.
* Add island name when entering or leaving own island
* Remove unused import
* Adds island names to /island go command.
* Enables more homes to be set if player has more than one island
* Switch to using a set for islands and explicit primary boolean in Island
* WIP
* Fix bugs with the go command.
* Be able to delete multiple islands, e.g. when joining a team
This is not fully tested.
* Do not remove all islands when a player does reset.
Players can reset just the island they are on.
* More fixes for go command
* Fix tests
* Fix @NonNull annotation
* Fix home syntax listing reference for IslandDeleteHome
* Fixed deletehome for multiple islands.
* Fix /island command teleport to current island default home.
* Remove deprecated code.
* Fix tag for concurrent island setting in config.yml
* Improve error when trying to make additional islands over limit
* Update config.yml
* Correctly assign invites for islands.
* Switch to canExecute API in prep for multi-island handling
* Prevent players from obtaining more concurrent islands by owner transfer
* Handle leaving and disbanding of teams
* Fix tests
* Fix minor bugs or code smells.
* Restore the quarantine code from deprecation.
This code can stay. It checks if islands can load, and if not puts them
in a trash. It does no harm.
* Remove unneeded eq()'s
* Fix tests
This change switches from plain JDBC driver implementation to a HikariCP Pool implementation.
Pool Implementation is complete for PostgreSQL and SQLite, while MariaDB and MySQL implementation still uses JDBC drivers, however with HikariCP pools.
Also, I added extra properties for SQL databases, where users could specify their own datasource properties.
I reworked the classes and some teleportation operations. Now teleportation should find the closest available spot, instead of always being the highest block at original Y location. Part of #1994.
Also, I fixed an issue that portals stopped working if some conflicting options were enabled. Now portals will not work only if nether is disabled in config.
* delete island one by one
* register before IslandDeletionManager
* optimize imports
* setting
* just some indents
* config
* run synchronously
* a bit reformat before recoding
* proper delete chunks
* comment
* combine the task call
* expose the NMS Handler
* don't have to try-catch this
* we know that this is final
* expose copy chunk data so that it can be overridden
* Don't have to use Vector
* set block from minimum height
* remove NMS and use fallback if not set
* only get the height once
* fix test
Adds 3 new BentoBox options:
- use-cache-server: option which allows to use mc-heads.net API for gathering player heads. It is a bit faster than Mojang API.
- heads-per-call: option which allows to specify how many heads will be requested at once per each API call.
- ticks-between-calls: option which allows to specify how many ticks should be waited until next API call.
All these options will allow much more faster player head gatherer.
Changes includes optimization for Mojang API too. For servers in online mode, HeadGetter will use Player UUID, instead of asking for UUID from API.
* Rework PlayerHead Getter.
Generate player head based on WebAPI (as it is faster) and GameProfile texture (require NMS).
Cache is suitable for storing into file format.
Add ability to add custom HeadCache object into local cache.
Add ability to modify cache keeping length.
Add ability to keep all, or just a single element into cache until server restart.
* Address issues/improvements suggested from review.
- config will store time in minutes.
- default value will be 1h.
Previous setting was per tick, and the lowest value of 1 was set in the
config. By changing to per second, this value can be increased if
required. In testing, I see that smaller servers cannot cope even with a
setting of 1 per tick so I made this change. Also, island deletion can
occur slowly without issue.
Fixes#793
Add missing database transitions from YAML to MongoDB and SQLite.
Add missing database transitions from JSON to MongoDB and SQLite.
Add database transitions from SQLite to JSON.
Add database transitions from MongoDB to JSON.
Add database transitions from MariaDB to JSON.
* Added SQLite database
#570
* Makes SQLite work. Added config.yml option.
Tested on SQLite 3.24.0 2018-06-04 14:10:15
95fbac39baaab1c3a84fdfc82ccb7f42398b2e92f18a2a57bce1d4a713cbaapl
* Fix mariaDB test for close.
* Added test to MySQLDatabaseConnector and Handler