There was incorrect teleportation type detection, as target world were set to NORMAL. This prevented to detect that portal in opposite side exists, and should be linked to the correct position.
* Fixes a bug that removed old owner from island
These changes fix a bug that was introduced by clearing the island cache from the old owner for 2.0 verison.
This will set the previous owner as sub-owner on the island.
* Fixes rank on event fired.
Changes from Visitor to Sub owner rank
* Update IslandsManager.java
Removes line that removes player from cache.
They should remain in the cache.
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Co-authored-by: tastybento <tastybento@users.noreply.github.com>
Potions are no longer extended or upgraded using the deprecated
PotionData. They have explict names, like "long_night_vision" or
similar. So these tests don't work any more.
The world was not being used for the getOwner return so if a player had
an island in any world then it was returned. This caused an NPE if the
island was then requested by getIsland because it would not be there.
* Multi world WIP - stashing
* Initial work on supporting multiple islands per player
The default allowed number is 5 for now, but will be set to 1 by
default.
Lots more work to do on this!
* More work on multi island. Fixed tests so clean compile.
* Remove unused imports
* Updated island go and homes command to multi island
Updated tests.
* Do not reload addons anymore.
* Add island name when entering or leaving own island
* Remove unused import
* Adds island names to /island go command.
* Enables more homes to be set if player has more than one island
* Switch to using a set for islands and explicit primary boolean in Island
* WIP
* Fix bugs with the go command.
* Be able to delete multiple islands, e.g. when joining a team
This is not fully tested.
* Do not remove all islands when a player does reset.
Players can reset just the island they are on.
* More fixes for go command
* Fix tests
* Fix @NonNull annotation
* Fix home syntax listing reference for IslandDeleteHome
* Fixed deletehome for multiple islands.
* Fix /island command teleport to current island default home.
* Remove deprecated code.
* Fix tag for concurrent island setting in config.yml
* Improve error when trying to make additional islands over limit
* Update config.yml
* Correctly assign invites for islands.
* Switch to canExecute API in prep for multi-island handling
* Prevent players from obtaining more concurrent islands by owner transfer
* Handle leaving and disbanding of teams
* Fix tests
* Fix minor bugs or code smells.
* Restore the quarantine code from deprecation.
This code can stay. It checks if islands can load, and if not puts them
in a trash. It does no harm.
* Remove unneeded eq()'s
* Fix tests
It used to work, but now doesn't. I've tried updating various plugins
and trying different things, but it seems that the mocking is not
working correctly. I don't know why.
* Fixes incorrect element displays in pages 1+.
The issue was introduced by #585f720f6f4a7e9480af5065469c92e23e5a987e which reduced complexity too much.
Fixes#2177
* Reformat and reduce complexity properly.
* Rework logic for getting number of same button types in the panel
* Add more comments.
* Add proper deprecated annotation.