* Implements option to define non-existing flags in WorldSettings.
This change adds 2 new methods in WorldSettings:
* WorldSettings#getDefaultIslandFlagNames
* WorldSettings#getDefaultIslandSettingNames
These methods replace getDefaultIslandFlags and getDefaultIslandSettings methods.
Default implementation just reads values from replaced methods.
Fixes#1830
* Implement conversion from flag id to actual flag object.
Replaces flag assignment to new island based on flag id's.
Fixes#1830
* Switch from Flag object to String object in Island class.
This switch allows to keep flags that are not present in current BentoBox installation. Otherwise, unknown flags may cause an issues.
Fixes#1830
* Implement FlagBooleanSerializer.
This serializer converts input map of String, Boolean to map of String, Integer.
This map is used to read island setting flags, and integer value is not classic boolean values. (0 for true and -1 for false).
Fixes#1830
* Move to new EngineHub maven repository
* Remove unused WorldEdit dependency
* Use Java 17 in GitHub Actions
* Also change maven-compiler-plugin and maven-javadoc-plugin versions to 17
* Implements new VISITOR_TRIGGER_RAID flag.
This world settings flag allows toggling if visitors can or cannot start a raid on an island they are visiting.
Relates to #1976
* Fixes abuse of Raid Mechanism and Mob Natural Spawn Rules.
Fixes to #1976
* Simplify raid abuse detection.
Spigot in 1.18 introduce new way how block particles should be displayed. However, BentoBox never fully implemented it.
To avoid such issues in-future, I added checks for each particle type that requires extra data object.
Fixes#1989
* Update to Spigot and Paper API 1.19 and Java 17
* Set minimal version to 1.18.
* Add breeding protection for Axolotl and Goats (1.18)
Add breeding protection for Frog and Allay (1.19)
* Clean up switch statement in BlockInteractionListener
* Add chest boat support to BreakBlocksListener.
Part of #1987
* Add powdered snow pickup with bucket protection.
* Add glow ink sac protection on signs.
Switch to SheepDyeWoolEvent as it now contains player variable.
* Clean up Hurting Listener
* Mark 1.16.5, 1.17 and 1.17.1 as incompatible.
Mark 1.18, 1.18.1 and 1.18.2 as supported.
Add 1.19 as compatible.
Part of 1987
* Add ChestBoat inventory protection.
Part of #1987
* Clean up LockAndBanListener
* Add MANGROVE_PRESSURE_PLATE protection.
Part of #1987
* Add Glow Item Frame protection to player interact event.
* Clean up MobSpawnListener
* Clean up ChestDamageListener
* Change from custom method to Tag.PRESSURE_PLATES to detect pressure plates.
Part of #1987
* Implement proper chest boat protection.
Part of #1987
* Move to 1.19 R1 world regenerator.
Part of #1987
* Add allay to the animal entity list.
Part of #1987
* Add axolotl and other fish scooping protection.
Part of #1987
* Fixes Bucket and Glass Bottle filling.
Buckets and bottles were not working since cauldron splitting by type. This change fixes that.
It also protects from filling bottles with water from water sources or waterlogged blocks.
* Remove 1.17.1 compatibility check for biome adapter.
Add cheezee 1.19.1 compatibility version.
* Fixes chest boat interactions.
Part of #1987
* Implement Allay protection.
New flag ALLAY is required to interact with allays.
Part of #1987
* Prevent visitors for being targeted by entities if ENTITY_ATTACK is enabled.
* Implement Sculk Sensor and Shrieker activation protection setting.
Part of #1987
* Add music discs to the LangUtilsHook
Part of #1987
* Fixes failing unit-tests.
* more abstract on Paster
* comment and stuff
* How about Impl
* ok, PasteHandler
* PasteUtil
* don't check other BlockState if there is one matched
* world as an argument
* forgot the impl
* createBlockData from BlueprintBlock
* fix remaining conflicts
Co-authored-by: tastybento <tastybento@users.noreply.github.com>
* more abstract on delete chunks
* update NMS to 1.18.2
* at most abstract, requires only the island and the world
* it's weird that we can't use whenComplete
* rename to WorldRegenerator
Due to the fact, that Obsidian Scooping uses one tick delay to remove obsidian, a player with a bucket in hand and offhand duplicated lava.
To avoid that, added an extra check that ignores the interact event if a player holds a bucket in both hands, and interacted hand is offhand.
Fixes#1963
If some addon has code in Addon#allLoaded that crashes the call, then it did not disable addon as well as did not call allLoaded for every other addon that was left in the list.
This should be solved by adding an extra try-catch.
The kick command has an unnecessary owner check. As command should be configurable by island owners, then limiting it to an owner is wrong.
Add a code that allows kicking only lower-ranked players.
Add message that shows who kicked from the island.
Add message that shows that rank does not allow to kick.
* WIP - make easier to understand.
* Small refactor of paster to make it easier to understand
* Fix tabs to spaces. Sorry - new editor!
* Fix tabs to spaces
* Fix tab to spaces
There was no option to cancel teleportation if SafeSpotTeleport could not find a valid spot. This option could be used to avoid creating "backup" blocks in situations when teleportation is avoidable, f.e. visiting an island.
If a player is teleporting on the same island in the same dimension, it keeps spamming that PVP is enabled in dimension.
It should be enough with sending messages when the player teleports to the island.
Fixes#1885
There was an issue in PanelItemTemplate that prevented fallback buttons to be "reusable" things.
The issue was that reusable items were not passed to the panel item reader.
This change implements a new way how to define actions via a custom panel template.
Previously there were 2 options how to define an action:
- by click-type
- as an array list
This adds the third type: by action type. It means that now developers could code that action is the main key for defining what happens when button is clicked:
```
actions:
visit:
click-type: LEFT
tooltip: Tooltip text for left click action
```
#1932 implemented a feature that allows reading multiple panels from a single file, however, there was a missing builder in TemplatedPanelBuilder class that would allow to use it.
This fixes it and adds the missing builder method.