Update examples in worlds.txt to HDMap based maps

This commit is contained in:
Mike Primm 2012-01-07 15:19:27 +08:00 committed by mikeprimm
parent 55972a4d16
commit 4a80b71a12

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@ -60,63 +60,30 @@ worlds:
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.flat.FlatMap
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: smooth
# # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0
# ambientlight: 4
# # To render both night and day versions of tiles (when ambientlight is set), set true
# night-and-day: true
# # Option to turn on transparency support (off by default) - slows render
# transparency: true
# # Background color for map during the day
# backgroundday: "#153E7E"
# # Background color for map during the night
# backgroundnight: "#000000"
# # Backgrounc color for map (independent of night/day)
# background: "#000000"
# - class: org.dynmap.kzedmap.KzedMap
# renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# maximumheight: 127
# colorscheme: default
# # Add shadows to world (based on top-down shadows from chunk data)
# shadowstrength: 1.0
# # To render a world as a "night view", set shadowstrength and ambientlight
# ambientlight: 4
# # To render both night and day versions of tiles (when ambientlight is set), set true
# night-and-day: true
# # Option to turn off transparency support (on by default) - speeds render
# transparency: false
# # Background color for map during the day
# backgroundday: "#153E7E"
# # Background color for map during the night
# backgroundnight: "#000000"
# # Backgrounc color for map (independent of night/day)
# background: "#000000"
# # Sets the icon to 'images/block_custom.png'
# icon: custom
# - class: org.dynmap.kzedmap.HighlightTileRenderer
# prefix: ht
# maximumheight: 127
# colorscheme: default
# highlight: # For highlighting multiple block-types.
# - 56 # Highlight diamond-ore
# - 66 # Highlight minecart track
# highlight: 56 # For highlighting a single block-type.
# - class: org.dynmap.kzedmap.CaveTileRenderer
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# maximumheight: 127
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
@ -131,18 +98,23 @@ worlds:
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.flat.FlatMap
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: smooth
# - class: org.dynmap.kzedmap.KzedMap
# renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# maximumheight: 127
# colorscheme: default
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1