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Update examples in worlds.txt to HDMap based maps
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@ -60,63 +60,30 @@ worlds:
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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# maps:
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# - class: org.dynmap.flat.FlatMap
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# - class: org.dynmap.hdmap.HDMap
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# name: flat
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# title: "Flat"
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# prefix: flat
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# colorscheme: default
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# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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# textured: smooth
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Backgrounc color for map (independent of night/day)
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# background: "#000000"
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# - class: org.dynmap.kzedmap.KzedMap
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# renderers:
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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# name: surface
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# title: "Surface"
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# prefix: t
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# maximumheight: 127
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# colorscheme: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Backgrounc color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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# - class: org.dynmap.kzedmap.CaveTileRenderer
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# name: cave
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# title: "Cave"
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# prefix: ct
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# maximumheight: 127
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# perspective: iso_S_90_lowres
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# shader: stdtexture
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# lighting: shadows
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# mapzoomin: 1
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# - class: org.dynmap.hdmap.HDMap
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# name: surface
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# title: "Surface"
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# prefix: t
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# perspective: iso_SE_30_hires
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# shader: stdtexture
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# lighting: shadows
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# mapzoomin: 1
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# - class: org.dynmap.hdmap.HDMap
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# name: cave
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# title: "Cave"
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# prefix: ct
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# perspective: iso_SE_60_lowres
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# shader: cave
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# lighting: default
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# mapzoomin: 3
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#
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# To just label world, and inherit rest from template, just provide name and title
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#- name: world2
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@ -131,18 +98,23 @@ worlds:
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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# maps:
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# - class: org.dynmap.flat.FlatMap
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# - class: org.dynmap.hdmap.HDMap
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# name: flat
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# title: "Flat"
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# prefix: flat
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# colorscheme: default
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# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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# textured: smooth
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# - class: org.dynmap.kzedmap.KzedMap
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# renderers:
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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# name: nether
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# title: "Surface"
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# prefix: nt
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# maximumheight: 127
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# colorscheme: default
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# perspective: iso_S_90_lowres
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# shader: stdtexture
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# lighting: nethershadows
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# # Map background color (day or night)
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# background: "#300806"
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# mapzoomin: 1
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# - class: org.dynmap.hdmap.HDMap
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# name: nether
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# title: "Surface"
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# prefix: nt
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# perspective: iso_SE_30_hires
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# shader: stdtexture
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# lighting: nethershadows
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# # Map background color (day or night)
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# background: "#300806"
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# mapzoomin: 1
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