Commit Graph

353 Commits

Author SHA1 Message Date
Mike Primm
04ef31fa3b Switch label on markers to be stored as HTML fragment 2022-01-12 20:48:28 -06:00
mikeprimm
a19674c20c
Merge pull request #3599 from JurgenKuyper/v3.0
update tiles storage to use mediumblob
2022-01-10 10:59:30 -06:00
James Lyne
27aa077116 Add %uuid% placeholder for skin-url 2022-01-07 23:06:48 +00:00
JurgenKuyper
a81a6a9486
update tiles storage to use mediumblob
set type to mediumblob to allow for boost type 3 to be stored
2022-01-06 10:53:18 +01:00
Mike Primm
2f3f2350b3 Fix lantern render details 2021-12-30 16:55:43 -06:00
Mike Primm
c48ed688b2 Make state sensitive custom models cache more efficient (save memory) 2021-12-29 18:41:54 -06:00
Mike Primm
0166895a7f Tune memory use on generic chunks, lighting lookup performance 2021-12-28 22:14:19 -06:00
Mike Primm
adcfedd68e Kill debug noise 2021-12-28 16:28:12 -06:00
Mike Primm
f577d8f6f4 Update ColorSchemes, support block state based lookup 2021-12-28 16:27:01 -06:00
Mike Primm
44bcf6bbab Update links 2021-12-28 14:57:00 -06:00
Mike Primm
dbf595c38d Update colormaps 2021-12-28 14:51:58 -06:00
Mike Primm
332292c42c Fix mushroom stem render, cleanup System.out uses 2021-12-28 14:37:20 -06:00
mikeprimm
48ba0b2e41
Merge pull request #3571 from JLyne/tabcomplete
Add tab completions for commands
2021-12-28 10:16:05 -06:00
Mike Primm
8b510102f9 Add basic horizontal light spread to fallback sky lighting 2021-12-26 15:54:57 -06:00
Mike Primm
227a18ceac Check isLightOn flag as well 2021-12-25 22:39:06 -06:00
Mike Primm
450921569c Improve forge chunk generate handling 2021-12-25 21:46:28 -06:00
Mike Primm
b611d34242 Turn on use of good light again 2021-12-24 21:57:14 -06:00
Mike Primm
5b735dab3f Implement basic sky lighting for chunks with broken lighting (spigot) 2021-12-24 21:55:19 -06:00
Mike Primm
3a3a970883 Implement basic sky lighting for chunks with broken lighting
(forge,fabric)
2021-12-24 20:38:05 -06:00
Mike Primm
05819b1b74 Further handle broken lighting data... start builder pattern for
blockstate
2021-12-24 10:19:02 -06:00
Mike Primm
67ab35658c Switch to assuming sky light data for states below 'light' are crap... 2021-12-24 09:22:32 -06:00
Mike Primm
bd4a34e2ae Shift string safely into Log class, finish hack substitution string 2021-12-24 00:08:52 -06:00
Mike Primm
9e602f50d6 Initial mitigation for folks updating Dynmap but not patching MC for
some reason
2021-12-23 14:27:33 -06:00
Mike Primm
895dcf3244 Fix webp v1.2.x 2021-12-22 22:33:10 -06:00
Mike Primm
efceaf2d8d Fix placed lanterns, sout lanterns 2021-12-22 22:09:16 -06:00
Mike Primm
94c91b12b9 Add stack dump for render exceptions (debug) 2021-12-22 21:51:59 -06:00
James Lyne
182d214c83 Improve tab completion for quoted arguments 2021-12-21 15:54:09 +00:00
James Lyne
742e289d56 /dynmapexp tabcompletions 2021-12-21 15:54:09 +00:00
James Lyne
2b2735516b /dmarker tabcompletions 2021-12-21 15:54:09 +00:00
James Lyne
20d93ad3a5 /dmap tabcompletions 2021-12-21 15:54:07 +00:00
James Lyne
c87df916f2 /dynmap tabcompletions 2021-12-21 11:58:54 +00:00
James Lyne
424000a05f Very basic single level spigot tabcomplete 2021-12-21 11:58:54 +00:00
Mike Primm
a5bbe6bdd4 Make pessimistic assumption on lighting to handle broken chunk
generators
2021-12-20 18:07:54 -06:00
Mike Primm
99caded016 Update chunk state/version shaders 2021-12-19 23:44:48 -06:00
Mike Primm
24d78e5f78 Add chunkstatus and chunkversion shaders (for problem determination) 2021-12-19 21:02:35 -06:00
Mike Primm
9691656579 Further tune logic for fluid model selection 2021-12-19 14:39:53 -06:00
Mike Primm
3a2b5a2326 Start work on culling for fluids to improve render performance
(hopefully)
2021-12-19 12:22:01 -06:00
Mike Primm
003de384ca Handle negative height values for ISO perspective clipping 2021-12-18 20:42:40 -06:00
Mike Primm
9a75210abf Drop generateSky log spam 2021-12-16 14:07:50 -06:00
Mike Primm
69a6bb2a2a Apply lighting workaround to 1.16.5+ 2021-12-16 12:32:10 -06:00
Mike Primm
eff72aeef0 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm
c2f0a35eb3 Handle biome shading at edges 2021-12-15 21:08:32 -06:00
Mike Primm
54471c6695 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm
3725123b76 Fix handling of single block state sections (zero bit palette) 2021-12-14 23:58:01 -06:00
CylonicRaider
a8f13e9dca Fix boosted top-down-view map artifacts 2021-12-12 22:34:53 +01:00
Mike Primm
0d477db78b Handle negative Y in topo shader 2021-12-12 01:42:39 -06:00
Mike Primm
d5354898cb Avoid initial ERROR when no markers.yml file (first installation) 2021-12-10 00:10:11 -06:00
Mike Primm
f40cc3d6ca Strip META-INF/maven and services - avoid problems with forge 1.18 2021-12-08 20:34:03 -06:00
Mike Primm
634eb5fd2f Add support for largeplayerfaces option for bigger player markers 2021-12-07 21:38:59 -06:00
Mike Primm
1f8d584b88 Revert snakeyaml to avoid windows file problem... 2021-12-07 15:51:50 -06:00