James Lyne
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3ebc1b4123
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Fix references to removed MultiPolygon constructor
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2022-01-14 15:39:49 +00:00 |
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mikeprimm
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a19674c20c
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Merge pull request #3599 from JurgenKuyper/v3.0
update tiles storage to use mediumblob
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2022-01-10 10:59:30 -06:00 |
|
James Lyne
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27aa077116
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Add %uuid% placeholder for skin-url
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2022-01-07 23:06:48 +00:00 |
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JurgenKuyper
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a81a6a9486
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update tiles storage to use mediumblob
set type to mediumblob to allow for boost type 3 to be stored
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2022-01-06 10:53:18 +01:00 |
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Mike Primm
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2f3f2350b3
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Fix lantern render details
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2021-12-30 16:55:43 -06:00 |
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Mike Primm
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c48ed688b2
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Make state sensitive custom models cache more efficient (save memory)
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2021-12-29 18:41:54 -06:00 |
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Mike Primm
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0166895a7f
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Tune memory use on generic chunks, lighting lookup performance
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2021-12-28 22:14:19 -06:00 |
|
Mike Primm
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adcfedd68e
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Kill debug noise
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2021-12-28 16:28:12 -06:00 |
|
Mike Primm
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f577d8f6f4
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Update ColorSchemes, support block state based lookup
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2021-12-28 16:27:01 -06:00 |
|
Mike Primm
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44bcf6bbab
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Update links
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2021-12-28 14:57:00 -06:00 |
|
Mike Primm
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dbf595c38d
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Update colormaps
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2021-12-28 14:51:58 -06:00 |
|
Mike Primm
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332292c42c
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Fix mushroom stem render, cleanup System.out uses
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2021-12-28 14:37:20 -06:00 |
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mikeprimm
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48ba0b2e41
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Merge pull request #3571 from JLyne/tabcomplete
Add tab completions for commands
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2021-12-28 10:16:05 -06:00 |
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Mike Primm
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8b510102f9
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Add basic horizontal light spread to fallback sky lighting
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2021-12-26 15:54:57 -06:00 |
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Mike Primm
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227a18ceac
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Check isLightOn flag as well
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2021-12-25 22:39:06 -06:00 |
|
Mike Primm
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450921569c
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Improve forge chunk generate handling
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2021-12-25 21:46:28 -06:00 |
|
Mike Primm
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b611d34242
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Turn on use of good light again
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2021-12-24 21:57:14 -06:00 |
|
Mike Primm
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5b735dab3f
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Implement basic sky lighting for chunks with broken lighting (spigot)
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2021-12-24 21:55:19 -06:00 |
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Mike Primm
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3a3a970883
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Implement basic sky lighting for chunks with broken lighting
(forge,fabric)
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2021-12-24 20:38:05 -06:00 |
|
Mike Primm
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05819b1b74
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Further handle broken lighting data... start builder pattern for
blockstate
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2021-12-24 10:19:02 -06:00 |
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Mike Primm
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67ab35658c
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Switch to assuming sky light data for states below 'light' are crap...
|
2021-12-24 09:22:32 -06:00 |
|
Mike Primm
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bd4a34e2ae
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Shift string safely into Log class, finish hack substitution string
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2021-12-24 00:08:52 -06:00 |
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Mike Primm
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9e602f50d6
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Initial mitigation for folks updating Dynmap but not patching MC for
some reason
|
2021-12-23 14:27:33 -06:00 |
|
Mike Primm
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895dcf3244
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Fix webp v1.2.x
|
2021-12-22 22:33:10 -06:00 |
|
Mike Primm
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efceaf2d8d
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Fix placed lanterns, sout lanterns
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2021-12-22 22:09:16 -06:00 |
|
Mike Primm
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94c91b12b9
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Add stack dump for render exceptions (debug)
|
2021-12-22 21:51:59 -06:00 |
|
James Lyne
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182d214c83
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Improve tab completion for quoted arguments
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2021-12-21 15:54:09 +00:00 |
|
James Lyne
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742e289d56
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/dynmapexp tabcompletions
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2021-12-21 15:54:09 +00:00 |
|
James Lyne
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2b2735516b
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/dmarker tabcompletions
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2021-12-21 15:54:09 +00:00 |
|
James Lyne
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20d93ad3a5
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/dmap tabcompletions
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2021-12-21 15:54:07 +00:00 |
|
James Lyne
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c87df916f2
|
/dynmap tabcompletions
|
2021-12-21 11:58:54 +00:00 |
|
James Lyne
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424000a05f
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Very basic single level spigot tabcomplete
|
2021-12-21 11:58:54 +00:00 |
|
Mike Primm
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a5bbe6bdd4
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Make pessimistic assumption on lighting to handle broken chunk
generators
|
2021-12-20 18:07:54 -06:00 |
|
Mike Primm
|
99caded016
|
Update chunk state/version shaders
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2021-12-19 23:44:48 -06:00 |
|
Mike Primm
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24d78e5f78
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Add chunkstatus and chunkversion shaders (for problem determination)
|
2021-12-19 21:02:35 -06:00 |
|
Mike Primm
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9691656579
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Further tune logic for fluid model selection
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2021-12-19 14:39:53 -06:00 |
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Mike Primm
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3a2b5a2326
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Start work on culling for fluids to improve render performance
(hopefully)
|
2021-12-19 12:22:01 -06:00 |
|
Mike Primm
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003de384ca
|
Handle negative height values for ISO perspective clipping
|
2021-12-18 20:42:40 -06:00 |
|
Mike Primm
|
9a75210abf
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Drop generateSky log spam
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2021-12-16 14:07:50 -06:00 |
|
Mike Primm
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69a6bb2a2a
|
Apply lighting workaround to 1.16.5+
|
2021-12-16 12:32:10 -06:00 |
|
Mike Primm
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eff72aeef0
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Add simple lighting generation for migrated chunks with missing light
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2021-12-15 23:34:53 -06:00 |
|
Mike Primm
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c2f0a35eb3
|
Handle biome shading at edges
|
2021-12-15 21:08:32 -06:00 |
|
Mike Primm
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54471c6695
|
Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
|
2021-12-15 20:40:06 -06:00 |
|
Mike Primm
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3725123b76
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Fix handling of single block state sections (zero bit palette)
|
2021-12-14 23:58:01 -06:00 |
|
CylonicRaider
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a8f13e9dca
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Fix boosted top-down-view map artifacts
|
2021-12-12 22:34:53 +01:00 |
|
Mike Primm
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0d477db78b
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Handle negative Y in topo shader
|
2021-12-12 01:42:39 -06:00 |
|
Mike Primm
|
d5354898cb
|
Avoid initial ERROR when no markers.yml file (first installation)
|
2021-12-10 00:10:11 -06:00 |
|
Mike Primm
|
f40cc3d6ca
|
Strip META-INF/maven and services - avoid problems with forge 1.18
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2021-12-08 20:34:03 -06:00 |
|
Mike Primm
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634eb5fd2f
|
Add support for largeplayerfaces option for bigger player markers
|
2021-12-07 21:38:59 -06:00 |
|
Mike Primm
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1f8d584b88
|
Revert snakeyaml to avoid windows file problem...
|
2021-12-07 15:51:50 -06:00 |
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