Commit Graph

293 Commits

Author SHA1 Message Date
FrozenCow
676f6c5a3e Made it possible to change background color in style.css 2011-01-23 12:00:15 +01:00
FrozenCow
9ea9e347ea Changed proxy-url to /up/ as ktr suggested. 2011-01-22 14:55:50 -08:00
FrozenCow
75efba1425 Fixed comment in config.js. 2011-01-20 23:29:38 +01:00
FrozenCow
bcb25468db Added aspx for proxying on IIS. 2011-01-20 20:48:00 +01:00
FrozenCow
6205aee3b6 Updated maven buildfile, removed depricated readmes. 2011-01-15 12:13:54 +01:00
FrozenCow
b22a48d5cb Fixed small browser incompatibilities 2011-01-15 02:11:31 +01:00
FrozenCow
b5deec79be Enabled hack for faster rendering when zoomed in, which also fixed a bug that was annoying to fix. 2011-01-15 00:02:03 +01:00
FrozenCow
d594df93ee Fixed little bug. 2011-01-15 00:01:44 +01:00
FrozenCow
dfc051743d Better way of handling inheriting in javascript. 2011-01-14 23:38:50 +01:00
FrozenCow
dfe33efdc3 Made dynmap's javascript self-contained, which allows for multiple maps on a single page. 2011-01-14 20:08:23 +01:00
FrozenCow
c4cce7182a More cleanup. 2011-01-12 02:03:31 +01:00
FrozenCow
d634aede92 Minor cleaups. 2011-01-12 01:45:56 +01:00
FrozenCow
27fb8a20f1 Abstracted clock and tile-updating a bit. 2011-01-12 01:28:45 +01:00
FrozenCow
8263918b8d Abstracted from cave+normal to kzedmaps. Can now have any configurable type of map. 2011-01-10 23:58:39 +01:00
FrozenCow
4b5e6e6f80 Cleaned up client-side tile logic. 2011-01-10 01:28:50 +01:00
FrozenCow
c8a08b5af7 Commented debug-tile-grid. 2011-01-10 00:43:23 +01:00
FrozenCow
ce7bfdb46e Small cleanup. 2011-01-10 00:38:18 +01:00
FrozenCow
a08edc3fa9 Fixed zoomed tile/player not fitting unzoomed. 2011-01-10 00:31:44 +01:00
FrozenCow
2b2891bd0a Readded zoom-tiles. Still needs some work. 2011-01-09 01:12:35 +01:00
FrozenCow
8860eb8c04 Splitted up MapManager. 2011-01-08 03:20:51 +01:00
FrozenCow
80f9435a1a Initial bukket work, now compileable 2011-01-03 23:15:58 +01:00
FrozenCow
3c7f164823 Better browser compatiblity 2011-01-01 19:36:28 +01:00
FrozenCow
6b6979ac3a Fixed browser compatiblity for Firefox with several cleanups, added jQuery and readded follow-boxes. 2010-12-31 13:33:51 +01:00
FrozenCow
e761cff2b8 Added client-side portrait generation.
Replaced MarkerWithLabel with CustomMarker.
Reworked map.js for easier portrait generation and use of CustomMarker.
2010-12-28 14:41:44 +01:00
FrozenCow
588e107dc8 Merged clock from svn trunk. 2010-12-27 12:24:03 +01:00
FrozenCow
cbed5c3a01 Separated configuration to config.js. 2010-12-27 11:58:57 +01:00
fescen9
4f151f1841 Merged revisions 37-48 from trunk. 2010-12-17 02:19:56 +00:00
fescen9
7307d1ec27 Added showPlayerNameOnMap to setup to toggle player names. 2010-12-12 23:10:29 +00:00
fescen9
cef6b3bb54 Make player portraits optional on map and in player list. 2010-12-12 23:01:13 +00:00
fescen9
084c1a4925 - Map listens for player login and downloads, crops and resizes the players skin (face only)
- If the map fails to download a skin for the user, it downloads, crops and resizes the default skin (http://www.minecraft.net/img/char.png)
 - Images are saved to the tile directory so users aren't forced to map another directory, setup permissions, etc...
 - Added one more zoom level (thanks godsyn)
 - Added a map link so you can link people/friends to specific parts of the map (thanks godsyn)
2010-12-12 20:55:16 +00:00
fescen9
9c585d31b5 Don't add spans to p[0] unless there are 5 items in the array.
Otherwise it breaks the lastSeen/imgSubstr functionality.
2010-12-11 23:24:29 +00:00
fescen9
e5c347c8cd Default divs to hidden unless shown by map.js due to item count 2010-12-11 05:15:40 +00:00
fescen9
7a2b1598eb - Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
 - Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
 - New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
 - map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
 - Internally, signs are now Warp based so no longer owner based
 - index.html updated to add divs around checkboxes
 - map.js updated to consolidate both players and markers into a single if statement
 - checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
 - Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 04:56:06 +00:00
fescen9
dfbd69f64e - Renamed markers.csv to markers.txt
- Changed format of markers.txt to colon delimited instead of comma (no need to change anything, plugin will read both types and save in the new format)
- Added support for warps/homes/spawn from data source (either flatfile or mysql)
- Renamed images to be more specific to what they represent (marker = marker.png) for you customizers.
- Added fix to mapUpdate to keep marker/player names from conflicting
2010-12-10 06:48:09 +00:00
fescen9
cf2f585364 Fixed broken consolidated show/hide code. 2010-12-08 07:32:51 +00:00
fescen9
d6819372e6 Oops, wrong file name for markers/warps. 2010-12-08 07:28:40 +00:00
fescen9
60448dda09 Merge of trunk version 9-19 2010-12-08 07:18:12 +00:00
fescen9
b05fde203e Added control box to show/hide markers/spawns 2010-12-06 02:36:53 +00:00
fescen9
e61997183c Added default.aspx and some readme files 2010-12-06 01:02:57 +00:00
fescen9
04ffed70ea Updated setup section with more clear examples of tileUrl and updateUrl. 2010-12-05 23:58:26 +00:00
fescen9
4bdcb2222a 2010-12-05 23:35:36 +00:00
fescen9
c81cbfeeca 2010-12-05 21:00:52 +00:00
kzed
af18b73908 added fescen9 branch 2010-12-04 13:24:32 +00:00