CylonicRaider
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a8f13e9dca
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Fix boosted top-down-view map artifacts
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2021-12-12 22:34:53 +01:00 |
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Mike Primm
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0d477db78b
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Handle negative Y in topo shader
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2021-12-12 01:42:39 -06:00 |
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Mike Primm
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d5354898cb
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Avoid initial ERROR when no markers.yml file (first installation)
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2021-12-10 00:10:11 -06:00 |
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Mike Primm
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f40cc3d6ca
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Strip META-INF/maven and services - avoid problems with forge 1.18
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2021-12-08 20:34:03 -06:00 |
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Mike Primm
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634eb5fd2f
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Add support for largeplayerfaces option for bigger player markers
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2021-12-07 21:38:59 -06:00 |
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Mike Primm
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1f8d584b88
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Revert snakeyaml to avoid windows file problem...
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2021-12-07 15:51:50 -06:00 |
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Mike Primm
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5e12090f95
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Additional tuning
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2021-12-07 00:24:05 -06:00 |
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Mike Primm
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d42921beb5
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Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
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2021-12-07 00:01:07 -06:00 |
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Mike Primm
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a40830434d
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Handle fields in yaml config files with "/" - fix for #3533
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2021-12-05 20:32:22 -06:00 |
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Mike Primm
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06885c0353
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Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
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2021-12-05 12:53:42 -06:00 |
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Mike Primm
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f56f4378c5
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Fix handling of new, additional buiomes
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2021-12-05 05:01:59 -06:00 |
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Mike Primm
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37fd064434
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Put 3D biome code in spigot 1.18 - still working on grass shading...
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2021-12-05 01:57:59 -06:00 |
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Mike Primm
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983a2a4390
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Tie in standard biomes by resource location
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2021-12-04 23:01:13 -06:00 |
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Mike Primm
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8c51db5608
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Try out generic chunk code and 3d biomes on Forge 1.18
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2021-12-04 21:33:02 -06:00 |
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Mike Primm
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13d2cc05cb
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More generic chunk and iterator support classes
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2021-12-04 12:12:37 -06:00 |
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Mike Primm
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d3639bd4a6
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Add generic chunk, and builder
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2021-12-04 03:04:08 -06:00 |
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Mike Primm
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be43072cd1
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Start chunk and biome rework - common chunk section class
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2021-12-04 01:11:35 -06:00 |
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Mike Primm
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76557bf312
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Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
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2021-12-02 22:18:03 -06:00 |
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Mike Primm
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d52f02d88e
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Some more Spigot 1.18 work - still NOT functional
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2021-12-01 00:47:19 -06:00 |
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James Lyne
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c97f328f3e
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Update leaflet images
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2021-11-11 22:27:28 +00:00 |
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Mike Primm
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5ad8a3cd91
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Fix missing candle texture mapping
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2021-10-04 15:53:40 -05:00 |
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James Lyne
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0630b2f15d
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Fix DynmapTileLayer sharing object instances
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2021-10-04 20:40:07 +01:00 |
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Mike Primm
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77525fda47
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Fix rails for both pre 1.17 and 1.17
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2021-10-03 01:29:47 -05:00 |
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Mike Primm
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6be523106d
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Fix rail rendering
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2021-10-03 00:32:07 -05:00 |
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Mike Primm
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e8f560e0b6
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Add missing 1.17 blocks
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2021-10-02 23:23:01 -05:00 |
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Mike Primm
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7f719bcead
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Maintain order on mod support API
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2021-10-02 19:31:46 -05:00 |
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Mike Primm
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cbfbfb4d58
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Add newer ores to hideores support
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2021-10-02 17:41:19 -05:00 |
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mikeprimm
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296186fba3
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Merge pull request #3499 from SNDST00M/hotfix-selectworld-string
Fix selectWorld typo when world is a string
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2021-10-02 13:39:02 -05:00 |
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mikeprimm
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b1be8e4626
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Merge pull request #3501 from JLyne/fetchskins-fix
Always run LoadPlayerImages task in the thread pool
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2021-10-02 13:37:29 -05:00 |
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James Lyne
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404bc34e5f
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Always run LoadPlayerImages task in the thread pool.
Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
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2021-10-01 13:44:29 +01:00 |
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SNDST00M: M.U.N.I.N
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bb3d5e240c
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Fix selectWorld typo when world is a string
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2021-09-30 19:21:28 +01:00 |
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gmfamily
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937b4e2a34
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fix(radius) - gmfamily - process radius as int everywhere (#3478)
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2021-09-18 19:47:46 +02:00 |
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mikeprimm
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56a683b4b3
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Merge pull request #3477 from stormboomer/StormBoomer-Test1
Add requested Feature to check for MySQL Connector
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2021-09-07 22:08:06 -05:00 |
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mikeprimm
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2eee8d4e2d
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Merge pull request #3464 from Boothin/v3.0
Add Essentials RGB hex parsing
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2021-09-07 22:02:51 -05:00 |
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mikeprimm
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982b587a37
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Merge pull request #3467 from JLyne/leaflet
Update leaflet version (0.5.1 -> 1.7.1)
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2021-09-07 22:01:52 -05:00 |
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FedUpWith-Tech
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0c001eea7c
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Change radius value of round area markers to int
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2021-08-29 10:42:29 -04:00 |
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stormboomer
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70c282ccd0
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adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future
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2021-08-28 22:01:43 +02:00 |
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stormboomer
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0872a5bb35
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Adds requested feature for #3432
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2021-08-28 21:52:38 +02:00 |
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Mike Primm
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fa0e87d3c0
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Add 'dynmap dumpmemory' command to dump RP image count, mem use
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2021-08-27 18:40:53 -05:00 |
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James Lyne
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31938d530a
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Fix player marker updating when players layer is hidden
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2021-08-23 15:48:02 +01:00 |
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James Lyne
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ca9009e33f
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Fix tile updating
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2021-08-23 15:48:01 +01:00 |
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James Lyne
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94ecd3f495
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Fix layer control
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2021-08-23 15:48:00 +01:00 |
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James Lyne
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82119dc32d
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Extend CustomMarker from L.Marker, add CustomIcon for icon handling
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2021-08-23 15:47:58 +01:00 |
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James Lyne
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239f13326b
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Projection fixes
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2021-08-23 15:47:57 +01:00 |
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James Lyne
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d312f43e5c
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Initial work, enough to get the map to display
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2021-08-23 15:47:55 +01:00 |
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James Lyne
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37c6ca04d9
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Update leaflet
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2021-08-23 15:47:50 +01:00 |
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Jeff P
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507dfcefc5
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Add essentials RGB hex parsing
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2021-08-22 00:11:39 -04:00 |
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Mike Primm
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809e45631c
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Add support for experimental Caves and Caverns data pack
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2021-08-21 18:03:07 -05:00 |
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Mike Primm
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feb29208a6
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Drop code from PR #3443 - doesn't compile, so not tested
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2021-08-21 13:02:26 -05:00 |
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mikeprimm
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fddba6a15f
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Merge pull request #3443 from Boothin/v3.0
Parse Essentials RGB Hexcode nickname colors
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2021-08-21 10:59:59 -05:00 |
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