Commit Graph

88 Commits

Author SHA1 Message Date
Jurgen
b3169a6442 updated deprecated interfaces where possible, there are still many left, like ForgeRegistry.BIOME, ForgeRegistry.BLOCK_STATE_IDS, and many more I couln't find a fix for. 2022-05-01 16:24:34 +02:00
Mike Primm
9066fa0135 Fix transparency handling in WEBP tile generation 2022-02-21 17:57:04 -06:00
Mike Primm
8eb69514f2 Handle bigger tiles in zoom out tiles 2022-02-17 11:33:55 -06:00
Mike Primm
474c5ecca9 Fix render save/restore when tile scale set 2022-02-17 09:15:49 -06:00
Mike Primm
a81249539b Avoid exception on bad modellist from DynmapBlockScan 2022-02-16 22:56:36 -06:00
Mike Primm
ee78384cdc Add tilescale and defaulttilescal : option for bigger tiles 2022-02-16 21:13:57 -06:00
Mike Primm
dacd51aabb Fix handling of flipped texture offsets 2022-02-15 22:39:01 -06:00
Mike Primm
93c84ef15e Reduce patch noise 2022-02-10 23:30:02 -06:00
Mike Primm
ff2e1b3b50 Fix scaled textures in ModelBlockModel patches 2022-02-10 22:18:19 -06:00
Mike Primm
8fbc3e3534 More modsupport updates for improved DynmapBlockScan 2022-02-09 22:38:09 -06:00
Mike Primm
79f27e9565 Add support for shade=false models, switch light/fire blocks over to use
it
2022-02-05 18:24:38 -06:00
Mike Primm
cf5f4a0d9e Handle other visibility values in patch definitions 2022-02-05 15:22:00 -06:00
Mike Primm
9d89e56586 General warning cleanup in DynmapCore 2022-02-05 15:16:08 -06:00
Mike Primm
1093da7657 Add compassazimuth to perspectives (oveeride for compass orientation)
and 'oldnorth' perspective
2022-02-05 03:11:25 -06:00
Mike Primm
66082093de Add state= mapping for replacing data= in models and textures
(eventually)
2022-02-01 23:50:58 -06:00
Mike Primm
2ba2eb8517 Fix observer, handle vertical flips in modellist 2022-01-30 01:16:47 -06:00
Mike Primm
cd11283685 Fix for soul campfire, switch torches to modellist, add origin for
rotate
2022-01-29 16:54:36 -06:00
Mike Primm
f433454ac2 Finish modellist implementation, use for campfire, comparator 2022-01-29 03:57:04 -06:00
Mike Primm
ea79274938 Add model element rotation to modellist 2022-01-23 22:33:47 -06:00
Mike Primm
d8cf759671 Remove debug noise 2022-01-23 21:49:49 -06:00
Mike Primm
4452777585 Add more vanilla model friendly modellist type for model file, use for
comparator
2022-01-23 21:44:26 -06:00
Mike Primm
a3df8251f9 Freshen colorschemes to 1.18, deprecate dead RPs, drop block number
mappings
2022-01-22 15:13:46 -06:00
Mike Primm
2f3f2350b3 Fix lantern render details 2021-12-30 16:55:43 -06:00
Mike Primm
c48ed688b2 Make state sensitive custom models cache more efficient (save memory) 2021-12-29 18:41:54 -06:00
Mike Primm
0166895a7f Tune memory use on generic chunks, lighting lookup performance 2021-12-28 22:14:19 -06:00
Mike Primm
f577d8f6f4 Update ColorSchemes, support block state based lookup 2021-12-28 16:27:01 -06:00
Mike Primm
332292c42c Fix mushroom stem render, cleanup System.out uses 2021-12-28 14:37:20 -06:00
Mike Primm
94c91b12b9 Add stack dump for render exceptions (debug) 2021-12-22 21:51:59 -06:00
Mike Primm
99caded016 Update chunk state/version shaders 2021-12-19 23:44:48 -06:00
Mike Primm
24d78e5f78 Add chunkstatus and chunkversion shaders (for problem determination) 2021-12-19 21:02:35 -06:00
Mike Primm
9691656579 Further tune logic for fluid model selection 2021-12-19 14:39:53 -06:00
Mike Primm
3a2b5a2326 Start work on culling for fluids to improve render performance
(hopefully)
2021-12-19 12:22:01 -06:00
Mike Primm
003de384ca Handle negative height values for ISO perspective clipping 2021-12-18 20:42:40 -06:00
CylonicRaider
a8f13e9dca Fix boosted top-down-view map artifacts 2021-12-12 22:34:53 +01:00
Mike Primm
0d477db78b Handle negative Y in topo shader 2021-12-12 01:42:39 -06:00
Mike Primm
fa0e87d3c0 Add 'dynmap dumpmemory' command to dump RP image count, mem use 2021-08-27 18:40:53 -05:00
Mike Primm
809e45631c Add support for experimental Caves and Caverns data pack 2021-08-21 18:03:07 -05:00
BrainStone
476aa0c133
Set timestamps when rendering starts
- Currently only implemented for FileTreeMapStorage
2021-07-20 22:50:01 +02:00
Mike Primm
31bbe96051 Add basic support for banner rendering 2021-06-26 18:15:20 -05:00
Mike Primm
eb41195984 Add more 1.17 blocks (mostly copper related) 2021-06-13 09:49:40 -05:00
Mike Primm
d9152d11c8 Handle new 1.16.1 wall state and render logic 2020-06-27 14:17:52 -05:00
Mike Primm
4fee9c3e55 Add initial set of 1.16.1 block definitions (about 1/3 of them) 2020-06-26 01:13:09 -05:00
Mike Primm
4d44903571 Add blackandwhite mode with threshold for two tone 2020-05-16 17:26:16 -05:00
Mike Primm
23ea19e737 Add grayscaledark attribute to control dark color in graytone 2020-05-16 17:06:14 -05:00
Mike Primm
e7fefeae8d Add support for lighting level toned maps: nightspawn daynightspawn 2020-05-02 15:21:47 -05:00
Mike Primm
28f2935fc5 Provide grayscale and graytone in default lighting 2020-05-02 14:11:52 -05:00
Mike Primm
6a99217676 Add support for grayscale lighting, parchment lighting 2020-05-02 13:00:51 -05:00
Mike Primm
bfbcde99f3 Handle null container file for 'minecraft' on 1.13.x+ 2020-04-26 17:18:30 -05:00
Mike Primm
27d767ac35 Fix block state iterator 2020-04-26 16:58:55 -05:00
Mitch Talmadge
a3cb46e286 Change 'int blkid' to 'String material' for block and sign-change events. 2019-12-19 21:36:09 -07:00