Mike Primm
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3a3a970883
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Implement basic sky lighting for chunks with broken lighting
(forge,fabric)
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2021-12-24 20:38:05 -06:00 |
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Mike Primm
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bd4a34e2ae
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Shift string safely into Log class, finish hack substitution string
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2021-12-24 00:08:52 -06:00 |
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Mike Primm
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2d2fe02a81
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Strip dependencies on Apache Commons Codec
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2021-12-19 15:23:40 -06:00 |
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Mike Primm
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d3f44a414b
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Clean up .gitignore
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2021-12-18 19:58:08 -06:00 |
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Mike Primm
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eff72aeef0
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Add simple lighting generation for migrated chunks with missing light
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2021-12-15 23:34:53 -06:00 |
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Mike Primm
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54471c6695
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Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
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2021-12-15 20:40:06 -06:00 |
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Mike Primm
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546ffffdc0
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Add NBT toString()
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2021-12-15 02:14:12 -06:00 |
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Mike Primm
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f40cc3d6ca
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Strip META-INF/maven and services - avoid problems with forge 1.18
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2021-12-08 20:34:03 -06:00 |
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Mike Primm
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634eb5fd2f
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Add support for largeplayerfaces option for bigger player markers
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2021-12-07 21:38:59 -06:00 |
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Mike Primm
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5e12090f95
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Additional tuning
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2021-12-07 00:24:05 -06:00 |
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Mike Primm
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d42921beb5
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Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
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2021-12-07 00:01:07 -06:00 |
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Mike Primm
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2ef6bf35a5
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Handle negative Y chunks from 1.17 in 1.18 code
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2021-12-05 14:35:48 -06:00 |
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Mike Primm
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f56f4378c5
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Fix handling of new, additional buiomes
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2021-12-05 05:01:59 -06:00 |
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Mike Primm
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37fd064434
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Put 3D biome code in spigot 1.18 - still working on grass shading...
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2021-12-05 01:57:59 -06:00 |
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Mike Primm
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983a2a4390
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Tie in standard biomes by resource location
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2021-12-04 23:01:13 -06:00 |
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Mike Primm
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8c51db5608
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Try out generic chunk code and 3d biomes on Forge 1.18
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2021-12-04 21:33:02 -06:00 |
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Mike Primm
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e6cfaad851
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Update shadow, add commons-codec to shaded uber for forge
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2021-12-03 10:28:12 -06:00 |
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Mike Primm
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76557bf312
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Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
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2021-12-02 22:18:03 -06:00 |
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Mike Primm
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ebdab5e706
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Get Forge 1.18 working
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2021-12-02 00:28:41 -06:00 |
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Mike Primm
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98cfe350d5
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Start forge 1.18
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2021-12-02 00:02:08 -06:00 |
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