Commit Graph

60 Commits

Author SHA1 Message Date
lishid
f894c4945b Added/Modified images 2011-02-13 23:27:37 +01:00
lishid
7241b2be81 Added compass and TimeOfDay 2011-02-13 23:27:37 +01:00
unknown
b729f28df4 initial commit 2011-02-13 23:27:37 +01:00
FrozenCow
db9ced3394 Fixed tiles not updating. 2011-02-13 22:42:08 +01:00
FrozenCow
100f3e0590 Added multiworld update support along with client-side support. 2011-02-13 01:19:47 +01:00
FrozenCow
403a2acc53 Added default player-faces. 2011-02-10 01:20:50 +01:00
FrozenCow
d2b7169884 Workaround for IE's retardness (not yet tested). 2011-02-06 15:09:15 +01:00
FrozenCow
3e398e9124 Made updates in JSON format. Combined chat and tile queues into one UpdateQueue. Fixed UpdateQueue. 2011-02-06 03:00:51 +01:00
FrozenCow
711341ec47 Oops, forgot comma. 2011-02-05 19:51:06 +01:00
FrozenCow
902cc87458 Added 'focuschatballoons' to config influenced by Incendia's suggestion. 2011-02-05 02:59:03 +01:00
FrozenCow
9951baf8b5 Made tiles use nearest-neighbor filtering in Firefox and IE as suggested by lechd. 2011-02-05 02:54:06 +01:00
FrozenCow
fde56275fe Changed day/night time as suggested by lologarithm. 2011-02-02 11:58:14 +01:00
FrozenCow
455b5d3b3e Added showchatballoons, showplayerfacesonmap and showplayerfacesinmenu to configuration. 2011-02-01 15:16:54 +01:00
FrozenCow
1beb4fa466 Added server-to-client configuration and maptype-configuration: enables serverside configuration of maps and updaterate. 2011-02-01 14:17:08 +01:00
FrozenCow
e47b4dc49f Small fixes to chat-balloons. 2011-01-26 01:05:00 +01:00
Nathan Wolf
18b36f96fe Finish the client-side chat bubble interface:
- Bubbles disappear automatically after some time
 - Each bubble shows the last 5 messages for each player
 - Some formatting to the bubble done, could be better (add high-res
player pic?)
2011-01-25 15:10:42 -08:00
Nathan Wolf
f14e097c54 Adding chat message pop-ups! 2011-01-25 14:03:27 -08:00
FrozenCow
676f6c5a3e Made it possible to change background color in style.css 2011-01-23 12:00:15 +01:00
FrozenCow
9ea9e347ea Changed proxy-url to /up/ as ktr suggested. 2011-01-22 14:55:50 -08:00
FrozenCow
75efba1425 Fixed comment in config.js. 2011-01-20 23:29:38 +01:00
FrozenCow
bcb25468db Added aspx for proxying on IIS. 2011-01-20 20:48:00 +01:00
FrozenCow
6205aee3b6 Updated maven buildfile, removed depricated readmes. 2011-01-15 12:13:54 +01:00
FrozenCow
b22a48d5cb Fixed small browser incompatibilities 2011-01-15 02:11:31 +01:00
FrozenCow
b5deec79be Enabled hack for faster rendering when zoomed in, which also fixed a bug that was annoying to fix. 2011-01-15 00:02:03 +01:00
FrozenCow
d594df93ee Fixed little bug. 2011-01-15 00:01:44 +01:00
FrozenCow
dfc051743d Better way of handling inheriting in javascript. 2011-01-14 23:38:50 +01:00
FrozenCow
dfe33efdc3 Made dynmap's javascript self-contained, which allows for multiple maps on a single page. 2011-01-14 20:08:23 +01:00
FrozenCow
c4cce7182a More cleanup. 2011-01-12 02:03:31 +01:00
FrozenCow
d634aede92 Minor cleaups. 2011-01-12 01:45:56 +01:00
FrozenCow
27fb8a20f1 Abstracted clock and tile-updating a bit. 2011-01-12 01:28:45 +01:00
FrozenCow
8263918b8d Abstracted from cave+normal to kzedmaps. Can now have any configurable type of map. 2011-01-10 23:58:39 +01:00
FrozenCow
4b5e6e6f80 Cleaned up client-side tile logic. 2011-01-10 01:28:50 +01:00
FrozenCow
c8a08b5af7 Commented debug-tile-grid. 2011-01-10 00:43:23 +01:00
FrozenCow
ce7bfdb46e Small cleanup. 2011-01-10 00:38:18 +01:00
FrozenCow
a08edc3fa9 Fixed zoomed tile/player not fitting unzoomed. 2011-01-10 00:31:44 +01:00
FrozenCow
2b2891bd0a Readded zoom-tiles. Still needs some work. 2011-01-09 01:12:35 +01:00
FrozenCow
8860eb8c04 Splitted up MapManager. 2011-01-08 03:20:51 +01:00
FrozenCow
80f9435a1a Initial bukket work, now compileable 2011-01-03 23:15:58 +01:00
FrozenCow
3c7f164823 Better browser compatiblity 2011-01-01 19:36:28 +01:00
FrozenCow
6b6979ac3a Fixed browser compatiblity for Firefox with several cleanups, added jQuery and readded follow-boxes. 2010-12-31 13:33:51 +01:00
FrozenCow
e761cff2b8 Added client-side portrait generation.
Replaced MarkerWithLabel with CustomMarker.
Reworked map.js for easier portrait generation and use of CustomMarker.
2010-12-28 14:41:44 +01:00
FrozenCow
588e107dc8 Merged clock from svn trunk. 2010-12-27 12:24:03 +01:00
FrozenCow
cbed5c3a01 Separated configuration to config.js. 2010-12-27 11:58:57 +01:00
fescen9
4f151f1841 Merged revisions 37-48 from trunk. 2010-12-17 02:19:56 +00:00
fescen9
7307d1ec27 Added showPlayerNameOnMap to setup to toggle player names. 2010-12-12 23:10:29 +00:00
fescen9
cef6b3bb54 Make player portraits optional on map and in player list. 2010-12-12 23:01:13 +00:00
fescen9
084c1a4925 - Map listens for player login and downloads, crops and resizes the players skin (face only)
- If the map fails to download a skin for the user, it downloads, crops and resizes the default skin (http://www.minecraft.net/img/char.png)
 - Images are saved to the tile directory so users aren't forced to map another directory, setup permissions, etc...
 - Added one more zoom level (thanks godsyn)
 - Added a map link so you can link people/friends to specific parts of the map (thanks godsyn)
2010-12-12 20:55:16 +00:00
fescen9
9c585d31b5 Don't add spans to p[0] unless there are 5 items in the array.
Otherwise it breaks the lastSeen/imgSubstr functionality.
2010-12-11 23:24:29 +00:00
fescen9
e5c347c8cd Default divs to hidden unless shown by map.js due to item count 2010-12-11 05:15:40 +00:00
fescen9
7a2b1598eb - Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
 - Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
 - New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
 - map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
 - Internally, signs are now Warp based so no longer owner based
 - index.html updated to add divs around checkboxes
 - map.js updated to consolidate both players and markers into a single if statement
 - checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
 - Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 04:56:06 +00:00