Commit Graph

1070 Commits

Author SHA1 Message Date
fescen9
cef6b3bb54 Make player portraits optional on map and in player list. 2010-12-12 23:01:13 +00:00
fescen9
3072b635cb Don't log when failing to get a player skin, it's common that they won't have one. 2010-12-12 21:58:24 +00:00
fescen9
084c1a4925 - Map listens for player login and downloads, crops and resizes the players skin (face only)
- If the map fails to download a skin for the user, it downloads, crops and resizes the default skin (http://www.minecraft.net/img/char.png)
 - Images are saved to the tile directory so users aren't forced to map another directory, setup permissions, etc...
 - Added one more zoom level (thanks godsyn)
 - Added a map link so you can link people/friends to specific parts of the map (thanks godsyn)
2010-12-12 20:55:16 +00:00
fescen9
1e11a47534 Latest distribution 2010-12-11 23:27:17 +00:00
fescen9
9c585d31b5 Don't add spans to p[0] unless there are 5 items in the array.
Otherwise it breaks the lastSeen/imgSubstr functionality.
2010-12-11 23:24:29 +00:00
fescen9
e5c347c8cd Default divs to hidden unless shown by map.js due to item count 2010-12-11 05:15:40 +00:00
fescen9
7a2b1598eb - Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
 - Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
 - New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
 - map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
 - Internally, signs are now Warp based so no longer owner based
 - index.html updated to add divs around checkboxes
 - map.js updated to consolidate both players and markers into a single if statement
 - checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
 - Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 04:56:06 +00:00
fescen9
70cb6a5a7f Keep a copy of the latest distribution for users looking for a pre-compiled jar.
Updated build scripts to output rar file to dist folder.
2010-12-10 06:49:56 +00:00
fescen9
dfbd69f64e - Renamed markers.csv to markers.txt
- Changed format of markers.txt to colon delimited instead of comma (no need to change anything, plugin will read both types and save in the new format)
- Added support for warps/homes/spawn from data source (either flatfile or mysql)
- Renamed images to be more specific to what they represent (marker = marker.png) for you customizers.
- Added fix to mapUpdate to keep marker/player names from conflicting
2010-12-10 06:48:09 +00:00
fescen9
cf2f585364 Fixed broken consolidated show/hide code. 2010-12-08 07:32:51 +00:00
fescen9
d6819372e6 Oops, wrong file name for markers/warps. 2010-12-08 07:28:40 +00:00
fescen9
3f46675f3f Merge of trunk v20 2010-12-08 07:20:49 +00:00
fescen9
60448dda09 Merge of trunk version 9-19 2010-12-08 07:18:12 +00:00
fescen9
b05fde203e Added control box to show/hide markers/spawns 2010-12-06 02:36:53 +00:00
fescen9
e61997183c Added default.aspx and some readme files 2010-12-06 01:02:57 +00:00
fescen9
482c07ed8a Don't log FileNotFoundException when trying to load markers.csv.
The file is not required unless there are markers.
2010-12-06 00:18:57 +00:00
fescen9
04ffed70ea Updated setup section with more clear examples of tileUrl and updateUrl. 2010-12-05 23:58:26 +00:00
fescen9
4bdcb2222a 2010-12-05 23:35:36 +00:00
fescen9
c81cbfeeca 2010-12-05 21:00:52 +00:00
kzed
af18b73908 added fescen9 branch 2010-12-04 13:24:32 +00:00