mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-22 02:05:33 +01:00
Updated Defining custom lightings (markdown)
parent
6813b156ab
commit
9a74982f89
@ -14,6 +14,7 @@ A typical lighting configuration is shown below:
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
night-and-day: true
|
||||
smooth-lighting: false
|
||||
|
||||
The settings defined for the ShadowHDLighting class include the following:
|
||||
|
||||
@ -25,4 +26,5 @@ The settings defined for the ShadowHDLighting class include the following:
|
||||
|
||||
- _night-and-day_ : Enabling this setting (by setting the value to **true**) results in the generation of both night and day versions of each tile, and in the map view automatically switching between them, based on the time-of-day of the corresponding world. The difference between the 'night' tiles and the 'day' tiles is that the day tiles are rendered with _ambientlight_ set to 15, while the night tiles use the provided _ambientlight_ setting. The default value is **false**.
|
||||
|
||||
* _smooth-lighting_ : this setting, a boolean, controls the enabling of the smooth lighting option. Enabling this feature will add approximately 10% to rendering processing cost, but will result in much smoother shadows and lighting. If not defined, the _smooth-lighting_ setting from _configuration.txt_ is used.
|
||||
|
Loading…
Reference in New Issue
Block a user