2012-04-26 03:55:08 +02:00
# en_us locale file v2.0
# -----------------
# Setting up a new standard for string names, for easier localization.
# SkillName.SubType.LocalEffect.Increment
# Skill name, such as ACROBATICS, MINING.
# Sub-type, such as EFFECT, ABILITY, COMBAT.
# Local Effect, local text for Skill Name; ROLL, IGNITIONTIME,GRACECHANCE.
# Increment, for multi-line or array-like lists.
# ######
#
# EXAMPLES:
#
# Acrobatics.Ability.Proc
# Axes.Ability.Refresh.1
#
# --Shatteredbeam
2012-12-30 13:37:07 +01:00
#ACROBATICS
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Acrobatics.Ability.Proc = [[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc = [[GREEN]]**Dodged**
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Acrobatics.DodgeChance = [[RED]]Dodge Chance: [[YELLOW]]{0}
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Acrobatics.Effect.0 = Roll
Acrobatics.Effect.1 = Reduces or Negates fall damage
Acrobatics.Effect.2 = Graceful Roll
Acrobatics.Effect.3 = Twice as effective as a normal Roll
Acrobatics.Effect.4 = Dodge
Acrobatics.Effect.5 = Reduce attack damage by half
Acrobatics.Listener = Acrobatics:
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Acrobatics.Roll.Chance = [[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance = [[RED]]Graceful Roll Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Acrobatics.Roll.Text = **Rolled**
Acrobatics.SkillName = ACROBATICS
Acrobatics.Skillup = [[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ARCHERY
2013-01-11 19:07:00 +01:00
Archery.Combat.DazeChance = [[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance = [[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
2012-04-30 04:58:54 +02:00
Archery.Combat.SkillshotBonus = [[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Archery.Effect.0 = Skill Shot
Archery.Effect.1 = Increases damage done with bows
Archery.Effect.2 = Daze (Players)
Archery.Effect.3 = Disorients foes and deals 4 DMG
Archery.Effect.4 = Arrow Retrieval
Archery.Effect.5 = Chance to retrieve arrows from corpses
Archery.Listener = Archery:
Archery.SkillName = ARCHERY
Archery.Skillup = [[YELLOW]]Archery skill increased by {0}. Total ({1})
2012-12-30 13:37:07 +01:00
#AXES
2012-04-26 03:55:08 +02:00
Axes.Ability.Bonus.0 = Axe Mastery
Axes.Ability.Bonus.1 = Bonus {0} damage
2013-01-16 12:18:28 +01:00
Axes.Ability.Bonus.2 = Armor Impact
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Axes.Ability.Bonus.3 = Deal {0} Bonus DMG to armor
Axes.Ability.Bonus.4 = Greater Impact
Axes.Ability.Bonus.5 = Deal {0} Bonus DMG to unarmored foes
Axes.Ability.Lower = [[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready = [[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc = [[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck = [[DARK_RED]]You were CRITICALLY hit!
2013-01-11 19:07:00 +01:00
Axes.Combat.CritChance = [[RED]]Chance to critically strike: [[YELLOW]]{0}
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Axes.Combat.CriticalHit = [[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc = [[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck = [[RED]]**HIT BY GREATER IMPACT**
Axes.Combat.SS.Length = [[RED]]Skull Splitter Length: [[YELLOW]]{0}s
Axes.Effect.0 = Skull Splitter (Ability)
Axes.Effect.1 = Deal AoE Damage
Axes.Effect.2 = Critical Strikes
Axes.Effect.3 = Double Damage
Axes.Effect.4 = Axe Mastery
Axes.Effect.5 = Adds bonus DMG
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Axes.Effect.6 = Armor Impact
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Axes.Effect.7 = Strike with enough force to shatter armor
Axes.Effect.8 = Greater Impact
Axes.Effect.9 = Deal bonus damage to unarmored foes
Axes.Listener = Axes:
Axes.SkillName = AXES
Axes.Skills.SS.Off = [[RED]]**Skull Splitter has worn off**
Axes.Skills.SS.On = [[GREEN]]**Skull Splitter ACTIVATED**
Axes.Skills.SS.Refresh = [[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Axes.Skills.SS.Other.Off = [[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup = [[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower = [[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready = [[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0 = Giga Drill Breaker (ABILITY)
Excavation.Effect.1 = 3x Drop Rate, 3x EXP, +Speed
Excavation.Effect.2 = Treasure Hunter
Excavation.Effect.3 = Ability to dig for treasure
Excavation.Effect.Length = [[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
Excavation.Listener = Excavation:
Excavation.SkillName = EXCAVATION
Excavation.Skills.GigaDrillBreaker.Off = [[RED]]**Giga Drill Breaker has worn off**
Excavation.Skills.GigaDrillBreaker.On = [[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Excavation.Skills.GigaDrillBreaker.Refresh = [[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Excavation.Skills.GigaDrillBreaker.Other.Off = [[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup = [[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info = [[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
2012-11-21 21:49:54 +01:00
Fishing.Ability.Locked.0 = LOCKED UNTIL {0}+ SKILL (SHAKE)
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Fishing.Ability.Rank = [[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
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Fishing.Ability.Shake = [[RED]]Shake Chance: [[YELLOW]]{0}
2012-11-13 01:18:27 +01:00
Fishing.Ability.FD = [[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
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Fishing.Effect.0 = Treasure Hunter (Passive)
Fishing.Effect.1 = Fish up misc. objects
Fishing.Effect.2 = Magic Hunter
Fishing.Effect.3 = Find Enchanted Items
Fishing.Effect.4 = Shake (vs. Entities)
Fishing.Effect.5 = Shake items off of mobs w/ fishing pole
2012-11-13 01:18:27 +01:00
Fishing.Effect.6 = Fisherman's Diet
Fishing.Effect.7 = Improves hunger restored from fished foods
2013-01-06 12:16:08 +01:00
Fishing.Enchant.Chance = [[RED]]Magic Hunter Chance: [[YELLOW]]{0}
2013-01-12 23:09:42 +01:00
Fishing.Chance.Raining = [[BLUE]] Rain Bonus
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Fishing.ItemFound = [[GRAY]]Treasure found!
Fishing.Listener = Fishing:
Fishing.MagicFound = [[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName = FISHING
Fishing.Skillup = [[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
2013-01-11 19:07:00 +01:00
Herbalism.Ability.DoubleDropChance = [[RED]]Double Drop Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Herbalism.Ability.FD = [[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length = [[RED]]Green Terra Length: [[YELLOW]]{0}s
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Herbalism.Ability.GTh.Chance = [[RED]]Green Thumb Chance: [[YELLOW]]{0}
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Herbalism.Ability.GTh.Fail = [[RED]]**GREEN THUMB FAIL**
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Herbalism.Ability.GTh.Stage = [[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
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Herbalism.Ability.GTh = [[GREEN]]**GREEN THUMB**
Herbalism.Ability.Lower = [[GRAY]]**YOU LOWER YOUR HOE**
Herbalism.Ability.Ready = [[GREEN]]**YOU READY YOUR HOE**
2012-04-26 04:29:11 +02:00
Herbalism.Effect.0 = Green Terra (ABILITY)
Herbalism.Effect.1 = Spread the Terra, 3x Drops
Herbalism.Effect.2 = Green Thumb (Wheat)
2012-11-13 01:18:27 +01:00
Herbalism.Effect.3 = Auto-Plants crops when harvesting
2012-05-01 15:11:56 +02:00
Herbalism.Effect.4 = Green Thumb (Cobble/Stone Brick/Dirt)
Herbalism.Effect.5 = Make bricks mossy, or make grass grow
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Herbalism.Effect.6 = Farmer's Diet
Herbalism.Effect.7 = Improves hunger restored from farmed foods
Herbalism.Effect.8 = Double Drops (All Herbs)
Herbalism.Effect.9 = Double the normal loot
2012-04-26 03:55:08 +02:00
Herbalism.Listener = Herbalism:
Herbalism.SkillName = HERBALISM
Herbalism.Skills.GTe.Off = [[RED]]**Green Terra has worn off**
Herbalism.Skills.GTe.On = [[GREEN]]**GREEN TERRA ACTIVATED**
Herbalism.Skills.GTe.Refresh = [[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Herbalism.Skills.GTe.Other.Off = [[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup = [[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
2012-04-26 04:38:10 +02:00
Mining.Ability.Length = [[RED]]Super Breaker Length: [[YELLOW]]{0}s
2012-11-21 21:49:54 +01:00
Mining.Ability.Locked.0 = LOCKED UNTIL {0}+ SKILL (BLAST MINING)
Mining.Ability.Locked.1 = LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2 = LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
2012-04-26 04:38:10 +02:00
Mining.Ability.Lower = [[GRAY]]**YOU LOWER YOUR PICKAXE**
Mining.Ability.Ready = [[GREEN]]**YOU READY YOUR PICKAXE**
2012-04-26 04:29:11 +02:00
Mining.Effect.0 = Super Breaker (ABILITY)
Mining.Effect.1 = Speed+, Triple Drop Chance
Mining.Effect.2 = Double Drops
Mining.Effect.3 = Double the normal loot
Mining.Effect.4 = Blast Mining
Mining.Effect.5 = Bonuses to mining with TNT
Mining.Effect.6 = Bigger Bombs
Mining.Effect.7 = Increases TNT explosion radius
Mining.Effect.8 = Demolitions Expertise
Mining.Effect.9 = Decreases damage from TNT explosions
2012-05-01 19:52:44 +02:00
Mining.Effect.Decrease = [[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
2013-01-11 19:07:00 +01:00
Mining.Effect.DropChance = [[RED]]Double Drop Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Mining.Listener = Mining:
Mining.SkillName = MINING
Mining.Skills.SuperBreaker.Off = [[RED]]**Super Breaker has worn off**
Mining.Skills.SuperBreaker.On = [[GREEN]]**SUPER BREAKER ACTIVATED**
Mining.Skills.SuperBreaker.Other.Off = [[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh = [[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup = [[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom = [[GRAY]]**BOOM**
2013-01-11 19:07:00 +01:00
Mining.Blast.Effect.0 = +35 ore yield
Mining.Blast.Effect.1 = +40 ore yield
Mining.Blast.Effect.2 = +45 ore yield, no debris
Mining.Blast.Effect.3 = +50 ore yield, no debris
Mining.Blast.Effect.4 = +55 ore yield, no debris, double drops
Mining.Blast.Effect.5 = +60 ore yield, no debris, double drops
Mining.Blast.Effect.6 = +65 ore yield, no debris, triple drops
Mining.Blast.Effect.7 = +70 ore yield, no debris, triple drops
2012-04-26 03:55:08 +02:00
Mining.Blast.Radius.Increase = [[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank = [[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh = [[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0 = Repair
2012-05-01 19:52:44 +02:00
Repair.Effect.1 = Repair Tools & Armor
Repair.Effect.10 = Gold Repair ({0}+ SKILL)
Repair.Effect.11 = Repair Gold Tools & Armor
Repair.Effect.12 = Iron Repair ({0}+ SKILL)
Repair.Effect.13 = Repair Iron Tools & Armor
Repair.Effect.14 = Stone Repair ({0}+ SKILL)
Repair.Effect.15 = Repair Stone Tools
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Repair.Effect.2 = Repair Mastery
Repair.Effect.3 = Increased repair amount
Repair.Effect.4 = Super Repair
Repair.Effect.5 = Double effectiveness
Repair.Effect.6 = Diamond Repair ({0}+ SKILL)
Repair.Effect.7 = Repair Diamond Tools & Armor
Repair.Effect.8 = Arcane Forging
Repair.Effect.9 = Repair magic items
2012-11-13 16:50:00 +01:00
Repair.Effect.16 = Salvage ({0}+ SKILL)
Repair.Effect.17 = Salvage Tools & Armor
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Repair.Listener.Anvil = [[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
2012-11-13 16:50:00 +01:00
Repair.Listener.Anvil2 = [[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
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Repair.Listener = Repair:
Repair.SkillName = REPAIR
2012-11-13 16:50:00 +01:00
Repair.Skills.AdeptSalvage = [[DARK_RED]]You're not skilled enough to Salvage items.
2012-04-26 03:55:08 +02:00
Repair.Skills.AdeptDiamond = [[DARK_RED]]You're not skilled enough to repair Diamond.
Repair.Skills.AdeptGold = [[DARK_RED]]You're not skilled enough to repair Gold.
Repair.Skills.AdeptIron = [[DARK_RED]]You're not skilled enough to repair Iron.
Repair.Skills.AdeptStone = [[DARK_RED]]You're not skilled enough to repair Stone.
2012-05-22 11:09:31 +02:00
Repair.Skills.Adept = [[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
2012-04-26 03:55:08 +02:00
Repair.Skills.FeltEasy = [[GRAY]]That felt easy.
Repair.Skills.FullDurability = [[GRAY]]That is at full durability.
2012-11-13 16:50:00 +01:00
Repair.Skills.SalvageSuccess = [[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability = [[DARK_RED]]You can't salvage damaged items.
2013-01-11 19:07:00 +01:00
Repair.Skills.Mastery = [[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
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Repair.Skills.StackedItems = [[DARK_RED]]You can't repair stacked items.
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Repair.Skills.Super.Chance = [[RED]]Super Repair Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Repair.Skillup = [[YELLOW]]Repair skill increased by {0}. Total ({1})
2012-12-30 13:37:07 +01:00
#Arcane Forging
2013-01-13 01:46:34 +01:00
Repair.Arcane.Chance.Downgrade = [[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success = [[GRAY]]AF Success Rate: [[YELLOW]]{0}%
2012-04-26 03:55:08 +02:00
Repair.Arcane.Downgrade = [[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail = [[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost = [[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect = [[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank = [[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower = [[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready = [[GREEN]]**YOU READY YOUR SWORD**
2013-01-11 19:07:00 +01:00
Swords.Combat.Bleed.Chance = [[RED]]Bleed Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Swords.Combat.Bleed.Length = [[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note = [[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
2012-06-21 15:04:45 +02:00
Swords.Combat.Bleeding.Started = [[DARK_RED]] You're bleeding!
2012-04-26 03:55:08 +02:00
Swords.Combat.Bleeding.Stopped = [[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding = [[GREEN]]**ENEMY BLEEDING**
2013-01-11 19:07:00 +01:00
Swords.Combat.Counter.Chance = [[RED]]Counter Attack Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Swords.Combat.Counter.Hit = [[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered = [[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck = [[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0 = Counter Attack
2013-01-11 19:07:00 +01:00
Swords.Effect.1 = Reflect 50 of damage taken
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Swords.Effect.2 = Serrated Strikes (ABILITY)
2013-01-11 19:07:00 +01:00
Swords.Effect.3 = 25 DMG AoE, Bleed+ AoE
2012-04-26 03:55:08 +02:00
Swords.Effect.4 = Serrated Strikes Bleed+
Swords.Effect.5 = 5 Tick Bleed
Swords.Effect.6 = Bleed
Swords.Effect.7 = Apply a bleed DoT
Swords.Listener = Swords:
Swords.SkillName = SWORDS
Swords.Skills.SS.Off = [[RED]]**Serrated Strikes has worn off**
Swords.Skills.SS.On = [[GREEN]]**SERRATED STRIKES ACTIVATED**
Swords.Skills.SS.Refresh = [[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Swords.Skills.SS.Other.Off = [[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
2012-04-26 20:09:04 +02:00
Swords.Skillup = [[YELLOW]]Swords skill increased by {0}. Total ({1})
2012-04-26 03:55:08 +02:00
Swords.SS.Length = [[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0 = Environmentally Aware
Taming.Ability.Bonus.1 = Wolves avoid danger
Taming.Ability.Bonus.2 = Thick Fur
Taming.Ability.Bonus.3 = 1/2 Damage, Fire Resistance
Taming.Ability.Bonus.4 = Shock Proof
Taming.Ability.Bonus.5 = Explosives do 1/6 normal damage
Taming.Ability.Bonus.6 = Sharpened Claws
Taming.Ability.Bonus.7 = +2 Damage
Taming.Ability.Bonus.8 = Fast Food Service
2013-01-11 19:07:00 +01:00
Taming.Ability.Bonus.9 = {0} Chance for heal on attack
2012-11-21 21:49:54 +01:00
Taming.Ability.Locked.0 = LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1 = LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2 = LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3 = LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4 = LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
2013-01-11 19:07:00 +01:00
Taming.Combat.Chance.Gore = [[RED]]Gore Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Taming.Effect.0 = Beast Lore
2012-05-01 16:39:50 +02:00
Taming.Effect.1 = Bone-whacking inspects wolves & ocelots
2012-04-26 03:55:08 +02:00
Taming.Effect.10 = Shock Proof
Taming.Effect.11 = Explosive Damage Reduction
Taming.Effect.12 = Call of the Wild
Taming.Effect.13 = Summon an animal to your side
Taming.Effect.14 = [[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
Taming.Effect.15 = [[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
Taming.Effect.16 = Fast Food Service
Taming.Effect.17 = Chance for wolves to heal on attack
Taming.Effect.2 = Gore
Taming.Effect.3 = Critical Strike that applies Bleed
Taming.Effect.4 = Sharpened Claws
Taming.Effect.5 = Damage Bonus
Taming.Effect.6 = Environmentally Aware
Taming.Effect.7 = Cactus/Lava Phobia, Fall DMG Immune
Taming.Effect.8 = Thick Fur
Taming.Effect.9 = DMG Reduction, Fire Resistance
Taming.Listener.Wolf = [[DARK_GRAY]]Your wolf scurries back to you...
Taming.Listener = Taming:
Taming.SkillName = TAMING
Taming.Skillup = [[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete = [[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot = [[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf = [[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length = [[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0 = Iron Arm Style
Unarmed.Ability.Bonus.1 = +{0} DMG Upgrade
2013-01-11 19:07:00 +01:00
Unarmed.Ability.Chance.ArrowDeflect = [[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm = [[RED]]Disarm Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Unarmed.Ability.Lower = [[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready = [[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0 = Berserk (ABILITY)
2013-01-11 19:07:00 +01:00
Unarmed.Effect.1 = +50 DMG, Breaks weak materials
2012-04-26 03:55:08 +02:00
Unarmed.Effect.2 = Disarm (Players)
Unarmed.Effect.3 = Drops the foes item held in hand
Unarmed.Effect.4 = Iron Arm Style
Unarmed.Effect.5 = Hardens your arm over time
Unarmed.Effect.6 = Arrow Deflect
Unarmed.Effect.7 = Deflect arrows
Unarmed.Listener = Unarmed:
Unarmed.SkillName = UNARMED
Unarmed.Skills.Berserk.Off = [[RED]]**Berserk has worn off**
Unarmed.Skills.Berserk.On = [[GREEN]]**BERSERK ACTIVATED**
Unarmed.Skills.Berserk.Other.Off = [[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh = [[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup = [[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0 = Leaf Blower
Woodcutting.Ability.1 = Blow away leaves
2013-01-11 19:07:00 +01:00
Woodcutting.Ability.Chance.DDrop = [[RED]]Double Drop Chance: [[YELLOW]]{0}
2012-04-26 03:55:08 +02:00
Woodcutting.Ability.Length = [[RED]]Tree Feller Length: [[YELLOW]]{0}s
2012-11-21 21:49:54 +01:00
Woodcutting.Ability.Locked.0 = LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
2012-04-26 03:55:08 +02:00
Woodcutting.Effect.0 = Tree Feller (ABILITY)
Woodcutting.Effect.1 = Make trees explode
Woodcutting.Effect.2 = Leaf Blower
Woodcutting.Effect.3 = Blow Away Leaves
Woodcutting.Effect.4 = Double Drops
Woodcutting.Effect.5 = Double the normal loot
Woodcutting.Listener = Woodcutting:
Woodcutting.SkillName = WOODCUTTING
Woodcutting.Skills.TreeFeller.Off = [[RED]]**Tree Feller has worn off**
Woodcutting.Skills.TreeFeller.On = [[GREEN]]**TREE FELLER ACTIVATED**
Woodcutting.Skills.TreeFeller.Refresh = [[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Woodcutting.Skills.TreeFeller.Other.Off = [[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Woodcutting.Skills.TreeFeller.Splinter = [[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold = [[RED]]That tree is too large!
Woodcutting.Skillup = [[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITIY
##generic
Ability.Generic.Refresh = [[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock = [[GRAY]]{0}
Ability.Generic.Template = [[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect = [[WHITE]]**ARROW DEFLECT**
Combat.BeastLore = [[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth = [[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner = [[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BurningArrowHit = [[DARK_RED]]You were struck by a burning arrow!
Combat.Gore = [[GREEN]]**GORED**
Combat.Ignition = [[RED]]**IGNITION**
Combat.StruckByGore = [[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed = Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy = [[DARK_RED]]Touched Fuzzy. Felt Dizzy.
#COMMANDS
##generic
2012-04-27 03:25:43 +02:00
mcMMO.Description = [[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
2012-04-26 03:55:08 +02:00
Commands.Ability.Off = Ability use toggled [[RED]]off
Commands.Ability.On = Ability use toggled [[GREEN]]on
Commands.AdminChat.Off = Admin Chat only [[RED]]Off
Commands.AdminChat.On = Admin Chat only [[GREEN]]On
Commands.AdminToggle = [[RED]]- Toggle admin chat
Commands.Disabled = [[RED]]This command is disabled.
Commands.DoesNotExist = [[RED]]Player does not exist in the database!
Commands.GodMode.Disabled = [[YELLOW]]mcMMO Godmode Disabled
Commands.GodMode.Enabled = [[YELLOW]]mcMMO Godmode Enabled
Commands.GodMode.Forbidden = [mcMMO] God Mode not permitted on this world (See Permissions)
Commands.Inspect = <player> [[RED]]- View detailed player info
Commands.Invite.Accepted = [[GREEN]]Invite Accepted. You have joined party {0}
Commands.Invite.Success = [[GREEN]]Invite sent successfully.
Commands.Leaderboards = <skill> <page> [[RED]]- Leaderboards
Commands.mcgod = [[RED]]- Toggle GodMode
Commands.mmoedit = [player] <skill> <newvalue> [[RED]] - Modify target
Commands.ModDescription = [[RED]]- Read brief mod description
Commands.NoConsole = This command does not support console usage.
Commands.Other = [[GREEN]]--OTHER COMMANDS--
Commands.Party.Accept = [[RED]]- Accept party invite
Commands.Party.Chat.Off = Party Chat only [[RED]]Off
Commands.Party.Chat.On = Party Chat only [[GREEN]]On
Commands.Party.Commands = [[GREEN]]--PARTY COMMANDS--
Commands.Party.Invite.0 = [[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
Commands.Party.Invite.1 = [[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
Commands.Party.Invite = <player> [[RED]]- Send party invite
Commands.Party.Join = Joined Party: {0}
Commands.Party.Kick = [[RED]]You were kicked from party {0}!
Commands.Party.Leave = [[RED]]You have left that party
Commands.Party.Members = [[GREEN]]Party Members: {0}
Commands.Party.None = [[RED]]You are not in a party.
Commands.Party.Quit = [[RED]]- Leave your current party
Commands.Party.Teleport = <player> [[RED]]- Teleport to party member
Commands.Party.Toggle = [[RED]]- Toggle Party Chat
Commands.Party = <party-name> [[RED]]- Create/Join designated party
Commands.PowerLevel.Leaderboard = [[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
2012-07-30 02:05:05 +02:00
Commands.PowerLevel.Capped = [[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
2012-04-26 03:55:08 +02:00
Commands.PowerLevel = [[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
2012-07-30 05:49:42 +02:00
Commands.Reset.All = [[GREEN]]All of your skill levels have been reset successfully.
Commands.Reset.Single = [[GREEN]]Your {0} skill level has been reset successfully.
Commands.Reset = [[RED]]Reset a skill's level to 0
2012-04-26 03:55:08 +02:00
Commands.Skill.Invalid = [[RED]]That is not a valid skillname!
Commands.Skill.Leaderboard = [[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
Commands.SkillInfo = /<skill> [[RED]]- View detailed information about a skill
Commands.Stats.Self = YOUR STATS
Commands.Stats = [[RED]]- View your mcMMO stats
Commands.ToggleAbility = [[RED]]- Toggle ability activation with right click
mcMMO.MOTD = [[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
mcMMO.NoInvites = [[RED]]You have no invites at this time
mcMMO.NoPermission = [[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote = [[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
2012-05-14 04:00:49 +02:00
mcMMO.Website = [[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
2012-04-26 03:55:08 +02:00
##party
Commands.Party.InParty = [[GREEN]]Party: {0}
Party.Forbidden = [mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0 = [[RED]]Proper usage is /party <party-name> to join or /party q to quit
Party.Help.1 = [[RED]]To join a passworded party, use /party <party-name> <password>
Party.Help.2 = [[RED]]Consult /party ? for more information
Party.Help.3 = [[RED]]Use /party <party-name> to join or /party q to quit
Party.Help.4 = [[RED]]To lock or unlock your party, use /party <lock/unlock>
Party.Help.5 = [[RED]]To password protect your party, use /party password <password>
Party.Help.6 = [[RED]]To kick a player from your party, use /party kick <player>
Party.Help.7 = [[RED]]To transfer ownership of your party, use /party owner <player>
Party.InformedOnJoin = {0} [[GREEN]] has joined your party
Party.InformedOnQuit = {0} [[GREEN]] has left your party
Party.InvalidName = [[DARK_RED]]That is not a valid party name.
Party.IsLocked = [[RED]]This party is already locked!
Party.IsntLocked = [[RED]]This party is not locked!
Party.Locked = [[RED]]Party is locked, only party leader may invite.
Party.NotInYourParty = [[DARK_RED]]{0} is not in your party
Party.NotOwner = [[DARK_RED]]You are not the party owner
Party.PasswordSet = [[GREEN]]Party password set to {0}
Party.Player.Invalid = [[RED]]That is not a valid player.
Party.Teleport.Dead = [[RED]]You can't teleport to a dead player.
Party.Teleport.Hurt = [[RED]]You've been hurt in the last {0} seconds and cannnot teleport.
Party.Teleport.Player = [[GREEN]]You have teleported to {0}.
Party.Teleport.Target = [[GREEN]]{0} has teleported to you.
Party.Unlocked = [[GRAY]]Party is unlocked
##xp
Commands.XPGain.Acrobatics = Falling
Commands.XPGain.Archery = Attacking Monsters
Commands.XPGain.Axes = Attacking Monsters
Commands.XPGain.Excavation = Digging and finding treasures
Commands.XPGain.Fishing = Fishing (Go figure!)
Commands.XPGain.Herbalism = Harvesting Herbs
Commands.XPGain.Mining = Mining Stone & Ore
Commands.XPGain.Repair = Repairing
Commands.XPGain.Swords = Attacking Monsters
Commands.XPGain.Taming = Animal Taming, or combat w/ your wolves
Commands.XPGain.Unarmed = Attacking Monsters
2013-01-04 12:16:31 +01:00
Commands.XPGain.Woodcutting = Chopping down trees
2012-04-26 03:55:08 +02:00
Commands.XPGain = [[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
Commands.xplock.locked = [[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked = [[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xprate.over = [[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.proper.0 = [[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
Commands.xprate.proper.1 = [[RED]]Proper usage to restore the XP rate to default is /xprate reset
Commands.xprate.proper.2 = [[RED]]Please specify true or false to indicate if this is an xp event or not
Commands.xprate.started.0 = [[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1 = [[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects = EFFECTS
Effects.Level = [[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template = [[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
2012-05-15 10:06:05 +02:00
Guides.Acrobatics = [[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
2013-01-16 12:18:28 +01:00
Guides.Archery = [[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.\n\n[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increase 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.\n\n[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).\n[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
Guides.Axes = [[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.\n\n[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.\n[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.\n\n\n[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.\n\n\n\n[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.\n\n\n\n\n[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
2012-04-26 03:55:08 +02:00
Guides.Excavation = [[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
Guides.Fishing = Guide coming soon...
Guides.Herbalism = Guide coming soon...
2013-01-16 12:18:28 +01:00
Guides.Mining = [[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.Guides.Repair=Guide coming soon...
2012-04-26 03:55:08 +02:00
Guides.Swords = Guide coming soon...
Guides.Taming = Guide coming soon...
Guides.Unarmed = Guide coming soon...
Guides.Woodcutting = Guide coming soon...
#INSPECT
2012-04-30 14:26:37 +02:00
Inspect.Offline = [[RED]]You do not have permission to inspect offline players!
2012-04-26 03:55:08 +02:00
Inspect.OfflineStats = mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats = [[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar = [[RED]]You are too far away to inspect that player!
#ITEMS
Item.ChimaeraWing.Fail = **CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass = **CHIMAERA WING**
Item.Injured.Wait = You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed = [[DARK_RED]]You have been disarmed!
Skills.Header = [[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore = [[DARK_RED]]You need more
Skills.Stats = [[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired = [[RED]]You are too tired to use that ability again.
#STATISTICS
Stats.Header.Combat = [[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering = [[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc = [[GOLD]]-=MISC SKILLS=-
2012-11-13 06:43:43 +01:00
Stats.Own.Stats = [[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name = Experience
Perks.xp.desc = Receive {0}x XP.
Perks.lucky.name = Luck
2013-01-11 19:07:00 +01:00
Perks.lucky.desc = Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login = Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus = [[GOLD]] ({0} with Lucky Perk)
2012-11-13 06:43:43 +01:00
Perks.cooldowns.name = Fast Recovery
Perks.cooldowns.desc = Cuts cooldown duration by {0}.
Perks.activationtime.name = Endurance
2012-11-13 22:37:04 +01:00
Perks.activationtime.desc = Increases ability activation time by {0} seconds.
2013-01-10 21:33:39 +01:00
Perks.activationtime.bonus = [[GOLD]] ({0}s with Endurance Perk)