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#
# Advanced configuration
#
# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
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Skills :
General :
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# This setting will determine when the length of every ability gets longer with 1 second
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Ability_IncreaseLevel : 50
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#
# Settings for Acrobatics
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Acrobatics :
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# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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Dodge_ChanceMax : 20.0
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Dodge_MaxBonusLevel : 800
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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Roll_ChanceMax : 100.0
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Roll_MaxBonusLevel : 1000
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# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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GracefulRoll_ChanceMax : 100.0
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GracefulRoll_MaxBonusLevel : 500
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# Amount of experience for performing a dodge, roll or fall
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Dodge_XP_Modifier : 120
Roll_XP_Modifier : 80
Fall_XP_Modifier : 120
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#
# Settings for Archery
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Archery :
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# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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SkillShot_IncreaseLevel : 50
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SkillShot_IncreasePercentage : 0.1
SkillShot_MaxBonus : 2.0
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# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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Daze_MaxChance : 50.0
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Daze_MaxBonusLevel : 1000
Daze_Modifier : 4
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# Retrieve_MaxChance: Maximum chance or retrieving arrows
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# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
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Retrieve_MaxChance : 100.0
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Retrieve_MaxBonusLevel : 1000
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#
# Settings for Axes
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Axes :
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# DamageIncrease_MaxBonus: Maximum bonus damage
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
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DamageIncrease_MaxBonus : 4
DamageIncrease_MaxBonusLevel : 200
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# AxesCritical_MaxChance: Maximum chance of causing a critical hit
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
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AxesCritical_MaxChance : 37.50
AxesCritical_MaxBonusLevel : 750
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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AxesCritical_PVP_Modifier : 1.5
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AxesCritical_PVE_Modifier : 2.0
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# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
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GreaterImpact_Chance : 25.0
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GreaterImpact_KnockbackModifier : 1.5
GreaterImpact_BonusDamage : 2
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# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_IncreaseLevel : 50
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ArmorImpact_MaxPercentageDurabilityDamage : 20.0
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# SkullSplitter_DamageModifier: Damage will get divided by this modifier
SkullSplitter_DamageModifier : 2
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#
# Settings for Fishing
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Fishing :
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# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
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Shake_UnlockLevel : 150
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Shake_Chance :
Rank_1 : 25
Rank_2 : 40
Rank_3 : 55
Rank_4 : 60
Rank_5 : 75
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# Tiers
Tier_Levels :
Tier1 : 0
Tier2 : 200
Tier3 : 400
Tier4 : 600
Tier5 : 800
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# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
MagicHunter_Multiplier : 5
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# This determines when Fisherman's Diet adds extra hunger recovery to food
Fisherman_Diet_RankChange : 200
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#
# Settings for Herbalism
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Herbalism :
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# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
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Farmer_Diet_RankChange : 200
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# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
# GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
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GreenThumb_StageChange : 200
GreenThumb_ChanceMax : 100
GreenThumb_MaxBonusLevel : 1500
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax : 100
DoubleDrops_MaxBonusLevel : 1000
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#
# Settings for Mining
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Mining :
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax : 100
DoubleDrops_MaxBonusLevel : 1000
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining_Rank1 : 125
BlastMining_Rank2 : 250
BlastMining_Rank3 : 375
BlastMining_Rank4 : 500
BlastMining_Rank5 : 625
BlastMining_Rank6 : 750
BlastMining_Rank7 : 875
BlastMining_Rank8 : 1000
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#
# Settings for Repair
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Repair :
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# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
RepairMastery_MaxBonusPercentage : 200
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RepairMastery_MaxBonusLevel : 1000
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# SuperRepair_ChanceMax: Maximum chance of Super Repair
# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
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SuperRepair_ChanceMax : 100
SuperRepair_MaxBonusLevel : 1000
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Arcane_Forging :
May_Lose_Enchants : true
Rank_Levels :
Rank_1 : 100
Rank_2 : 250
Rank_3 : 500
Rank_4 : 750
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Keep_Enchants :
Chance :
Rank_4 : 40
Rank_3 : 30
Rank_2 : 20
Rank_1 : 10
Downgrades :
Enabled : true
Chance :
Rank_4 : 15
Rank_3 : 25
Rank_2 : 50
Rank_1 : 75
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#
# Settings for Swords
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Swords :
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# Bleed_ChanceMax: Maximum chance of triggering bleeding
# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
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Bleed_ChanceMax : 75
Bleed_MaxBonusLevel : 750
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# These settings determine how long the Bleeding effect lasts
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Bleed_MaxTicks : 3
Bleed_BaseTicks : 2
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# Counter_ChanceMax: Maximum chance of triggering a counter attack
# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
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Counter_ChanceMax : 30
Counter_MaxBonusLevel : 600
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# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
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Counter_DamageModifier : 2
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# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
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SerratedStrikes_DamageModifier : 4
SerratedStrikes_BleedTicks : 5
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#
# Settings for Taming
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Taming :
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# Gore_ChanceMax: Maximum chance of triggering gore
# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
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Gore_ChanceMax : 100
Gore_MaxBonusLevel : 1000
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# Gore_BleedTicks: Determines the length of the bleeding effect
# Gore_Modifier: Damage will get multiplied by this modifier
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Gore_BleedTicks : 2
Gore_Modifier : 2
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# FastFood_UnlockLevel: Level when FastFood unlocks
# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
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FastFood_UnlockLevel : 50
FastFood_Chance : 50
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# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
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EnvironmentallyAware_UnlockLevel : 100
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# ThickFur_UnlockLevel: Level when ThickFur unlocks
# ThickFur_Modifier: Damage will get divided by this modifier
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ThickFur_UnlockLevel : 250
ThickFur_Modifier : 2
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# ShockProof_UnlockLevel: Level when ShockProof unlocks
# ShockProof_Modifier: Damage will get divided by this modifier
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ShockProof_UnlockLevel : 500
ShockProof_Modifier : 6
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# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
# SharpenedClaws_Bonus: This bonus will get added to the damage caused
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SharpenedClaws_UnlockLevel : 750
SharpenedClaws_Bonus : 2
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#
# Settings for Unarmed
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Unarmed :
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# Disarm_ChanceMax: Maximum chance of disarming other players
# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
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Disarm_ChanceMax : 33
Disarm_MaxBonusLevel : 1000
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# Deflect_ChanceMax: Maximum chance of deflecting arrows
# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
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Deflect_ChanceMax : 50
Deflect_MaxBonusLevel : 1000
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# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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IronGrip_ChanceMax : 100
IronGrip_MaxBonusLevel : 1000
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# IronArmBonusMax: Maximum bonus damage for unarmed
# IronArm_IncreaseLevel: Bonus damage increases every increase level
IronArmBonusMax : 8
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IronArm_IncreaseLevel : 50
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#
# Settings for Woodcutting
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Woodcutting :
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# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
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LeafBlower_UnlockLevel : 100
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax : 100
DoubleDrops_MaxBonusLevel : 1000
Spout :
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#
# Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
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Notifications :
Tier1 : 200
Tier2 : 400
Tier3 : 600
Tier4 : 800