New translations stats.yml (Chinese Simplified)

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Taner 2024-08-13 14:40:48 +00:00
parent f73a0ad778
commit 7d33baf123

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@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ 暴击率: &f<plus>{value}%'
critical-strike-power: '&3 &7■ 暴击伤害比例: &f<plus>{value}%' critical-strike-power: '&3 &7■ 暴击伤害比例: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ 技能暴击率: &f<plus>{value}%' skill-critical-strike-chance: '&3 &7■ 技能暴击率: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ 技能暴击伤害比例: &f<plus>{value}%' skill-critical-strike-power: '&3 &7■ 技能暴击伤害比例: &f<plus>{value}%'
range: '&3 &7■ 范围: &f{value}' range: '&3 &7■ 范围: &f{value}' #Combat range for ranged weapons
mana-cost: '&9■ 消耗 {value} 法力值' mana-cost: '&9■ 消耗 {value} 法力值'
stamina-cost: '&9■ 消耗 {value} 耐力' stamina-cost: '&9■ 消耗 {value} 耐力'
arrow-velocity: '&3 &7■ 箭矢速度: &f{value}' arrow-velocity: '&3 &7■ 箭矢速度: &f{value}'
@ -15,7 +15,7 @@ two-handed: '&3 &7■ 双手使用'
handworn: '&3 &7■ 戴在手上' handworn: '&3 &7■ 戴在手上'
knockback: '&3 &7■ 击退: &f{value}' knockback: '&3 &7■ 击退: &f{value}'
recoil: '&3 &7■ 后坐力: &f{value}%' recoil: '&3 &7■ 后坐力: &f{value}%'
note-weight: '&3 &7■ 音符强度: &f{value}' note-weight: '&3 &7■ 物品重量: &f{value}'
lifesteal: '&3 &7■ 生命窃取: &c+{value}%' lifesteal: '&3 &7■ 生命窃取: &c+{value}%'
spell-vampirism: '&3 &7■ 技能吸血比例: &c+{value}%' spell-vampirism: '&3 &7■ 技能吸血比例: &c+{value}%'
#Extra Damage #Extra Damage
@ -28,10 +28,16 @@ skill-damage: '&3 &7■ 技能伤害加成: &f<plus>{value}%'
physical-damage: '&3 &7■ 物理伤害加成: &f<plus>{value}%' physical-damage: '&3 &7■ 物理伤害加成: &f<plus>{value}%'
projectile-damage: '&3 &7■ 弹射物伤害加成: &f<plus>{value}%' projectile-damage: '&3 &7■ 弹射物伤害加成: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ 不死派系伤害加成: &f<plus>{value}%' faction-damage-undead: '&3 &7■ 不死派系伤害加成: &f<plus>{value}%'
#Abilities #Abilities (changed in MI 6.9.5)
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}' ability:
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}' general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}"
ability-splitter: '&8' modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier
modifier-foreach: "&7{modifier}&8: &f{value}"
modifier-splitter: " &8&l|&7 "
modifiers-per-line: 3
ability-splitter:
enabled: true
format: ''
#Armor Stats #Armor Stats
block-power: '&3 &7■ 格挡比例: &f<plus>{value}%' block-power: '&3 &7■ 格挡比例: &f<plus>{value}%'
block-rating: '&3 &7■ 格挡几率: &f<plus>{value}%' block-rating: '&3 &7■ 格挡几率: &f<plus>{value}%'
@ -71,9 +77,20 @@ additional-experience-mining: '&7■ 额外采矿经验: &f<plus>{value}%'
additional-experience-smelting: '&7■ 额外锻造经验: &f<plus>{value}%' additional-experience-smelting: '&7■ 额外锻造经验: &f<plus>{value}%'
additional-experience-smithing: '&7■ 额外冶炼经验: &f<plus>{value}%' additional-experience-smithing: '&7■ 额外冶炼经验: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ 额外伐木经验: &f<plus>{value}%' additional-experience-woodcutting: '&7■ 额外伐木经验: &f<plus>{value}%'
#1.20.2+ Attributes
block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
scale: '&3 &7■ Size: &f<plus>{value}%'
step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
#Extra Options #Extra Options
perm-effect: '&3 &7■ 永久效果 &f{effect}' perm-effects: '&3 &7■ Permanent &f{effect}'
command: '&3 &7■ 指令: &f{format} &3 &7(&f{cooldown}&3 &7秒)' commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
item-cooldown: '&3 &7■ &f{value}秒&3 &7Cooldown' item-cooldown: '&3 &7■ &f{value}秒&3 &7Cooldown'
arrow-potion-effects: '&3 &7■ 箭矢药水效果: &f{effect}' arrow-potion-effects: '&3 &7■ 箭矢药水效果: &f{effect}'
#Consumables #Consumables
@ -82,19 +99,19 @@ restore-food: '&3 &7■ 恢复 &f{value} &7饥饿值'
restore-saturation: '&3 &7■ 恢复 &f{value} &7饱和度' restore-saturation: '&3 &7■ 恢复 &f{value} &7饱和度'
restore-mana: '&3 &7■ 恢复 &f{value} &7法力值' restore-mana: '&3 &7■ 恢复 &f{value} &7法力值'
restore-stamina: '&3 &7■ 恢复 &f{value} &7耐力' restore-stamina: '&3 &7■ 恢复 &f{value} &7耐力'
effect: '&3 &7■ 获得 &f{effect} &7持续 &f{duration}&7秒' effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
repair: '&3 &7■ 修复: &f{value}' repair: '&3 &7■ 修复: &f{value}'
repair-percent: '&3 &7■ 修复: &f{value}%' repair-percent: '&3 &7■ 修复百分比: &f{value}%'
can-identify: '&3 &7■ 用于鉴定物品' can-identify: '&3 &7■ 用于鉴定物品'
can-deconstruct: '&3 &7■ 用于拆解物品' can-deconstruct: '&3 &7■ 用于拆解物品'
can-deskin: '&3 &7■ 用于揭下物品皮肤' can-deskin: '&3 &7■ 用于揭下物品皮肤'
success-rate: '&3 &7■ 成功几率: &a&l{value}%' success-rate: '&3 &7■ 成功几率: &a&l{value}%'
max-consume: '&3 &7■ &7剩余使用次数: &f{value}' max-consume: '&3 &7■ &7剩余使用次数: &f{value}'
#Gem Stones #Gem Stones
empty-gem-socket: '&a◆ 空 {name} 宝石槽'
filled-gem-socket: '&a◆ {name}'
when-applied: '&a镶嵌时间:'
gem-stone-lore: '&8&l[&2&l*&8&l] &a将宝石拖放到物品上 &7以镶嵌!' gem-stone-lore: '&8&l[&2&l*&8&l] &a将宝石拖放到物品上 &7以镶嵌!'
gem-sockets:
empty: '&a◆ Empty {name} Gem Socket'
filled: '&a◆ {name}'
#Soulbound #Soulbound
soulbinding-chance: '&3 &7■ 有 &a{value}% &7几率灵魂绑定你的物品' soulbinding-chance: '&3 &7■ 有 &a{value}% &7几率灵魂绑定你的物品'
soulbound-break-chance: '&3 &7■ 有 &a{value}% &7几率破坏灵魂绑定' soulbound-break-chance: '&3 &7■ 有 &a{value}% &7几率破坏灵魂绑定'
@ -116,7 +133,7 @@ required-intelligence: '&e所需智慧 &c{value}'
additional-dexterity: '&3 &7■ 额外敏捷: &f<plus>{value}' additional-dexterity: '&3 &7■ 额外敏捷: &f<plus>{value}'
additional-strength: '&3 &7■ 额外力量: &f<plus>{value}' additional-strength: '&3 &7■ 额外力量: &f<plus>{value}'
additional-intelligence: '&3 &7■ 额外智慧: &f<plus>{value}' additional-intelligence: '&3 &7■ 额外智慧: &f<plus>{value}'
#Professions #MMOCore Professions
profession-alchemy: '&e炼金等级: &c{value}' profession-alchemy: '&e炼金等级: &c{value}'
profession-enchanting: '&e附魔等级: &c{value}' profession-enchanting: '&e附魔等级: &c{value}'
profession-farming: '&e农业等级: &c{value}' profession-farming: '&e农业等级: &c{value}'
@ -125,11 +142,14 @@ profession-mining: '&e采矿等级: &c{value}'
profession-smelting: '&e锻造等级: &c{value}' profession-smelting: '&e锻造等级: &c{value}'
profession-smithing: '&e冶炼等级: &c{value}' profession-smithing: '&e冶炼等级: &c{value}'
profession-woodcutting: '&e伐木等级: &c{value}' profession-woodcutting: '&e伐木等级: &c{value}'
#Elemental Stat Format #Heroes stats
elemental-damage: '{color}{icon}&7 {value} {element} 伤害' required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} 伤害加成' #Elemental Stat Formats
elemental-defense: '{color}{icon}&7 {value} {element} 防御' element:
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} 防御加成' damage: '{color}{icon}&7 {value} {element} Damage'
elemental-weakness: '{color}{icon}&7 {value}% {element} 弱化' damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
defense: '{color}{icon}&7 {value} {element} Defense'
defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
weakness: '{color}{icon}&7 {value}% {element} Weakness'
#Custom stats #Custom stats
custom-myluck: '&3 &7■ 幸运: &f<plus>{value}' custom-myluck: '&3 &7■ 幸运: &f<plus>{value}'