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New translations stats.yml (Chinese Simplified)
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@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ 暴击率: &f<plus>{value}%'
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critical-strike-power: '&3 &7■ 暴击伤害比例: &f<plus>{value}%'
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critical-strike-power: '&3 &7■ 暴击伤害比例: &f<plus>{value}%'
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skill-critical-strike-chance: '&3 &7■ 技能暴击率: &f<plus>{value}%'
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skill-critical-strike-chance: '&3 &7■ 技能暴击率: &f<plus>{value}%'
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skill-critical-strike-power: '&3 &7■ 技能暴击伤害比例: &f<plus>{value}%'
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skill-critical-strike-power: '&3 &7■ 技能暴击伤害比例: &f<plus>{value}%'
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range: '&3 &7■ 范围: &f{value}'
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range: '&3 &7■ 范围: &f{value}' #Combat range for ranged weapons
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mana-cost: '&9■ 消耗 {value} 法力值'
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mana-cost: '&9■ 消耗 {value} 法力值'
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stamina-cost: '&9■ 消耗 {value} 耐力'
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stamina-cost: '&9■ 消耗 {value} 耐力'
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arrow-velocity: '&3 &7■ 箭矢速度: &f{value}'
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arrow-velocity: '&3 &7■ 箭矢速度: &f{value}'
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@ -15,7 +15,7 @@ two-handed: '&3 &7■ 双手使用'
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handworn: '&3 &7■ 戴在手上'
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handworn: '&3 &7■ 戴在手上'
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knockback: '&3 &7■ 击退: &f{value}'
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knockback: '&3 &7■ 击退: &f{value}'
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recoil: '&3 &7■ 后坐力: &f{value}%'
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recoil: '&3 &7■ 后坐力: &f{value}%'
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note-weight: '&3 &7■ 音符强度: &f{value}'
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note-weight: '&3 &7■ 物品重量: &f{value}'
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lifesteal: '&3 &7■ 生命窃取: &c+{value}%'
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lifesteal: '&3 &7■ 生命窃取: &c+{value}%'
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spell-vampirism: '&3 &7■ 技能吸血比例: &c+{value}%'
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spell-vampirism: '&3 &7■ 技能吸血比例: &c+{value}%'
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#Extra Damage
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#Extra Damage
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@ -28,10 +28,16 @@ skill-damage: '&3 &7■ 技能伤害加成: &f<plus>{value}%'
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physical-damage: '&3 &7■ 物理伤害加成: &f<plus>{value}%'
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physical-damage: '&3 &7■ 物理伤害加成: &f<plus>{value}%'
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projectile-damage: '&3 &7■ 弹射物伤害加成: &f<plus>{value}%'
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projectile-damage: '&3 &7■ 弹射物伤害加成: &f<plus>{value}%'
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faction-damage-undead: '&3 &7■ 不死派系伤害加成: &f<plus>{value}%'
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faction-damage-undead: '&3 &7■ 不死派系伤害加成: &f<plus>{value}%'
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#Abilities
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#Abilities (changed in MI 6.9.5)
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ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
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ability:
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ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
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general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}"
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ability-splitter: '&8'
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modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier
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modifier-foreach: "&7{modifier}&8: &f{value}"
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modifier-splitter: " &8&l|&7 "
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modifiers-per-line: 3
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ability-splitter:
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enabled: true
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format: ''
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#Armor Stats
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#Armor Stats
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block-power: '&3 &7■ 格挡比例: &f<plus>{value}%'
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block-power: '&3 &7■ 格挡比例: &f<plus>{value}%'
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block-rating: '&3 &7■ 格挡几率: &f<plus>{value}%'
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block-rating: '&3 &7■ 格挡几率: &f<plus>{value}%'
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@ -71,9 +77,20 @@ additional-experience-mining: '&7■ 额外采矿经验: &f<plus>{value}%'
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additional-experience-smelting: '&7■ 额外锻造经验: &f<plus>{value}%'
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additional-experience-smelting: '&7■ 额外锻造经验: &f<plus>{value}%'
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additional-experience-smithing: '&7■ 额外冶炼经验: &f<plus>{value}%'
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additional-experience-smithing: '&7■ 额外冶炼经验: &f<plus>{value}%'
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additional-experience-woodcutting: '&7■ 额外伐木经验: &f<plus>{value}%'
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additional-experience-woodcutting: '&7■ 额外伐木经验: &f<plus>{value}%'
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#1.20.2+ Attributes
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block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
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block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
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entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
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fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
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gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
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jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
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max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
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safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
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scale: '&3 &7■ Size: &f<plus>{value}%'
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step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
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#Extra Options
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#Extra Options
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perm-effect: '&3 &7■ 永久效果 &f{effect}'
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perm-effects: '&3 &7■ Permanent &f{effect}'
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command: '&3 &7■ 指令: &f{format} &3 &7(&f{cooldown}&3 &7秒)'
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commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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item-cooldown: '&3 &7■ &f{value}秒&3 &7Cooldown'
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item-cooldown: '&3 &7■ &f{value}秒&3 &7Cooldown'
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arrow-potion-effects: '&3 &7■ 箭矢药水效果: &f{effect}'
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arrow-potion-effects: '&3 &7■ 箭矢药水效果: &f{effect}'
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#Consumables
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#Consumables
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@ -82,19 +99,19 @@ restore-food: '&3 &7■ 恢复 &f{value} &7饥饿值'
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restore-saturation: '&3 &7■ 恢复 &f{value} &7饱和度'
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restore-saturation: '&3 &7■ 恢复 &f{value} &7饱和度'
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restore-mana: '&3 &7■ 恢复 &f{value} &7法力值'
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restore-mana: '&3 &7■ 恢复 &f{value} &7法力值'
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restore-stamina: '&3 &7■ 恢复 &f{value} &7耐力'
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restore-stamina: '&3 &7■ 恢复 &f{value} &7耐力'
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effect: '&3 &7■ 获得 &f{effect} &7持续 &f{duration}&7秒'
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effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
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repair: '&3 &7■ 修复: &f{value}'
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repair: '&3 &7■ 修复: &f{value}'
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repair-percent: '&3 &7■ 修复: &f{value}%'
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repair-percent: '&3 &7■ 修复百分比: &f{value}%'
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can-identify: '&3 &7■ 用于鉴定物品'
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can-identify: '&3 &7■ 用于鉴定物品'
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can-deconstruct: '&3 &7■ 用于拆解物品'
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can-deconstruct: '&3 &7■ 用于拆解物品'
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can-deskin: '&3 &7■ 用于揭下物品皮肤'
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can-deskin: '&3 &7■ 用于揭下物品皮肤'
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success-rate: '&3 &7■ 成功几率: &a&l{value}%'
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success-rate: '&3 &7■ 成功几率: &a&l{value}%'
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max-consume: '&3 &7■ &7剩余使用次数: &f{value}'
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max-consume: '&3 &7■ &7剩余使用次数: &f{value}'
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#Gem Stones
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#Gem Stones
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empty-gem-socket: '&a◆ 空 {name} 宝石槽'
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filled-gem-socket: '&a◆ {name}'
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when-applied: '&a镶嵌时间:'
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gem-stone-lore: '&8&l[&2&l*&8&l] &a将宝石拖放到物品上 &7以镶嵌!'
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gem-stone-lore: '&8&l[&2&l*&8&l] &a将宝石拖放到物品上 &7以镶嵌!'
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gem-sockets:
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empty: '&a◆ Empty {name} Gem Socket'
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filled: '&a◆ {name}'
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#Soulbound
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#Soulbound
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soulbinding-chance: '&3 &7■ 有 &a{value}% &7几率灵魂绑定你的物品'
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soulbinding-chance: '&3 &7■ 有 &a{value}% &7几率灵魂绑定你的物品'
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soulbound-break-chance: '&3 &7■ 有 &a{value}% &7几率破坏灵魂绑定'
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soulbound-break-chance: '&3 &7■ 有 &a{value}% &7几率破坏灵魂绑定'
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@ -116,7 +133,7 @@ required-intelligence: '&e所需智慧 &c{value}'
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additional-dexterity: '&3 &7■ 额外敏捷: &f<plus>{value}'
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additional-dexterity: '&3 &7■ 额外敏捷: &f<plus>{value}'
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additional-strength: '&3 &7■ 额外力量: &f<plus>{value}'
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additional-strength: '&3 &7■ 额外力量: &f<plus>{value}'
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additional-intelligence: '&3 &7■ 额外智慧: &f<plus>{value}'
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additional-intelligence: '&3 &7■ 额外智慧: &f<plus>{value}'
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#Professions
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#MMOCore Professions
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profession-alchemy: '&e炼金等级: &c{value}'
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profession-alchemy: '&e炼金等级: &c{value}'
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profession-enchanting: '&e附魔等级: &c{value}'
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profession-enchanting: '&e附魔等级: &c{value}'
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profession-farming: '&e农业等级: &c{value}'
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profession-farming: '&e农业等级: &c{value}'
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@ -125,11 +142,14 @@ profession-mining: '&e采矿等级: &c{value}'
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profession-smelting: '&e锻造等级: &c{value}'
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profession-smelting: '&e锻造等级: &c{value}'
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profession-smithing: '&e冶炼等级: &c{value}'
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profession-smithing: '&e冶炼等级: &c{value}'
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profession-woodcutting: '&e伐木等级: &c{value}'
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profession-woodcutting: '&e伐木等级: &c{value}'
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#Elemental Stat Format
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#Heroes stats
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elemental-damage: '{color}{icon}&7 {value} {element} 伤害'
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required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
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elemental-damage-percent: '{color}{icon}&7 +{value}% {element} 伤害加成'
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#Elemental Stat Formats
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elemental-defense: '{color}{icon}&7 {value} {element} 防御'
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element:
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elemental-defense-percent: '{color}{icon}&7 +{value}% {element} 防御加成'
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damage: '{color}{icon}&7 {value} {element} Damage'
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elemental-weakness: '{color}{icon}&7 {value}% {element} 弱化'
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damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
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defense: '{color}{icon}&7 {value} {element} Defense'
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defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
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weakness: '{color}{icon}&7 {value}% {element} Weakness'
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#Custom stats
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#Custom stats
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custom-myluck: '&3 &7■ 幸运: &f<plus>{value}'
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custom-myluck: '&3 &7■ 幸运: &f<plus>{value}'
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