Commit Graph

480 Commits

Author SHA1 Message Date
taoneill 381047f915 Finally releasing v1.7.3.
No real improvement. Just targeting 1.4.5-R0.2 now instead of
1.2.5-R4.0. BlockFace compatibility with 1.4.5-R0.3 will come later.
2012-12-08 15:07:24 -05:00
taoneill 666f604133 Removed console warning. 2012-09-04 23:20:50 -04:00
taoneill d71adaa8ab Stopgag patch: support block IDs from 128 to 255
Got my head out of my butt and figured how I was casting bytes to ints
all wrong. War map format can support block ids up to 255 now with this
ugly patch. This is just to tide people over until a format switch to
something that will supports custom blocks and items.
2012-09-04 23:16:47 -04:00
taoneill 39a8becdfe Now handling negative block types
Closes gh-530. Weirdly, it seems that some new blocks (e.g. emerald
block) get saved with negative block type ids. For the time being, the
absolute value of the negative type id is used instead. The console spam
should be lessened as well - leading to less crashes. Still gotta find
the reason for the weird block ids, though.
2012-08-14 19:29:12 -04:00
taoneill 00af397929 Merge pull request #531 from MegaMinerJon/patch-1
Fix for (some of) the map reset crashes. Thanks @MegaMinerJon.
2012-08-13 19:04:54 -07:00
MegaMinerJon f14d21a35f Update war/src/main/java/com/tommytony/war/mapper/ZoneVolumeMapper.java 2012-08-09 11:29:43 -07:00
taoneill cd47e28e9f Removed kick prevention when flying in warzones.
Closes gh-526. Restoring a user's inventory when geting kicked. This
should technically solve an inventory reset problem. I've always found
the kick-prevention pretty hacky, anyway. Hopefully, the accidental
flying in warzones caused by War's teleporting people around has been
fixed upstream by the Bukkit folks since back in the day when this was
an issue.
2012-07-22 13:28:46 -04:00
taoneill e6d2bd0950 This sword feels wodden
I just don't see these mistakes anymore after seeing them for 1000s of
times, but they are so obvious! Thanks @revo96.
2012-07-22 13:16:06 -04:00
taoneill 411021fc35 Smoother spawn re-entry protection
Closes gh-503. Now letting players just walk through their own spawn
really fast (instead of just getting them stuck blindly), and being a
bit smarter about where I teleport them (i.e. mostly not in walls
anymore). Much less brutal than in v1.7.2.
2012-06-25 17:41:13 -04:00
taoneill 120af8e817 Updated version numbers to 1.7.3-PREVIEW 2012-06-25 14:55:14 -04:00
taoneill 5aaf25c1c7 Removed the game-end thread safety
The inventory reset bug was caused by a concurrency issue, but all this
sychronization added some now unnecessary weight. Hopefully this should
help with the lock ups that have been happenning with v1.7.2.
2012-06-25 13:50:14 -04:00
taoneill ff5318c8f6 War v1.7.2 release
Removed PREVIEW snapshot tag.
2012-06-23 17:27:47 -04:00
taoneill 41ecb512ed Unsafe/illegal enchantments are now supported
Closes gh-461. Closes gh-429. Items enchanted with Time the Enchanter to
high levels now get managed and persisted by War properly.
2012-06-23 17:08:45 -04:00
taoneill bdc8b4057c Fixed broken zonemaker command permissions.
Closes gh-501. Build 77 broke all zonemaker command while allowing
public access to /zonecfg -p. Sorry!
2012-06-23 10:43:49 -04:00
taoneill b6d1ea2c90 Highest priority for death event handler
Just to see if this can help @shankomaster's problem with missing
loadouts upon respawn.
2012-06-23 02:20:59 -04:00
taoneill 6304b39fc8 Everyone can /warcfg -p, /zonecfg -p, /teamcfg -p
Closes gh-499. Now all players have read access to the game rules and
settings. Awesome!
2012-06-23 02:12:52 -04:00
taoneill afa82ce13f Updated plugin.yml documentation.
Prettified the /warcfg, /zonecfg, /teamcfg and other usage outputs.
Removed duplication by using command aliases. Grouped War, warzone and
team settings together for more clarity. /setteam and /setteamflag now
have pretty colors.
2012-06-23 01:32:51 -04:00
taoneill 1b1c74ed26 Lobby and warhub clear a bit more air by default
Also tweaked how gates make space for the players to navigate around the
structure.
2012-06-22 23:05:06 -04:00
taoneill b2d0a5c355 Accidentally exiting a warzone != flag/cake cap
Closes gh-497. Before, getting warpped or dropping out of a warzone
could cause you to auto-cap the flag or the cake. Bad. Players now
simply drop their payload, get respawned and the structures get reset.
Bomb carriers are forced to drop their bomb as well.
2012-06-22 20:43:49 -04:00
taoneill 06d6ae9bdb Check minplayers/teams only upon respawn.
Closes gh-496. New can't-re-enter-spawn protection was conflicting with
the minplayers/minteams check that used to bring back everyone to spawn
as soon as the limit was hit. From now on, you will only be stopped from
exiting the spawn after your next death. This is how it probably should
have been implemented from the start - much less brutal when a player
leaves the match suddenly. :)
2012-06-22 19:53:53 -04:00
taoneill 9139f9df45 Merge pull request #494 from cmastudios/patch-3
Allow players in the same faction to PVP. Thanks @cmastudios!
2012-06-21 20:06:50 -07:00
Connor 6056ff0c87 Allow players in factions to PVP 2012-06-21 19:55:21 -05:00
taoneill 14d4efea9d Cake thief can now come back to spawn.
New can't-re-enter-spawn bump was preventing them from scoring. Oops!
2012-06-21 19:59:30 -04:00
taoneill 53aa9cda52 Nicer messages with words unbroken at end-of-line
Closes gh-493. Looks much better. Just had to drop an old ChatFixUtil
from the olden days before Bukkit at all that fancy end-of-word line
breaks built in. Should have done this much earlier. Thanks for
reminding me to remove this @cmastudios.
2012-06-21 19:51:14 -04:00
taoneill c6e98769e5 Let flag carrier into the spawn when we should
Broke this two commits ago.
2012-06-20 23:58:47 -04:00
taoneill 4835d0f37d Startup warning when War files take over 100MB
Temp files tend to accumulate rapidly if some zonemakers are
particularly trigger happy with /savezone. Added a warning. Should
probably add a real limit on number of oldversions that can be saved.
2012-06-20 22:56:08 -04:00
taoneill 7a90119c97 Spawn protection is back. Can't re-enter spawn.
- Players are now technically invincible while in spawn. Closes gh-492.
- More air cleared around warhub tp and moved the warhub sign by one
block.
2012-06-20 21:32:44 -04:00
taoneill b504b5b014 New playerloadoutasdefault:true/false setting
Closes gh-491. Players can now safely bring their own inventories in the
warzone. They still get it back after leaving, but now thei own items
can be used to replace the default loadout. You *need* to have a loadout
named "default" available in your warzone.
2012-06-19 23:00:37 -04:00
taoneill 520bac05da Less complicated file numbering system
Closes gh-486. There will still be duplicate numbers when old versions
are deleted, as the version only takes into account the number of old
versions in the /temp/oldversion/warzone-x/ folder.
2012-06-19 00:37:18 -04:00
taoneill 0557d94911 Logging code back in 2012-06-19 00:19:02 -04:00
taoneill a1634b8b94 Merge pull request #483 from cmastudios/patch-2
POM update. Couldn't compile with old one (spout changed their repo addr...
2012-06-18 21:17:56 -07:00
taoneill 2dc7d4aa75 Test build without custom War logger
For @shankomaster who is having trouble with crashes with the newest War
builds. This build removes the new War-specific file logger.
2012-06-18 23:42:14 -04:00
taoneill 60e4eafc13 Customizable warzone structure materials
Change flag, monument, bomb, cake and spawn look by typing "/zonecfg
material:<main/stand/light>" while holding the block of your choosing.
Complements the lobbymaterial and warhubmaterial settings.

Brought back synchronization.
2012-06-18 23:36:06 -04:00
Connor 623af5d16a POM update. Couldn't compile with old one (spout changed their repo address) 2012-06-18 18:36:16 -05:00
taoneill 9f657c4a59 Test build with no game-end synchronization
For @shankomaster. This has the newer features but no endgame lock
around player deaths and flag/cake/bomb thief movements.

I'm not sure I really want to remove this, since a lock shouldn't cost
much usually and I thought through the threadsafe logic so it would work
properly.
2012-06-18 19:24:01 -04:00
taoneill 6c33314288 Warhub and lobby materials settable by commands
First, make sure you have a block (or air) in you hand.  Then use
/warcfg warhubmaterial:<floor/outline/gate/light> or /zonecfg
lobbymaterial:<floor/outline/gate/light>.

This is from a previous commit but: when you have AIR in your hand and
you change the floor or the floor's outline, that tells War to leave the
user-build or natural original floor in place.

New and cool: setting down the warhub now only clears the blocks needed
for players to find the gates, letting you build a nice warhub that
won't get wiped. Lobbies now also clear only a small path for players
instead of the whole volume.
2012-06-18 13:30:02 -04:00
taoneill e80bdc9e2a Updated link to Jenkins in readme. 2012-06-18 02:53:28 -03:00
taoneill 4dfead7ec8 Players can't be trapped in spawn anymore
Closes gh-472. The periphery of opponents' spawns can't be built on. In
other words, all teams have a "no other team can build right next to my
spawn" protection 1 block wide all around their spawn. This should let
people exit the spawn with their loadout select, then use their items to
dig themselves out of any now-harmless trap.
2012-06-18 01:28:49 -04:00
taoneill c6b04faa55 Custom lobby materials + hub and lobby outline
Closes gh-63. Warhub and lobby materials can be customized. Warzones
take warhub materials as default. Customizable materials: floor, outline
(of floor - NEW), gate, light. Only changeable through the war.yml or
warzone-x.yml file.
2012-06-18 01:07:06 -04:00
taoneill 4bebb2d50e Customizable warhub floor/gate/light materials
Just changeable through the war.yml file for now, since it's a pretty
advanced option. Still missing warzone lobby materials.
2012-06-17 23:59:01 -04:00
taoneill 4867b8cf03 New readme file
Added a proper license file as well, about time.
2012-06-17 22:36:53 -04:00
taoneill 68b5ca755b Fixes in zone and team-specific loadout creation
Closes gh-480. When you add a new loadout to a warzone, you now inherit
the default loadouts automatically - they are copied from War's default
inventories. Similarly, when you add a new loadout to a team, the
warzone's (or War's default) loadouts are copied and the new loadout is
added to that collection. This was the intended behavior.
2012-06-17 19:05:20 -04:00
taoneill b7ae19a439 Make sure War log file gets created. 2012-06-17 01:53:12 -04:00
taoneill a258bd8995 Big changes. /renamezone fix, zone backups, logs.
Closes gh-444. Fixed hopelessly broken /renamezone command. Now making
backup copy of renamed and deleted warzone to temp folder. Also,
/savezone now makes backups of old versions before saving if the
keepoldzoneversion:true setting. No more will you have to suffer the
pain of a mistakenly overwritten warzone. Hurray! New standalone War
logger and log file in same temp folder. More logging added to every
command to make tracking down history easier.
2012-06-17 01:26:00 -04:00
cmastudios 380025f147 Closes #452. Enchantments are re-added to the item. 2012-06-16 16:16:14 -04:00
taoneill 1d6fdbe126 Inventory reset bug fix. Closes gh-436.
Closes gh-407. Closes gh-323. Inventory reset bug was due to the
combination of the respawn timer and a badly coded loadout-equip timed
job. The end-of-game events are now synchronized to prevent simultaneous
game-end and one game from bleeding into the other.
2012-06-16 15:53:06 -04:00
taoneill 894791215c Spawn protection now only when using respawntimer
Closes gh-469. CTF stalemates cause by buggy spawn protection are gone.
Woohoo!
2012-06-03 23:04:05 -04:00
taoneill af9d4db788 Synchronous game end inventory resets
Still trying to fix the inventory reset bug. :( Trying out Github for
Windows. :)
2012-05-29 23:18:03 -04:00
taoneill 7f36e6991f Attempt at fixing missing warzones bug. Seems that the Bukkit Yml writer finally properly lowercases each yml node around 1.2.3, which broke the warzone yml mapping since warzone names (which can be any case) are used as yml nodes. 2012-04-24 22:18:59 -04:00
taoneill ae190ed315 Zonemakers can't circumvent commandwhitelist anymore. Only war.admin perms lets you do that. Version v1.7.2-PREVEW. 2012-04-09 23:15:04 -04:00