Commit Graph

96 Commits

Author SHA1 Message Date
taoneill
7251ed06e3 Closes gh-16. Enemies can now be attacked be respawning players when stepping inside another team's spawn. Respawning players still can't attack enemy players ouside their spawn. 2011-02-06 09:15:39 -05:00
taoneill
b91e2174a6 Closes gh-4. Warhub signs now update when players join by entering the gates. Finally. 2011-02-06 00:49:40 -05:00
taoneill
1ec9f0178c Closes gh-22. Warzone-specific loadouts never worked, until now. Oops, sorry. 2011-02-06 00:35:20 -05:00
taoneill
c68f864be9 Closes gh-2. No more dropping precious blocks out the lobby gates. Leaving is now detecting in a much bigger volume. 2011-02-05 23:23:39 -05:00
taoneill
9a58dad30f Closes gh-7. Now saving, clearing and restoring player armor when joining/leaving/disconnecting. 2011-02-05 22:41:49 -05:00
taoneill
7dd4572d77 Closes gh-1. When a player disconnects, their inventory is stored in memory and restored when/if they reconnect - as a workaround for player state not being affect onPlayerQuit. Nice. 2011-02-05 22:04:42 -05:00
taoneill
0c987ddad3 Closes gh-27. Closes gh-28. Fixed old bug where I stored 129 vertical blocks in all zones. Fixing this is was a bit tricky but I found and fixed a cool slanted landscape bug and also an infinite loop related to glass walls near the sky or very bottom of the map. 2011-02-05 21:08:03 -05:00
taoneill
be0c6fd57d Cleanup of old hmod files. New readme. Updated plugin.yml. First v0.8 (Yamamoto) commit. 2011-02-05 10:20:48 -05:00
taoneill
816067f76d v0.7 Manstein release. 2011-02-02 23:02:00 -05:00
taoneill
b4d0e89ec8 First v0.7 (Manstein) commit. Updated to craftbukkit 201. Using on death hook for no death screen and to block loot drops. Sign update troubles seemed fix now that I use the state exclusively. 2011-02-01 15:17:14 -05:00
taoneill
9eec0b92e8 Fix for negative yaw values. v0.6 release. 2011-01-30 02:20:51 -05:00
taoneill
bd472264e8 Spawns that turn. Better inventory reset. v0.6 Zhukov is ready. 2011-01-30 01:49:28 -05:00
taoneill
28d2e90ee0 Tested that zone maker can play all games. 2011-01-29 20:10:03 -05:00
taoneill
eaf713fb1e Massaging the death handling into maybe creating less chunk errors and bugs. Zone makers now shouldnt be able to mess with important blocks. 2011-01-29 19:00:19 -05:00
taoneill
ce625ee4b1 Added death detection for the flag thief. Also now detecting max score reached by capturing a flag. Changed the look of the team flags. CTF will be awesome. Too bad I can do anything about players dropping the flag. 2011-01-27 16:38:31 -05:00
taoneill
82367f22e6 First v0.6 (Zhukov) commit. Adding CTF with setteamflag command. Works great. 2011-01-27 11:36:20 -05:00
taoneill
4d8179c8fd War v0.5 (Rommel) 2011-01-23 18:57:03 -05:00
taoneill
41f7bc881b Last tests for v0.4. 2011-01-22 15:37:31 -05:00
taoneill
81495be56b Reverted to player_move death. Works great. Projectile events are fixed too. Spawns are protected. This is much better and snappy. Great. 2011-01-22 13:51:19 -05:00
taoneill
9704598f39 Finally got a handle on reliably teleportation at gates. Death sucks though. I'm going to revert back to the old system until player_death event makes it in. 2011-01-22 12:50:46 -05:00
taoneill
06ba048797 Added Permissions support. Trying everything to get gates and teleports in player_move working again to no avail. 2011-01-22 02:05:04 -05:00
taoneill
b45af8cad0 Inventory and death detection are a pain in the butt. 2011-01-21 13:31:46 -05:00
taoneill
7c5aefaade Lots changed in how the PlayerMoveEvent is handled. Now cancellign and teleporting because event.setTo sucks. Resetting team spawns at every respawn because signs are broken. 2011-01-21 12:35:27 -05:00
taoneill
4187c59aa7 Made walls larger. Better handling of death through Entity events instead of player move. Still some lil bugs. 0.4 tomorrow. 2011-01-21 02:07:19 -05:00
taoneill
897048e90f Found the damn lobby + zone resize bug. 2011-01-21 01:02:06 -05:00
taoneill
5d5f2ada5e Updated to new command args for #107+. Fixed rezising messing up the world, except for that damn row of glass for the lobbies. Lobby set down with outline now. 2011-01-21 00:54:04 -05:00
taoneill
88d8632931 v0.3 Patton tested with Bukkit snapshot of build #87. 2011-01-19 02:49:14 -05:00
taoneill
3f164f60c5 Fixed leaving zone that was glitchy. Just approaching the gates now makes you leave. Fixed lifepool decrement by one too many bug with a dirty workaround for now. Ready to release v0.3 of next short test goes well. 2011-01-19 02:30:28 -05:00
taoneill
003b89f904 Shot a vid for 0.3. Assorted bugs. 2011-01-18 23:31:34 -05:00
taoneill
55046e7895 Fixed improper link between lobby and warhub sign resetting. Little bugs. 2011-01-18 21:08:02 -05:00
taoneill
ccedb36138 Added warzone signs. Tryign to line up lobby teleport but ohwell. 2011-01-18 18:03:10 -05:00
taoneill
d24709bbd6 Less memory usage for zone block storage. savezone and setzoneconfig fixes for named params. Resetting lobby more often. v0.3 finish line is getting much closer. 2011-01-18 16:57:25 -05:00
taoneill
6f2b7c92c4 Changed the file hierarchy - much cleaner now. Not storing block pos in memory anymore in the BlockInfo, which saves a couple tens of megs. Fixing late night mistakes. 2011-01-18 14:52:06 -05:00
taoneill
0ac179bb89 Auto assign gate exemptions for wall guard. 2011-01-18 11:05:38 -05:00
taoneill
33bebcd928 Added player impersonation for zonemakers cause i wanted it. Enough now. :S 2011-01-18 03:23:24 -05:00
taoneill
6a7fad99db Updated to new Command signature. Added /setzoneconfig, named parmas also for /savezone, /deletewarhub, /setwarconfig. Other fixes here and there. Memory usage is aweful. 2011-01-18 01:41:35 -05:00
taoneill
6dfb261c05 Playtesting v0.3. Bugs everywhere getting fixed. No more spamming anything. Weird crash occured twice. Scary. Otherwise monuments work great and its a lot of fun. 2011-01-17 22:58:46 -05:00
taoneill
6cc5ee64bc Bunch of litte fixes. Setting helmet instead of boots so everything works when it's patched. No more spammy signs. Added sign to war hub. Monuments are broken. 2011-01-17 19:01:55 -05:00
taoneill
fbf4dc26fc Working signs on lobbies and the warhub. They spam-destroy a lot though. 2011-01-17 01:13:50 -05:00
taoneill
72afd7068d Added teamCap and scoreCap. Also mapped autoAssign and drawOutiline in warzone file. 2011-01-16 22:46:38 -05:00
taoneill
efa3b63ea9 Loadouts and inventory storage works. :D 2011-01-16 21:47:15 -05:00
taoneill
b1ceaa3f46 Tweaking checks around wall so players can get in zones by the gates reliably. 2011-01-16 21:26:53 -05:00
taoneill
317b813c4f Warhub and lobby link gates are working and pretty. 2011-01-16 20:35:53 -05:00
taoneill
2692f7ec8e Warhub works. For one zone at least. 2011-01-16 19:23:43 -05:00
taoneill
8e74abb69a Team dev explained to me how to us the new Plugin.onCommand instead of onPlayerCommand. This works now. Also fixed glitchy /deleteteam. Removed old version of commands for the most part. 2011-01-16 18:50:58 -05:00
taoneill
c866f17a3c Commenting out ocmmans in plugin.yml until its implemented correctly in bukkit. 2011-01-16 14:04:10 -05:00
taoneill
3b137a76b6 plugin.yml with commands. /setwarhub and /warhub commands separated. Should now be able to delete everything from a lobby. 2011-01-16 13:34:18 -05:00
taoneill
f099539e39 Not using the CenteredVolume anymore. Monuments reset properly. Lit up the lobby. Adding a team resets the lobby correctly, but not deleting. Hmm. 2011-01-16 02:41:57 -05:00
taoneill
05d5a8d8be Updated to new craftbukkit build. is that 48? 2011-01-16 00:15:16 -05:00
taoneill
567718662a Added zone maker exceptions. Got to nail down the spammy death problem. 2011-01-15 23:22:55 -05:00