taoneill
|
9221582e2a
|
Closes gh-34. Flag orientation is now saved (like the spawn). Made sure multi-line error messages are colored red also.
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2011-02-09 18:38:53 -05:00 |
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taoneill
|
6e8c06ee30
|
Merge branch 'master' of github.com:taoneill/war
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2011-02-08 17:47:41 -05:00 |
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taoneill
|
466fbf7692
|
Closes gh-35. Closes gh-29. Added color to chat (team chat, team names, red for errors). Added message when teams life pool is empty. Added war.warp permission node (must have to use zone and warhub). Now lowercasing named arguments.
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2011-02-08 17:47:03 -05:00 |
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taoneill
|
82663da3f7
|
Closes gh-35. Added color to chat (team chat, team names, red for errors). Added message when teams life pool is empty.
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2011-02-08 17:42:50 -05:00 |
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taoneill
|
5ad5f26084
|
Long needed refactoring of onCommand into many performXCommand methods. Readability ftw.
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2011-02-08 15:16:23 -05:00 |
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taoneill
|
eea1771605
|
Closes 31. Removed login message. Updated to new version v0.9 (Simonds).
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2011-02-08 14:52:41 -05:00 |
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taoneill
|
e8d4f02059
|
Closes gh-32. Closes gh-33. Now supports the new craftbukkit with many worlds. No more client crash when leaving a zone and opening inventory.
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2011-02-08 14:11:53 -05:00 |
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taoneill
|
23cb281a15
|
Closes gh-3. Signs, chests and dispensers and saved to disk. Everything reloads properly.
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2011-02-06 18:26:18 -05:00 |
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taoneill
|
0accca079a
|
Chest and dispenser contents and now saved in memory. Just need to save them to disk now. Woot.
|
2011-02-06 17:22:28 -05:00 |
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taoneill
|
00edf1e344
|
Merge branch 'master' of github.com:taoneill/war
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2011-02-06 12:52:49 -05:00 |
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taoneill
|
3aca473cc9
|
Closes gh-23. Closes gh-24. Closes gh-30. Death by lava seems to work ok on my side. Inventories get reset and signs as well. Fixed tp error with drowning deaths - weird workaround. Fire is extinguished back at the player spawn.
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2011-02-06 12:51:37 -05:00 |
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taoneill
|
18c1b498fb
|
Closes 23. Closes 24. Closes 30. Death by lava seems to work ok on my side. Inventories get reset and signs as well. Fixed tp error with drowning deaths - weird workaround. Fire is extinguished back at the player spawn.
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2011-02-06 12:49:22 -05:00 |
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taoneill
|
7251ed06e3
|
Closes gh-16. Enemies can now be attacked be respawning players when stepping inside another team's spawn. Respawning players still can't attack enemy players ouside their spawn.
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2011-02-06 09:15:39 -05:00 |
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taoneill
|
b91e2174a6
|
Closes gh-4. Warhub signs now update when players join by entering the gates. Finally.
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2011-02-06 00:49:40 -05:00 |
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taoneill
|
1ec9f0178c
|
Closes gh-22. Warzone-specific loadouts never worked, until now. Oops, sorry.
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2011-02-06 00:35:20 -05:00 |
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taoneill
|
c68f864be9
|
Closes gh-2. No more dropping precious blocks out the lobby gates. Leaving is now detecting in a much bigger volume.
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2011-02-05 23:23:39 -05:00 |
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taoneill
|
9a58dad30f
|
Closes gh-7. Now saving, clearing and restoring player armor when joining/leaving/disconnecting.
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2011-02-05 22:41:49 -05:00 |
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taoneill
|
7dd4572d77
|
Closes gh-1. When a player disconnects, their inventory is stored in memory and restored when/if they reconnect - as a workaround for player state not being affect onPlayerQuit. Nice.
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2011-02-05 22:04:42 -05:00 |
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taoneill
|
0c987ddad3
|
Closes gh-27. Closes gh-28. Fixed old bug where I stored 129 vertical blocks in all zones. Fixing this is was a bit tricky but I found and fixed a cool slanted landscape bug and also an infinite loop related to glass walls near the sky or very bottom of the map.
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2011-02-05 21:08:03 -05:00 |
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taoneill
|
be0c6fd57d
|
Cleanup of old hmod files. New readme. Updated plugin.yml. First v0.8 (Yamamoto) commit.
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2011-02-05 10:20:48 -05:00 |
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taoneill
|
816067f76d
|
v0.7 Manstein release.
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2011-02-02 23:02:00 -05:00 |
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taoneill
|
b4d0e89ec8
|
First v0.7 (Manstein) commit. Updated to craftbukkit 201. Using on death hook for no death screen and to block loot drops. Sign update troubles seemed fix now that I use the state exclusively.
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2011-02-01 15:17:14 -05:00 |
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taoneill
|
9eec0b92e8
|
Fix for negative yaw values. v0.6 release.
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2011-01-30 02:20:51 -05:00 |
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taoneill
|
bd472264e8
|
Spawns that turn. Better inventory reset. v0.6 Zhukov is ready.
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2011-01-30 01:49:28 -05:00 |
|
taoneill
|
28d2e90ee0
|
Tested that zone maker can play all games.
|
2011-01-29 20:10:03 -05:00 |
|
taoneill
|
eaf713fb1e
|
Massaging the death handling into maybe creating less chunk errors and bugs. Zone makers now shouldnt be able to mess with important blocks.
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2011-01-29 19:00:19 -05:00 |
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taoneill
|
ce625ee4b1
|
Added death detection for the flag thief. Also now detecting max score reached by capturing a flag. Changed the look of the team flags. CTF will be awesome. Too bad I can do anything about players dropping the flag.
|
2011-01-27 16:38:31 -05:00 |
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taoneill
|
82367f22e6
|
First v0.6 (Zhukov) commit. Adding CTF with setteamflag command. Works great.
|
2011-01-27 11:36:20 -05:00 |
|
taoneill
|
4d8179c8fd
|
War v0.5 (Rommel)
|
2011-01-23 18:57:03 -05:00 |
|
taoneill
|
41f7bc881b
|
Last tests for v0.4.
|
2011-01-22 15:37:31 -05:00 |
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taoneill
|
81495be56b
|
Reverted to player_move death. Works great. Projectile events are fixed too. Spawns are protected. This is much better and snappy. Great.
|
2011-01-22 13:51:19 -05:00 |
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taoneill
|
9704598f39
|
Finally got a handle on reliably teleportation at gates. Death sucks though. I'm going to revert back to the old system until player_death event makes it in.
|
2011-01-22 12:50:46 -05:00 |
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taoneill
|
06ba048797
|
Added Permissions support. Trying everything to get gates and teleports in player_move working again to no avail.
|
2011-01-22 02:05:04 -05:00 |
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taoneill
|
b45af8cad0
|
Inventory and death detection are a pain in the butt.
|
2011-01-21 13:31:46 -05:00 |
|
taoneill
|
7c5aefaade
|
Lots changed in how the PlayerMoveEvent is handled. Now cancellign and teleporting because event.setTo sucks. Resetting team spawns at every respawn because signs are broken.
|
2011-01-21 12:35:27 -05:00 |
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taoneill
|
4187c59aa7
|
Made walls larger. Better handling of death through Entity events instead of player move. Still some lil bugs. 0.4 tomorrow.
|
2011-01-21 02:07:19 -05:00 |
|
taoneill
|
897048e90f
|
Found the damn lobby + zone resize bug.
|
2011-01-21 01:02:06 -05:00 |
|
taoneill
|
5d5f2ada5e
|
Updated to new command args for #107+. Fixed rezising messing up the world, except for that damn row of glass for the lobbies. Lobby set down with outline now.
|
2011-01-21 00:54:04 -05:00 |
|
taoneill
|
88d8632931
|
v0.3 Patton tested with Bukkit snapshot of build #87.
|
2011-01-19 02:49:14 -05:00 |
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taoneill
|
3f164f60c5
|
Fixed leaving zone that was glitchy. Just approaching the gates now makes you leave. Fixed lifepool decrement by one too many bug with a dirty workaround for now. Ready to release v0.3 of next short test goes well.
|
2011-01-19 02:30:28 -05:00 |
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taoneill
|
003b89f904
|
Shot a vid for 0.3. Assorted bugs.
|
2011-01-18 23:31:34 -05:00 |
|
taoneill
|
55046e7895
|
Fixed improper link between lobby and warhub sign resetting. Little bugs.
|
2011-01-18 21:08:02 -05:00 |
|
taoneill
|
ccedb36138
|
Added warzone signs. Tryign to line up lobby teleport but ohwell.
|
2011-01-18 18:03:10 -05:00 |
|
taoneill
|
d24709bbd6
|
Less memory usage for zone block storage. savezone and setzoneconfig fixes for named params. Resetting lobby more often. v0.3 finish line is getting much closer.
|
2011-01-18 16:57:25 -05:00 |
|
taoneill
|
6f2b7c92c4
|
Changed the file hierarchy - much cleaner now. Not storing block pos in memory anymore in the BlockInfo, which saves a couple tens of megs. Fixing late night mistakes.
|
2011-01-18 14:52:06 -05:00 |
|
taoneill
|
0ac179bb89
|
Auto assign gate exemptions for wall guard.
|
2011-01-18 11:05:38 -05:00 |
|
taoneill
|
33bebcd928
|
Added player impersonation for zonemakers cause i wanted it. Enough now. :S
|
2011-01-18 03:23:24 -05:00 |
|
taoneill
|
6a7fad99db
|
Updated to new Command signature. Added /setzoneconfig, named parmas also for /savezone, /deletewarhub, /setwarconfig. Other fixes here and there. Memory usage is aweful.
|
2011-01-18 01:41:35 -05:00 |
|
taoneill
|
6dfb261c05
|
Playtesting v0.3. Bugs everywhere getting fixed. No more spamming anything. Weird crash occured twice. Scary. Otherwise monuments work great and its a lot of fun.
|
2011-01-17 22:58:46 -05:00 |
|
taoneill
|
6cc5ee64bc
|
Bunch of litte fixes. Setting helmet instead of boots so everything works when it's patched. No more spammy signs. Added sign to war hub. Monuments are broken.
|
2011-01-17 19:01:55 -05:00 |
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