BetterTridents/CHANGELOG.md

1.4 KiB

2.2.3

  • Minor optimizations
  • Fixed loyalty tridents entering portals despite being disabled in the config
  • Fixed tridents with loyalty already returning to player at Y=-60

2.1.1

  • Improved void saving in 1.17+

2.1.0

  • Tridents will not be instantly returned when hitting Y=0
  • Fixed players without "bettertridents.savevoid" permissions being able to use the "void-saving" feature anyway

2.0.2

  • Fixed tridents disappearing when throwing similar tridents (same durability, etc.) from the offhand

2.0.1

  • Fixed tridents getting lost on return when throwing many of them from the offhand while having "return-to-offhand" set to "true"

2.0.0

  • Renamed plugin to "BetterTridents"
  • Added new mechanics and config options:
    • Bedrock impaling: Impaling enchantment behaves like in Bedrock (it damages ALL mobs touching water, not only ocean mobs). Default: Enabled
    • Bedrock drop chance: Raises the drop chance for tridents to the bedrock value (25% for every drowned yielding a trident + 4% per looting level) Default: Enabled
    • Return to offhand: Tridents thrown from the offhand will also return to the offhand when picking them up. Default: Enabled
    • Disable loyalty portals: Prohibit tridents with Loyalty to travel through portals to avoid losing them. Default: Enabled
  • Added automatic config updater
  • Added reload command (/bettertridents, permission bettertridents.reload)

1.1.0

  • Added UpdateChecker and bStats