30 lines
1.4 KiB
Markdown
30 lines
1.4 KiB
Markdown
## 2.2.3
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- Minor optimizations
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- Fixed loyalty tridents entering portals despite being disabled in the config
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- Fixed tridents with loyalty already returning to player at Y=-60
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## 2.1.1
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- Improved void saving in 1.17+
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## 2.1.0
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- Tridents will not be instantly returned when hitting Y=0
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- Fixed players without "bettertridents.savevoid" permissions being able to use the "void-saving" feature anyway
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## 2.0.2
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- Fixed tridents disappearing when throwing similar tridents (same durability, etc.) from the offhand
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## 2.0.1
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- Fixed tridents getting lost on return when throwing many of them from the offhand while having "return-to-offhand" set to "true"
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## 2.0.0
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- Renamed plugin to "BetterTridents"
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- Added new mechanics and config options:
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- Bedrock impaling: Impaling enchantment behaves like in Bedrock (it damages ALL mobs touching water, not only ocean mobs). Default: Enabled
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- Bedrock drop chance: Raises the drop chance for tridents to the bedrock value (25% for every drowned yielding a trident + 4% per looting level) Default: Enabled
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- Return to offhand: Tridents thrown from the offhand will also return to the offhand when picking them up. Default: Enabled
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- Disable loyalty portals: Prohibit tridents with Loyalty to travel through portals to avoid losing them. Default: Enabled
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- Added automatic config updater
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- Added reload command (/bettertridents, permission bettertridents.reload)
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## 1.1.0
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- Added UpdateChecker and bStats |