Brewery/src/com/dre/brewery/BCauldron.java

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package com.dre.brewery;
import java.util.concurrent.CopyOnWriteArrayList;
import org.bukkit.entity.Player;
import org.bukkit.Material;
import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
import org.bukkit.inventory.ItemStack;
import org.bukkit.Effect;
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import org.bukkit.configuration.ConfigurationSection;
public class BCauldron {
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public static CopyOnWriteArrayList<BCauldron> bcauldrons = new CopyOnWriteArrayList<>();
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private BIngredients ingredients = new BIngredients();
private Block block;
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private int state = 1;
private boolean someRemoved = false;
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public BCauldron(Block block, ItemStack ingredient) {
this.block = block;
add(ingredient);
bcauldrons.add(this);
}
// loading from file
public BCauldron(Block block, BIngredients ingredients, int state) {
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this.block = block;
this.state = state;
this.ingredients = ingredients;
bcauldrons.add(this);
}
public void onUpdate() {
// Check if fire still alive
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if (!block.getChunk().isLoaded() || block.getRelative(BlockFace.DOWN).getType() == Material.FIRE || LegacyUtil.isLava(block.getRelative(BlockFace.DOWN).getType())) {
// add a minute to cooking time
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state++;
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if (someRemoved) {
ingredients = ingredients.clone();
someRemoved = false;
}
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}
}
// add an ingredient to the cauldron
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public void add(ItemStack ingredient) {
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if (someRemoved) {
ingredients = ingredients.clone();
someRemoved = false;
}
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ingredient = new ItemStack(ingredient.getType(), 1, ingredient.getDurability());
ingredients.add(ingredient);
block.getWorld().playEffect(block.getLocation(), Effect.EXTINGUISH, 0);
if (state > 1) {
state--;
}
}
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// get cauldron by Block
public static BCauldron get(Block block) {
for (BCauldron bcauldron : bcauldrons) {
if (bcauldron.block.equals(block)) {
return bcauldron;
}
}
return null;
}
// get cauldron from block and add given ingredient
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public static boolean ingredientAdd(Block block, ItemStack ingredient) {
// if not empty
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if (LegacyUtil.getFillLevel(block) != 0) {
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BCauldron bcauldron = get(block);
if (bcauldron != null) {
bcauldron.add(ingredient);
return true;
} else {
new BCauldron(block, ingredient);
return true;
}
}
return false;
}
// fills players bottle with cooked brew
public static boolean fill(Player player, Block block) {
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BCauldron bcauldron = get(block);
if (bcauldron != null) {
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if (!player.hasPermission("brewery.cauldron.fill")) {
P.p.msg(player, P.p.languageReader.get("Perms_NoCauldronFill"));
return true;
}
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ItemStack potion = bcauldron.ingredients.cook(bcauldron.state);
if (potion != null) {
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byte data = block.getData();
if (data > 3) {
data = 3;
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LegacyUtil.setData(block, data);
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} else if (data <= 0) {
bcauldrons.remove(bcauldron);
return false;
}
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data -= 1;
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LegacyUtil.setData(block, data);
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if (data == 0) {
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bcauldrons.remove(bcauldron);
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} else {
bcauldron.someRemoved = true;
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}
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// Bukkit Bug, inventory not updating while in event so this
// will delay the give
// but could also just use deprecated updateInventory()
giveItem(player, potion);
// player.getInventory().addItem(potion);
// player.getInventory().updateInventory();
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return true;
}
}
return false;
}
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// prints the current cooking time to the player
public static void printTime(Player player, Block block) {
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if (!player.hasPermission("brewery.cauldron.time")) {
P.p.msg(player, P.p.languageReader.get("Error_NoPermissions"));
return;
}
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BCauldron bcauldron = get(block);
if (bcauldron != null) {
if (bcauldron.state > 1) {
P.p.msg(player, P.p.languageReader.get("Player_CauldronInfo1", "" + bcauldron.state));
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} else {
P.p.msg(player, P.p.languageReader.get("Player_CauldronInfo2"));
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}
}
}
// reset to normal cauldron
public static void remove(Block block) {
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if (LegacyUtil.getFillLevel(block) != 0) {
BCauldron bcauldron = get(block);
if (bcauldron != null) {
bcauldrons.remove(bcauldron);
}
}
}
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// unloads cauldrons that are in a unloading world
// as they were written to file just before, this is safe to do
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public static void onUnload(String name) {
for (BCauldron bcauldron : bcauldrons) {
if (bcauldron.block.getWorld().getName().equals(name)) {
bcauldrons.remove(bcauldron);
}
}
}
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public static void save(ConfigurationSection config, ConfigurationSection oldData) {
P.p.createWorldSections(config);
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if (!bcauldrons.isEmpty()) {
int id = 0;
for (BCauldron cauldron : bcauldrons) {
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String worldName = cauldron.block.getWorld().getName();
String prefix;
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if (worldName.startsWith("DXL_")) {
prefix = P.p.getDxlName(worldName) + "." + id;
} else {
prefix = cauldron.block.getWorld().getUID().toString() + "." + id;
}
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config.set(prefix + ".block", cauldron.block.getX() + "/" + cauldron.block.getY() + "/" + cauldron.block.getZ());
if (cauldron.state != 1) {
config.set(prefix + ".state", cauldron.state);
}
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config.set(prefix + ".ingredients", cauldron.ingredients.serializeIngredients());
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id++;
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}
}
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// copy cauldrons that are not loaded
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if (oldData != null){
for (String uuid : oldData.getKeys(false)) {
if (!config.contains(uuid)) {
config.set(uuid, oldData.get(uuid));
}
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}
}
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}
// bukkit bug not updating the inventory while executing event, have to
// schedule the give
public static void giveItem(final Player player, final ItemStack item) {
P.p.getServer().getScheduler().runTaskLater(P.p, new Runnable() {
public void run() {
player.getInventory().addItem(item);
}
}, 1L);
}
}