CaveBlock/src/main/java/world/bentobox/caveblock/Settings.java

2499 lines
72 KiB
Java
Raw Normal View History

2019-01-28 07:27:44 +01:00
package world.bentobox.caveblock;
import com.google.common.base.Enums;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
2019-01-28 07:27:44 +01:00
import org.bukkit.Difficulty;
import org.bukkit.GameMode;
2019-01-29 22:25:16 +01:00
import org.bukkit.Material;
2019-01-28 07:27:44 +01:00
import org.bukkit.block.Biome;
import org.bukkit.entity.EntityType;
import world.bentobox.bentobox.api.configuration.ConfigComment;
import world.bentobox.bentobox.api.configuration.ConfigEntry;
import world.bentobox.bentobox.api.configuration.StoreAt;
import world.bentobox.bentobox.api.configuration.WorldSettings;
import world.bentobox.bentobox.api.flags.Flag;
import world.bentobox.bentobox.database.objects.adapters.Adapter;
import world.bentobox.bentobox.database.objects.adapters.FlagSerializer;
import world.bentobox.bentobox.database.objects.adapters.FlagSerializer2;
/**
* @author BONNe
* This class contains all necessary settings for CaveBlock addon.
2019-01-28 07:27:44 +01:00
*/
@StoreAt(filename="config.yml", path="addons/CaveBlock")
@ConfigComment("CaveBlock Configuration [version]")
public class Settings implements WorldSettings
2019-01-28 07:27:44 +01:00
{
// ---------------------------------------------------------------------
// Section: Getters
// ---------------------------------------------------------------------
/**
* @return the maxCoopSize
*/
@Override
public int getMaxCoopSize() {
return maxCoopSize;
}
/**
* @return the maxTrustSize
*/
@Override
public int getMaxTrustSize() {
return maxTrustSize;
}
/**
* This method returns the friendlyName object.
* @return the friendlyName object.
*/
@Override
public String getFriendlyName()
{
return friendlyName;
}
/**
* This method returns the worldName object.
* @return the worldName object.
*/
@Override
public String getWorldName()
{
return worldName;
}
/**
* This method returns the difficulty object.
* @return the difficulty object.
*/
@Override
public Difficulty getDifficulty()
{
return difficulty;
}
/**
* This method returns the islandDistance object.
* @return the islandDistance object.
*/
@Override
public int getIslandDistance()
{
return islandDistance;
}
/**
* This method returns the islandProtectionRange object.
* @return the islandProtectionRange object.
*/
@Override
public int getIslandProtectionRange()
{
return islandProtectionRange;
}
/**
* This method returns the islandStartX object.
* @return the islandStartX object.
*/
@Override
public int getIslandStartX()
{
return islandStartX;
}
/**
* This method returns the islandStartZ object.
* @return the islandStartZ object.
*/
@Override
public int getIslandStartZ()
{
return islandStartZ;
}
/**
* This method returns the islandXOffset object.
* @return the islandXOffset object.
*/
@Override
public int getIslandXOffset()
{
return islandXOffset;
}
/**
* This method returns the islandZOffset object.
* @return the islandZOffset object.
*/
@Override
public int getIslandZOffset()
{
return islandZOffset;
}
/**
* This method returns the islandHeight object.
* @return the islandHeight object.
*/
@Override
public int getIslandHeight()
{
return islandHeight;
}
/**
* This method returns the useOwnGenerator object.
* @return the useOwnGenerator object.
*/
@Override
public boolean isUseOwnGenerator()
{
return useOwnGenerator;
}
/**
* This method returns the seaHeight object.
* @return the seaHeight object.
*/
@Override
public int getSeaHeight()
{
return 0;
}
/**
* 0 or -1 is unlimited. It will block cave creation if the cave count for the world is higher than this.
* @return the maxIslands
*/
@Override
public int getMaxIslands()
{
return maxIslands;
}
/**
* This method returns the defaultGameMode object.
* @return the defaultGameMode object.
*/
@Override
public GameMode getDefaultGameMode()
{
return defaultGameMode;
}
/**
* This method returns the defaultBiome object.
* @return the defaultBiome object.
*/
public Biome getDefaultBiome()
{
return defaultBiome;
}
/**
* This method returns the banLimit object.
* @return the banLimit object.
*/
@Override
public int getBanLimit()
{
return banLimit;
}
/**
* This method returns the netherGenerate object.
* @return the netherGenerate object.
*/
@Override
public boolean isNetherGenerate()
{
return netherGenerate;
}
/**
* This method returns the netherIslands object.
* @return the netherIslands object.
*/
@Override
public boolean isNetherIslands()
{
return netherIslands;
}
/**
* This method returns the netherRoof object.
* @return the netherRoof object.
*/
public boolean isNetherRoof()
{
return netherRoof;
}
/**
* This method returns the netherSpawnRadius object.
* @return the netherSpawnRadius object.
*/
@Override
public int getNetherSpawnRadius()
{
return netherSpawnRadius;
}
/**
* This method returns the endGenerate object.
* @return the endGenerate object.
*/
@Override
public boolean isEndGenerate()
{
return endGenerate;
}
/**
* This method returns the endIslands object.
* @return the endIslands object.
*/
@Override
public boolean isEndIslands()
{
return endIslands;
}
/**
* This method returns the dragonSpawn object.
* @return the dragonSpawn object.
*/
@Override
public boolean isDragonSpawn()
{
return dragonSpawn;
}
/**
* This method returns the removeMobsWhitelist object.
* @return the removeMobsWhitelist object.
*/
@Override
public Set<EntityType> getRemoveMobsWhitelist()
{
return removeMobsWhitelist;
}
/**
* This method returns the worldFlags object.
* @return the worldFlags object.
*/
@Override
public Map<String, Boolean> getWorldFlags()
{
return worldFlags;
}
/**
* This method returns the defaultIslandFlags object.
* @return the defaultIslandFlags object.
*/
@Override
public Map<Flag, Integer> getDefaultIslandFlags()
{
return defaultIslandFlags;
}
/**
* This method returns the defaultIslandSettings object.
* @return the defaultIslandSettings object.
*/
@Override
public Map<Flag, Integer> getDefaultIslandSettings()
{
return defaultIslandSettings;
}
/**
2019-03-23 23:58:37 +01:00
* This method returns the hiddenFlags object.
* @return the hiddenFlags object.
*/
@Override
2019-03-23 23:58:37 +01:00
public List<String> getHiddenFlags()
{
2019-03-23 23:58:37 +01:00
return hiddenFlags;
}
/**
* This method returns the visitorBannedCommands object.
* @return the visitorBannedCommands object.
*/
@Override
public List<String> getVisitorBannedCommands()
{
return visitorBannedCommands;
}
/**
* Optional list of commands that are banned when falling. Not applicable to all
* game modes so defaults to empty.
* @return the fallingBannedCommands
* @since 1.8.0
*/
@Override
public List<String> getFallingBannedCommands()
{
return this.fallingBannedCommands;
}
/**
* This method returns the maxTeamSize object.
* @return the maxTeamSize object.
*/
@Override
public int getMaxTeamSize()
{
return maxTeamSize;
}
/**
* This method returns the maxHomes object.
* @return the maxHomes object.
*/
@Override
public int getMaxHomes()
{
return maxHomes;
}
/**
* This method returns the resetLimit object.
* @return the resetLimit object.
*/
@Override
public int getResetLimit()
{
return resetLimit;
}
/**
* This method returns the leaversLoseReset object.
* @return the leaversLoseReset object.
*/
@Override
public boolean isLeaversLoseReset()
{
return leaversLoseReset;
}
/**
* This method returns the kickedKeepInventory object.
* @return the kickedKeepInventory value.
*/
@Override
public boolean isKickedKeepInventory()
{
return kickedKeepInventory;
}
/**
* This method returns the createIslandOnFirstLoginEnabled boolean value.
* @return the createIslandOnFirstLoginEnabled value
* @since 1.9.0
*/
@Override
public boolean isCreateIslandOnFirstLoginEnabled()
{
return this.createIslandOnFirstLoginEnabled;
}
/**
* This method returns the createIslandOnFirstLoginDelay integer value.
* @return the createIslandOnFirstLoginDelay value
* @since 1.9.0
*/
@Override
public int getCreateIslandOnFirstLoginDelay()
{
return this.createIslandOnFirstLoginDelay;
}
/**
* This method returns the createIslandOnFirstLoginAbortOnLogout boolean value.
* @return the createIslandOnFirstLoginAbortOnLogout value
* @since 1.9.0
*/
@Override
public boolean isCreateIslandOnFirstLoginAbortOnLogout()
{
return this.createIslandOnFirstLoginAbortOnLogout;
}
/**
* This method returns the onJoinResetMoney object.
* @return the onJoinResetMoney object.
*/
@Override
public boolean isOnJoinResetMoney()
{
return onJoinResetMoney;
}
/**
* This method returns the onJoinResetInventory object.
* @return the onJoinResetInventory object.
*/
@Override
public boolean isOnJoinResetInventory()
{
return onJoinResetInventory;
}
/**
* This method returns the onJoinResetEnderChest object.
* @return the onJoinResetEnderChest object.
*/
@Override
public boolean isOnJoinResetEnderChest()
{
return onJoinResetEnderChest;
}
/**
* This method returns the onLeaveResetMoney object.
* @return the onLeaveResetMoney object.
*/
@Override
public boolean isOnLeaveResetMoney()
{
return onLeaveResetMoney;
}
/**
* This method returns the onLeaveResetInventory object.
* @return the onLeaveResetInventory object.
*/
@Override
public boolean isOnLeaveResetInventory()
{
return onLeaveResetInventory;
}
/**
* This method returns the onLeaveResetEnderChest object.
* @return the onLeaveResetEnderChest object.
*/
@Override
public boolean isOnLeaveResetEnderChest()
{
return onLeaveResetEnderChest;
}
/**
* This method returns the allowSetHomeInNether object.
* @return the allowSetHomeInNether object.
*/
@Override
public boolean isAllowSetHomeInNether()
{
return allowSetHomeInNether;
}
/**
* This method returns the requireConfirmationToSetHomeInNether object.
* @return the requireConfirmationToSetHomeInNether object.
*/
@Override
public boolean isRequireConfirmationToSetHomeInNether()
{
return requireConfirmationToSetHomeInNether;
}
/**
* This method returns the allowSetHomeInTheEnd object.
* @return the allowSetHomeInTheEnd object.
*/
@Override
public boolean isAllowSetHomeInTheEnd()
{
return allowSetHomeInTheEnd;
}
/**
* This method returns the requireConfirmationToSetHomeInTheEnd object.
* @return the requireConfirmationToSetHomeInTheEnd object.
*/
@Override
public boolean isRequireConfirmationToSetHomeInTheEnd()
{
return requireConfirmationToSetHomeInTheEnd;
}
/**
* This method returns the deathsCounted object.
* @return the deathsCounted object.
*/
@Override
public boolean isDeathsCounted()
{
return deathsCounted;
}
/**
* @return true if deaths in the world are reset when the player has a new cave
* @since 1.6.0
*/
@Override
public boolean isDeathsResetOnNewIsland()
{
return this.deathsResetOnNewIsland;
}
/**
* This method returns the deathsMax object.
* @return the deathsMax object.
*/
@Override
public int getDeathsMax()
{
return deathsMax;
}
/**
* This method returns the teamJoinDeathReset object.
* @return the teamJoinDeathReset object.
*/
@Override
public boolean isTeamJoinDeathReset()
{
return teamJoinDeathReset;
}
/**
* This method returns the geoLimitSettings object.
* @return the geoLimitSettings object.
*/
@Override
public List<String> getGeoLimitSettings()
{
return geoLimitSettings;
}
/**
* This method returns the ivSettings object.
* @return the ivSettings object.
*/
@Override
public List<String> getIvSettings()
{
return ivSettings;
}
/**
* @return the permission prefix
*/
@Override
public String getPermissionPrefix()
{
return "caveblock";
}
/**
* @return true if water is not safe in this world, e.g, should not be a home location
*/
@Override
public boolean isWaterUnsafe()
{
return false;
}
/**
* This method returns the resetEpoch object.
* @return the resetEpoch object.
*/
@Override
public long getResetEpoch()
{
return resetEpoch;
}
/**
* This method returns the worldDepth value.
* @return the value of worldDepth.
*/
public int getWorldDepth()
{
return worldDepth;
}
/**
* This method returns the normalRoof value.
* @return the value of normalRoof.
*/
public boolean isNormalRoof()
{
return normalRoof;
}
/**
* This method returns the normalFloor value.
* @return the value of normalFloor.
*/
public boolean isNormalFloor()
{
return normalFloor;
}
/**
* This method returns the normalMainBlock value.
* @return the value of normalMainBlock.
*/
public Material getNormalMainBlock()
{
return normalMainBlock;
}
/**
* This method returns the normalBlocks value.
* @return the value of normalBlocks.
*/
public List<String> getNormalBlocks()
{
return normalBlocks;
}
/**
* This method returns the netherFloor value.
* @return the value of netherFloor.
*/
public boolean isNetherFloor()
{
return netherFloor;
}
/**
* This method returns the netherMainBlock value.
* @return the value of netherMainBlock.
*/
public Material getNetherMainBlock()
{
return netherMainBlock;
}
/**
* This method returns the netherBlocks value.
* @return the value of netherBlocks.
*/
public List<String> getNetherBlocks()
{
return netherBlocks;
}
/**
* This method returns the endRoof value.
* @return the value of endRoof.
*/
public boolean isEndRoof()
{
return endRoof;
}
/**
* This method returns the endFloor value.
* @return the value of endFloor.
*/
public boolean isEndFloor()
{
return endFloor;
}
/**
* This method returns the endMainBlock value.
* @return the value of endMainBlock.
*/
public Material getEndMainBlock()
{
return endMainBlock;
}
/**
* This method returns the endBlocks value.
* @return the value of endBlocks.
*/
public List<String> getEndBlocks()
{
return endBlocks;
}
/**
* This method returns the numberOfBlockGenerationTries value.
* @return the value of numberOfBlockGenerationTries.
*/
public int getNumberOfBlockGenerationTries()
{
return numberOfBlockGenerationTries;
}
/**
* {@inheritDoc}
*/
@Override
public List<String> getMobLimitSettings()
{
return mobLimitSettings;
}
/**
* {@inheritDoc}
*/
@Override
public String getPlayerCommandAliases()
{
return playerCommandAliases;
}
/**
* {@inheritDoc}
*/
@Override
public String getAdminCommandAliases()
{
return adminCommandAliases;
}
/**
* {@inheritDoc}
*/
@Override
public String getDefaultPlayerAction()
{
return defaultPlayerAction;
}
/**
* {@inheritDoc}
*/
@Override
public String getDefaultNewPlayerAction()
{
return defaultNewPlayerAction;
}
// ---------------------------------------------------------------------
// Section: Setters
// ---------------------------------------------------------------------
/**
* @param maxCoopSize the maxCoopSize to set
*/
public void setMaxCoopSize(int maxCoopSize) {
this.maxCoopSize = maxCoopSize;
}
/**
* @param maxTrustSize the maxTrustSize to set
*/
public void setMaxTrustSize(int maxTrustSize) {
this.maxTrustSize = maxTrustSize;
}
/**
* This method sets the friendlyName object value.
* @param friendlyName the friendlyName object new value.
*
*/
public void setFriendlyName(String friendlyName)
{
this.friendlyName = friendlyName;
}
/**
* This method sets the worldName object value.
* @param worldName the worldName object new value.
*
*/
public void setWorldName(String worldName)
{
this.worldName = worldName;
}
/**
* This method sets the difficulty object value.
* @param difficulty the difficulty object new value.
*
*/
@Override
public void setDifficulty(Difficulty difficulty)
{
this.difficulty = difficulty;
}
/**
* This method sets the islandDistance object value.
* @param islandDistance the islandDistance object new value.
*
*/
public void setIslandDistance(int islandDistance)
{
this.islandDistance = islandDistance;
}
/**
* This method sets the islandProtectionRange object value.
* @param islandProtectionRange the islandProtectionRange object new value.
*
*/
public void setIslandProtectionRange(int islandProtectionRange)
{
this.islandProtectionRange = islandProtectionRange;
}
/**
* This method sets the islandStartX object value.
* @param islandStartX the islandStartX object new value.
*
*/
public void setIslandStartX(int islandStartX)
{
this.islandStartX = islandStartX;
}
/**
* This method sets the islandStartZ object value.
* @param islandStartZ the islandStartZ object new value.
*
*/
public void setIslandStartZ(int islandStartZ)
{
this.islandStartZ = islandStartZ;
}
/**
* This method sets the islandXOffset object value.
* @param islandXOffset the islandXOffset object new value.
*
*/
public void setIslandXOffset(int islandXOffset)
{
this.islandXOffset = islandXOffset;
}
/**
* This method sets the islandZOffset object value.
* @param islandZOffset the islandZOffset object new value.
*
*/
public void setIslandZOffset(int islandZOffset)
{
this.islandZOffset = islandZOffset;
}
/**
* This method sets the islandHeight object value.
* @param islandHeight the islandHeight object new value.
*
*/
public void setIslandHeight(int islandHeight)
{
this.islandHeight = islandHeight;
}
/**
* This method sets the useOwnGenerator object value.
* @param useOwnGenerator the useOwnGenerator object new value.
*
*/
public void setUseOwnGenerator(boolean useOwnGenerator)
{
this.useOwnGenerator = useOwnGenerator;
}
/**
* This method sets the maxIslands object value.
* @param maxIslands the maxIslands object new value.
*
*/
public void setMaxIslands(int maxIslands)
{
this.maxIslands = maxIslands;
}
/**
* This method sets the defaultGameMode object value.
* @param defaultGameMode the defaultGameMode object new value.
*
*/
public void setDefaultGameMode(GameMode defaultGameMode)
{
this.defaultGameMode = defaultGameMode;
}
/**
* This method sets the defaultBiome object value.
* @param defaultBiome the defaultBiome object new value.
*
*/
public void setDefaultBiome(Biome defaultBiome)
{
this.defaultBiome = defaultBiome;
}
/**
* This method sets the banLimit object value.
* @param banLimit the banLimit object new value.
*
*/
public void setBanLimit(int banLimit)
{
this.banLimit = banLimit;
}
/**
* This method sets the netherGenerate object value.
* @param netherGenerate the netherGenerate object new value.
*
*/
public void setNetherGenerate(boolean netherGenerate)
{
this.netherGenerate = netherGenerate;
}
/**
* This method sets the netherIslands object value.
* @param netherIslands the netherIslands object new value.
*
*/
public void setNetherIslands(boolean netherIslands)
{
this.netherIslands = netherIslands;
}
/**
* This method sets the netherRoof object value.
* @param netherRoof the netherRoof object new value.
*
*/
public void setNetherRoof(boolean netherRoof)
{
this.netherRoof = netherRoof;
}
/**
* This method sets the netherSpawnRadius object value.
* @param netherSpawnRadius the netherSpawnRadius object new value.
*
*/
public void setNetherSpawnRadius(int netherSpawnRadius)
{
this.netherSpawnRadius = netherSpawnRadius;
}
/**
* This method sets the endGenerate object value.
* @param endGenerate the endGenerate object new value.
*
*/
public void setEndGenerate(boolean endGenerate)
{
this.endGenerate = endGenerate;
}
/**
* This method sets the endIslands object value.
* @param endIslands the endIslands object new value.
*
*/
public void setEndIslands(boolean endIslands)
{
this.endIslands = endIslands;
}
/**
* This method sets the dragonSpawn object value.
* @param dragonSpawn the dragonSpawn object new value.
*
*/
public void setDragonSpawn(boolean dragonSpawn)
{
this.dragonSpawn = dragonSpawn;
}
/**
* This method sets the removeMobsWhitelist object value.
* @param removeMobsWhitelist the removeMobsWhitelist object new value.
*
*/
public void setRemoveMobsWhitelist(Set<EntityType> removeMobsWhitelist)
{
this.removeMobsWhitelist = removeMobsWhitelist;
}
/**
* This method sets the worldFlags object value.
* @param worldFlags the worldFlags object new value.
*
*/
public void setWorldFlags(Map<String, Boolean> worldFlags)
{
this.worldFlags = worldFlags;
}
/**
* This method sets the defaultIslandFlags object value.
* @param defaultIslandFlags the defaultIslandFlags object new value.
*
*/
public void setDefaultIslandFlags(Map<Flag, Integer> defaultIslandFlags)
{
this.defaultIslandFlags = defaultIslandFlags;
}
/**
* This method sets the defaultIslandSettings object value.
* @param defaultIslandSettings the defaultIslandSettings object new value.
*
*/
public void setDefaultIslandSettings(Map<Flag, Integer> defaultIslandSettings)
{
this.defaultIslandSettings = defaultIslandSettings;
}
/**
2019-03-23 23:58:37 +01:00
* This method sets the hiddenFlags object value.
* @param hiddenFlags the hiddenFlags object new value.
*
*/
2019-03-23 23:58:37 +01:00
public void setHiddenFlags(List<String> hiddenFlags)
{
2019-03-23 23:58:37 +01:00
this.hiddenFlags = hiddenFlags;
}
/**
* This method sets the visitorBannedCommands object value.
* @param visitorBannedCommands the visitorBannedCommands object new value.
*
*/
public void setVisitorBannedCommands(List<String> visitorBannedCommands)
{
this.visitorBannedCommands = visitorBannedCommands;
}
/**
* This method sets the fallingBannedCommands object value.
* @param fallingBannedCommands the fallingBannedCommands object new value.
*
*/
public void setFallingBannedCommands(List<String> fallingBannedCommands)
{
this.fallingBannedCommands = fallingBannedCommands;
}
2019-11-09 18:54:00 +01:00
/**
* This method sets the maxTeamSize object value.
* @param maxTeamSize the maxTeamSize object new value.
*
*/
public void setMaxTeamSize(int maxTeamSize)
{
this.maxTeamSize = maxTeamSize;
}
/**
* This method sets the maxHomes object value.
* @param maxHomes the maxHomes object new value.
*
*/
public void setMaxHomes(int maxHomes)
{
this.maxHomes = maxHomes;
}
/**
* This method sets the resetLimit object value.
* @param resetLimit the resetLimit object new value.
*
*/
public void setResetLimit(int resetLimit)
{
this.resetLimit = resetLimit;
}
/**
* This method sets the leaversLoseReset object value.
* @param leaversLoseReset the leaversLoseReset object new value.
*
*/
public void setLeaversLoseReset(boolean leaversLoseReset)
{
this.leaversLoseReset = leaversLoseReset;
}
/**
* This method sets the kickedKeepInventory object value.
* @param kickedKeepInventory the kickedKeepInventory object new value.
*
*/
public void setKickedKeepInventory(boolean kickedKeepInventory)
{
this.kickedKeepInventory = kickedKeepInventory;
}
/**
* This method sets the onJoinResetMoney object value.
* @param onJoinResetMoney the onJoinResetMoney object new value.
*
*/
public void setOnJoinResetMoney(boolean onJoinResetMoney)
{
this.onJoinResetMoney = onJoinResetMoney;
}
/**
* This method sets the onJoinResetInventory object value.
* @param onJoinResetInventory the onJoinResetInventory object new value.
*
*/
public void setOnJoinResetInventory(boolean onJoinResetInventory)
{
this.onJoinResetInventory = onJoinResetInventory;
}
/**
* This method sets the onJoinResetEnderChest object value.
* @param onJoinResetEnderChest the onJoinResetEnderChest object new value.
*
*/
public void setOnJoinResetEnderChest(boolean onJoinResetEnderChest)
{
this.onJoinResetEnderChest = onJoinResetEnderChest;
}
/**
* This method sets the onLeaveResetMoney object value.
* @param onLeaveResetMoney the onLeaveResetMoney object new value.
*
*/
public void setOnLeaveResetMoney(boolean onLeaveResetMoney)
{
this.onLeaveResetMoney = onLeaveResetMoney;
}
/**
* This method sets the onLeaveResetInventory object value.
* @param onLeaveResetInventory the onLeaveResetInventory object new value.
*
*/
public void setOnLeaveResetInventory(boolean onLeaveResetInventory)
{
this.onLeaveResetInventory = onLeaveResetInventory;
}
/**
* This method sets the onLeaveResetEnderChest object value.
* @param onLeaveResetEnderChest the onLeaveResetEnderChest object new value.
*
*/
public void setOnLeaveResetEnderChest(boolean onLeaveResetEnderChest)
{
this.onLeaveResetEnderChest = onLeaveResetEnderChest;
}
/**
* This method sets the createCaveOnFirstLoginEnabled object value.
* @param createIslandOnFirstLoginEnabled the createCaveOnFirstLoginEnabled object new value.
*
*/
public void setCreateIslandOnFirstLoginEnabled(boolean createIslandOnFirstLoginEnabled)
{
this.createIslandOnFirstLoginEnabled = createIslandOnFirstLoginEnabled;
}
2019-11-09 18:54:00 +01:00
/**
* This method sets the createCaveOnFirstLoginDelay object value.
* @param createIslandOnFirstLoginDelay the createCaveOnFirstLoginDelay object new value.
*
*/
public void setCreateIslandOnFirstLoginDelay(int createIslandOnFirstLoginDelay)
{
this.createIslandOnFirstLoginDelay = createIslandOnFirstLoginDelay;
}
2019-11-09 18:54:00 +01:00
/**
* This method sets the createCaveOnFirstLoginDelay object value.
* @param createIslandOnFirstLoginAbortOnLogout the createCaveOnFirstLoginDelay object new value.
*
*/
public void setCreateIslandOnFirstLoginAbortOnLogout(boolean createIslandOnFirstLoginAbortOnLogout)
{
this.createIslandOnFirstLoginAbortOnLogout = createIslandOnFirstLoginAbortOnLogout;
}
2019-11-09 18:54:00 +01:00
/**
* This method sets the allowSetHomeInNether object value.
* @param allowSetHomeInNether the allowSetHomeInNether object new value.
*
*/
public void setAllowSetHomeInNether(boolean allowSetHomeInNether)
{
this.allowSetHomeInNether = allowSetHomeInNether;
}
/**
* This method sets the requireConfirmationToSetHomeInNether object value.
* @param requireConfirmationToSetHomeInNether the requireConfirmationToSetHomeInNether object new value.
*
*/
public void setRequireConfirmationToSetHomeInNether(boolean requireConfirmationToSetHomeInNether)
{
this.requireConfirmationToSetHomeInNether = requireConfirmationToSetHomeInNether;
}
/**
* This method sets the allowSetHomeInTheEnd object value.
* @param allowSetHomeInTheEnd the allowSetHomeInTheEnd object new value.
*
*/
public void setAllowSetHomeInTheEnd(boolean allowSetHomeInTheEnd)
{
this.allowSetHomeInTheEnd = allowSetHomeInTheEnd;
}
/**
* This method sets the requireConfirmationToSetHomeInTheEnd object value.
* @param requireConfirmationToSetHomeInTheEnd the requireConfirmationToSetHomeInTheEnd object new value.
*
*/
public void setRequireConfirmationToSetHomeInTheEnd(boolean requireConfirmationToSetHomeInTheEnd)
{
this.requireConfirmationToSetHomeInTheEnd = requireConfirmationToSetHomeInTheEnd;
}
/**
* This method sets the deathsCounted object value.
* @param deathsCounted the deathsCounted object new value.
*
*/
public void setDeathsCounted(boolean deathsCounted)
{
this.deathsCounted = deathsCounted;
}
/**
* This method sets the deathsResetOnNewIsland value.
* @param deathsResetOnNewIsland the deathsResetOnNewIsland new value.
*
*/
public void setDeathsResetOnNewIsland(boolean deathsResetOnNewIsland)
{
this.deathsResetOnNewIsland = deathsResetOnNewIsland;
}
/**
* This method sets the deathsMax object value.
* @param deathsMax the deathsMax object new value.
*
*/
public void setDeathsMax(int deathsMax)
{
this.deathsMax = deathsMax;
}
/**
* This method sets the teamJoinDeathReset object value.
* @param teamJoinDeathReset the teamJoinDeathReset object new value.
*
*/
public void setTeamJoinDeathReset(boolean teamJoinDeathReset)
{
this.teamJoinDeathReset = teamJoinDeathReset;
}
/**
* This method sets the geoLimitSettings object value.
* @param geoLimitSettings the geoLimitSettings object new value.
*
*/
public void setGeoLimitSettings(List<String> geoLimitSettings)
{
this.geoLimitSettings = geoLimitSettings;
}
/**
* This method sets the ivSettings object value.
* @param ivSettings the ivSettings object new value.
*
*/
public void setIvSettings(List<String> ivSettings)
{
this.ivSettings = ivSettings;
}
/**
* This method sets the resetEpoch object value.
* @param resetEpoch the resetEpoch object new value.
*
*/
@Override
public void setResetEpoch(long resetEpoch)
{
this.resetEpoch = resetEpoch;
}
/**
* This method sets the worldDepth value.
* @param worldDepth the worldDepth new value.
*
*/
public void setWorldDepth(int worldDepth)
{
this.worldDepth = worldDepth;
}
/**
* This method sets the normalRoof value.
* @param normalRoof the normalRoof new value.
*
*/
public void setNormalRoof(boolean normalRoof)
{
this.normalRoof = normalRoof;
}
/**
* This method sets the normalFloor value.
* @param normalFloor the normalFloor new value.
*
*/
public void setNormalFloor(boolean normalFloor)
{
this.normalFloor = normalFloor;
}
/**
* This method sets the normalMainBlock value.
* @param normalMainBlock the normalMainBlock new value.
*
*/
public void setNormalMainBlock(Material normalMainBlock)
{
this.normalMainBlock = normalMainBlock;
}
/**
* This method sets the normalBlocks value.
* @param normalBlocks the normalBlocks new value.
*
*/
public void setNormalBlocks(List<String> normalBlocks)
{
this.normalBlocks = normalBlocks;
}
/**
* This method sets the netherFloor value.
* @param netherFloor the netherFloor new value.
*
*/
public void setNetherFloor(boolean netherFloor)
{
this.netherFloor = netherFloor;
}
/**
* This method sets the netherMainBlock value.
* @param netherMainBlock the netherMainBlock new value.
*
*/
public void setNetherMainBlock(Material netherMainBlock)
{
this.netherMainBlock = netherMainBlock;
}
/**
* This method sets the netherBlocks value.
* @param netherBlocks the netherBlocks new value.
*
*/
public void setNetherBlocks(List<String> netherBlocks)
{
this.netherBlocks = netherBlocks;
}
/**
* This method sets the endRoof value.
* @param endRoof the endRoof new value.
*
*/
public void setEndRoof(boolean endRoof)
{
this.endRoof = endRoof;
}
/**
* This method sets the endFloor value.
* @param endFloor the endFloor new value.
*
*/
public void setEndFloor(boolean endFloor)
{
this.endFloor = endFloor;
}
/**
* This method sets the endMainBlock value.
* @param endMainBlock the endMainBlock new value.
*
*/
public void setEndMainBlock(Material endMainBlock)
{
this.endMainBlock = endMainBlock;
}
/**
* This method sets the endBlocks value.
* @param endBlocks the endBlocks new value.
*
*/
public void setEndBlocks(List<String> endBlocks)
{
this.endBlocks = endBlocks;
}
/**
* This method sets the numberOfBlockGenerationTries value.
* @param numberOfBlockGenerationTries the numberOfBlockGenerationTries new value.
*
*/
public void setNumberOfBlockGenerationTries(int numberOfBlockGenerationTries)
{
this.numberOfBlockGenerationTries = numberOfBlockGenerationTries;
}
/**
* @return the debug
*/
public boolean isDebug() {
return debug;
}
/**
* @param debug the debug to set
*/
public void setDebug(boolean debug) {
this.debug = debug;
}
/**
* This method sets the playerCommandAliases value.
* @param playerCommandAliases the playerCommandAliases new value.
*
*/
public void setPlayerCommandAliases(String playerCommandAliases)
{
this.playerCommandAliases = playerCommandAliases;
}
/**
* This method sets the adminCommandAliases value.
* @param adminCommandAliases the adminCommandAliases new value.
*
*/
public void setAdminCommandAliases(String adminCommandAliases)
{
this.adminCommandAliases = adminCommandAliases;
}
2019-09-29 01:18:16 +02:00
/**
* @return the onJoinCommands
*/
@Override
public List<String> getOnJoinCommands() {
return onJoinCommands;
}
/**
* @param onJoinCommands the onJoinCommands to set
*/
public void setOnJoinCommands(List<String> onJoinCommands) {
this.onJoinCommands = onJoinCommands;
}
/**
* @return the onLeaveCommands
*/
@Override
public List<String> getOnLeaveCommands() {
return onLeaveCommands;
}
/**
* @param onLeaveCommands the onLeaveCommands to set
*/
public void setOnLeaveCommands(List<String> onLeaveCommands) {
this.onLeaveCommands = onLeaveCommands;
}
2019-10-13 22:33:20 +02:00
/**
* @return the onJoinResetHealth
*/
@Override
public boolean isOnJoinResetHealth() {
return onJoinResetHealth;
}
/**
* @param onJoinResetHealth the onJoinResetHealth to set
*/
public void setOnJoinResetHealth(boolean onJoinResetHealth) {
this.onJoinResetHealth = onJoinResetHealth;
}
/**
* @return the onJoinResetHunger
*/
@Override
public boolean isOnJoinResetHunger() {
return onJoinResetHunger;
}
/**
* @param onJoinResetHunger the onJoinResetHunger to set
*/
public void setOnJoinResetHunger(boolean onJoinResetHunger) {
this.onJoinResetHunger = onJoinResetHunger;
}
/**
* @return the onJoinResetXP
*/
@Override
public boolean isOnJoinResetXP() {
return onJoinResetXP;
}
/**
* @param onJoinResetXP the onJoinResetXP to set
*/
public void setOnJoinResetXP(boolean onJoinResetXP) {
this.onJoinResetXP = onJoinResetXP;
}
/**
* @return the onLeaveResetHealth
*/
@Override
public boolean isOnLeaveResetHealth() {
return onLeaveResetHealth;
}
/**
* @param onLeaveResetHealth the onLeaveResetHealth to set
*/
public void setOnLeaveResetHealth(boolean onLeaveResetHealth) {
this.onLeaveResetHealth = onLeaveResetHealth;
}
/**
* @return the onLeaveResetHunger
*/
@Override
public boolean isOnLeaveResetHunger() {
return onLeaveResetHunger;
}
/**
* @param onLeaveResetHunger the onLeaveResetHunger to set
*/
public void setOnLeaveResetHunger(boolean onLeaveResetHunger) {
this.onLeaveResetHunger = onLeaveResetHunger;
}
/**
* @return the onLeaveResetXP
*/
@Override
public boolean isOnLeaveResetXP() {
return onLeaveResetXP;
}
/**
* @param onLeaveResetXP the onLeaveResetXP to set
*/
public void setOnLeaveResetXP(boolean onLeaveResetXP) {
this.onLeaveResetXP = onLeaveResetXP;
}
/**
* Method Settings#isTeleportPlayerToIslandUponIslandCreation returns the teleportPlayerToIslandUponIslandCreation of this object.
*
* @return the teleportPlayerToIslandUponIslandCreation (type boolean) of this object.
*/
@Override
public boolean isTeleportPlayerToIslandUponIslandCreation()
{
return teleportPlayerToIslandUponIslandCreation;
}
/**
* Method Settings#setTeleportPlayerToIslandUponIslandCreation sets new value for the teleportPlayerToIslandUponIslandCreation of this object.
* @param teleportPlayerToIslandUponIslandCreation new value for this object.
*
*/
public void setTeleportPlayerToIslandUponIslandCreation(boolean teleportPlayerToIslandUponIslandCreation)
{
this.teleportPlayerToIslandUponIslandCreation = teleportPlayerToIslandUponIslandCreation;
}
/**
* Method Settings#isPasteMissingIslands returns the pasteMissingIslands of this object.
*
* @return the pasteMissingIslands (type boolean) of this object.
*/
@Override
public boolean isPasteMissingIslands()
{
return pasteMissingIslands;
}
/**
* Method Settings#setPasteMissingIslands sets new value for the pasteMissingIslands of this object.
* @param pasteMissingIslands new value for this object.
*
*/
public void setPasteMissingIslands(boolean pasteMissingIslands)
{
this.pasteMissingIslands = pasteMissingIslands;
}
/**
* Method Settings#setDefaultPlayerAction sets new value for the defaultPlayerAction of this object.
* @param defaultPlayerAction new value for this object.
*/
public void setDefaultPlayerAction(String defaultPlayerAction)
{
this.defaultPlayerAction = defaultPlayerAction;
}
/**
* Method Settings#setDefaultNewPlayerAction sets new value for the defaultNewPlayerAction of this object.
* @param defaultNewPlayerAction new value for this object.
*/
public void setDefaultNewPlayerAction(String defaultNewPlayerAction)
{
this.defaultNewPlayerAction = defaultNewPlayerAction;
}
/**
* Method Settings#setMobLimitSettings sets new value for the mobLimitSettings of this object.
* @param mobLimitSettings new value for this object.
*/
public void setMobLimitSettings(List<String> mobLimitSettings)
{
this.mobLimitSettings = mobLimitSettings;
}
/**
* Method Settings#getDefaultNetherBiome returns the defaultNetherBiome of this object.
*
* @return the defaultNetherBiome (type Biome) of this object.
*/
public Biome getDefaultNetherBiome()
{
return defaultNetherBiome;
}
/**
* Method Settings#setDefaultNetherBiome sets new value for the defaultNetherBiome of this object.
* @param defaultNetherBiome new value for this object.
*
*/
public void setDefaultNetherBiome(Biome defaultNetherBiome)
{
this.defaultNetherBiome = defaultNetherBiome;
}
/**
* Method Settings#getDefaultTheEndBiome returns the defaultTheEndBiome of this object.
*
* @return the defaultTheEndBiome (type Biome) of this object.
*/
public Biome getDefaultTheEndBiome()
{
return defaultTheEndBiome;
}
/**
* Method Settings#setDefaultTheEndBiome sets new value for the defaultTheEndBiome of this object.
* @param defaultTheEndBiome new value for this object.
*
*/
public void setDefaultTheEndBiome(Biome defaultTheEndBiome)
{
this.defaultTheEndBiome = defaultTheEndBiome;
}
/**
* @return the spawnLimitMonsters
*/
public int getSpawnLimitMonsters() {
return spawnLimitMonsters;
}
/**
* @param spawnLimitMonsters the spawnLimitMonsters to set
*/
public void setSpawnLimitMonsters(int spawnLimitMonsters) {
this.spawnLimitMonsters = spawnLimitMonsters;
}
/**
* @return the spawnLimitAnimals
*/
public int getSpawnLimitAnimals() {
return spawnLimitAnimals;
}
/**
* @param spawnLimitAnimals the spawnLimitAnimals to set
*/
public void setSpawnLimitAnimals(int spawnLimitAnimals) {
this.spawnLimitAnimals = spawnLimitAnimals;
}
/**
* @return the spawnLimitWaterAnimals
*/
public int getSpawnLimitWaterAnimals() {
return spawnLimitWaterAnimals;
}
/**
* @param spawnLimitWaterAnimals the spawnLimitWaterAnimals to set
*/
public void setSpawnLimitWaterAnimals(int spawnLimitWaterAnimals) {
this.spawnLimitWaterAnimals = spawnLimitWaterAnimals;
}
/**
* @return the spawnLimitAmbient
*/
public int getSpawnLimitAmbient() {
return spawnLimitAmbient;
}
/**
* @param spawnLimitAmbient the spawnLimitAmbient to set
*/
public void setSpawnLimitAmbient(int spawnLimitAmbient) {
this.spawnLimitAmbient = spawnLimitAmbient;
}
/**
* @return the ticksPerAnimalSpawns
*/
public int getTicksPerAnimalSpawns() {
return ticksPerAnimalSpawns;
}
/**
* @param ticksPerAnimalSpawns the ticksPerAnimalSpawns to set
*/
public void setTicksPerAnimalSpawns(int ticksPerAnimalSpawns) {
this.ticksPerAnimalSpawns = ticksPerAnimalSpawns;
}
/**
* @return the ticksPerMonsterSpawns
*/
public int getTicksPerMonsterSpawns() {
return ticksPerMonsterSpawns;
}
/**
* @param ticksPerMonsterSpawns the ticksPerMonsterSpawns to set
*/
public void setTicksPerMonsterSpawns(int ticksPerMonsterSpawns) {
this.ticksPerMonsterSpawns = ticksPerMonsterSpawns;
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/* Commands */
@ConfigComment("Cave Command. What command users will run to access their cave.")
@ConfigComment("To define alias, just separate commands with white space.")
@ConfigEntry(path = "caveblock.command.cave")
private String playerCommandAliases = "cave cb";
@ConfigComment("The Cave admin command.")
@ConfigComment("To define alias, just separate commands with white space.")
@ConfigEntry(path = "caveblock.command.admin")
private String adminCommandAliases = "cbadmin cba";
@ConfigComment("The default action for new player command call.")
@ConfigComment("Sub-command of main player command that will be run on first player command call.")
@ConfigComment("By default it is sub-command 'create'.")
@ConfigEntry(path = "caveblock.command.new-player-action", since = "1.13.0")
private String defaultNewPlayerAction = "create";
@ConfigComment("The default action for player command.")
@ConfigComment("Sub-command of main player command that will be run on each player command call.")
@ConfigComment("By default it is sub-command 'go'.")
@ConfigEntry(path = "caveblock.command.default-action", since = "1.13.0")
private String defaultPlayerAction = "go";
/* WORLD */
@ConfigComment("Friendly name for this world. Used in admin commands. Must be a single word")
@ConfigEntry(path = "world.friendly-name")
private String friendlyName = "CaveBlock";
@ConfigComment("Name of the world - if it does not exist then it will be generated.")
@ConfigComment("It acts like a prefix for nether and end (e.g. CaveBlock-world, CaveBlock-world_nether, CaveBlock-world_end)")
@ConfigEntry(path = "world.world-name")
private String worldName = "caveblock-world";
@ConfigComment("World difficulty setting - PEACEFUL, EASY, NORMAL, HARD")
@ConfigComment("Other plugins may override this setting")
@ConfigEntry(path = "world.difficulty")
private Difficulty difficulty = Difficulty.HARD;
@ConfigComment("Spawn limits. These override the limits set in bukkit.yml")
@ConfigComment("If set to a negative number, the server defaults will be used")
@ConfigEntry(path = "world.spawn-limits.monsters", since = "1.15.1")
private int spawnLimitMonsters = -1;
@ConfigEntry(path = "world.spawn-limits.animals", since = "1.15.1")
private int spawnLimitAnimals = -1;
@ConfigEntry(path = "world.spawn-limits.water-animals", since = "1.15.1")
private int spawnLimitWaterAnimals = -1;
@ConfigEntry(path = "world.spawn-limits.ambient", since = "1.15.1")
private int spawnLimitAmbient = -1;
@ConfigComment("Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400.")
@ConfigComment("A negative value uses the server default")
@ConfigEntry(path = "world.spawn-limits.ticks-per-animal-spawns", since = "1.15.1")
private int ticksPerAnimalSpawns = -1;
@ConfigComment("Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400.")
@ConfigComment("A negative value uses the server default")
@ConfigEntry(path = "world.spawn-limits.ticks-per-monster-spawns", since = "1.15.1")
private int ticksPerMonsterSpawns = -1;
@ConfigComment("Radius of cave in blocks. (So distance between caves is twice this)")
@ConfigComment("Will be rounded up to the nearest 16 blocks.")
@ConfigComment("It is the same for every dimension : Overworld, Nether and End.")
@ConfigComment("This value cannot be changed mid-game and the plugin will not start if it is different.")
@ConfigEntry(path = "world.distance-between-caves", needsReset = true)
private int islandDistance = 100;
@ConfigComment("Default protection range radius in blocks. Cannot be larger than distance.")
@ConfigComment("Admins can change protection sizes for players individually using /cbadmin range set <player> <new range>")
@ConfigComment("or set this permission: caveblock.island.range.<number>")
@ConfigEntry(path = "world.protection-range")
private int islandProtectionRange = 50;
@ConfigComment("Start caves at these coordinates. This is where new caves will start in the")
@ConfigComment("world. These must be a factor of your cave distance, but the plugin will auto")
@ConfigComment("calculate the closest location on the grid. Caves develop around this location")
@ConfigComment("both positively and negatively in a square grid.")
@ConfigComment("If none of this makes sense, leave it at 0,0.")
@ConfigEntry(path = "world.start-x", needsReset = true)
private int islandStartX = 0;
@ConfigEntry(path = "world.start-z", needsReset = true)
private int islandStartZ = 0;
@ConfigEntry(path = "world.offset-x")
private int islandXOffset;
@ConfigEntry(path = "world.offset-z")
private int islandZOffset;
@ConfigComment("Cave height - Lowest is 5.")
@ConfigComment("It is the y coordinate of the bedrock block in the schem.")
@ConfigEntry(path = "world.cave-height")
private int islandHeight = 60;
@ConfigComment("Use your own world generator for this world.")
@ConfigComment("In this case, the plugin will not generate anything.")
@ConfigEntry(path = "world.use-own-generator", experimental = true)
private boolean useOwnGenerator = true;
@ConfigComment("Maximum number of caves in the world. Set to -1 or 0 for unlimited.")
@ConfigComment("If the number of caves is greater than this number, it will stop players from creating caves.")
@ConfigEntry(path = "world.max-caves")
private int maxIslands = -1;
@ConfigComment("The default game mode for this world. Players will be set to this mode when they create")
@ConfigComment("a new cave for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR")
@ConfigEntry(path = "world.default-game-mode")
private GameMode defaultGameMode = GameMode.SURVIVAL;
@ConfigComment("The default biome for the overworld")
@ConfigEntry(path = "world.default-biome")
private Biome defaultBiome = Biome.MOUNTAINS;
@ConfigComment("The maximum number of players a player can ban at any one time in this game mode.")
@ConfigComment("The permission caveblock.ban.maxlimit.X where X is a number can also be used per player")
@ConfigComment("-1 = unlimited")
@ConfigEntry(path = "world.ban-limit")
private int banLimit = -1;
@ConfigComment("")
@ConfigComment("This is cave.. no height... only depth. Max 256.")
@ConfigComment("Should not be less then cave height.")
@ConfigEntry(path = "world.world-depth", needsReset = true)
private int worldDepth = 256;
@ConfigComment("This indicate how many times block should be tried to generate.")
@ConfigEntry(path = "world.generation-tries", needsReset = true)
private int numberOfBlockGenerationTries = 1;
@ConfigComment("")
@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
@ConfigEntry(path = "world.normal.roof", needsReset = true)
private boolean normalRoof = true;
@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
@ConfigEntry(path = "world.normal.floor", needsReset = true)
private boolean normalFloor = true;
@ConfigComment("Main block of which world will be generated.")
@ConfigEntry(path = "world.normal.main-block", needsReset = true)
private Material normalMainBlock = Material.STONE;
@ConfigComment("Blocks that will occasionally replace main block by random chance.")
@ConfigComment("Blocks will replace only main-block and will try to create packs that")
@ConfigComment("are set in their strings. Chance of spawning also is required.")
@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
@ConfigComment("Entities spawned via generator are not protected from despawing.")
@ConfigComment("Working only with 2 high mobs currently.")
@ConfigComment("Example:")
@ConfigComment("MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds")
@ConfigComment("where max amount in pack are 5 per each subchunk!")
@ConfigEntry(path = "world.normal.blocks", needsReset = true)
private List<String> normalBlocks = new ArrayList<>();
// Nether
@ConfigComment("Generate Nether - if this is false, the nether world will not be made and access to")
@ConfigComment("the nether will not occur. Other plugins may still enable portal usage.")
@ConfigComment("Note: Some default challenges will not be possible if there is no nether.")
@ConfigComment("Note that with a standard nether all players arrive at the same portal and entering a")
@ConfigComment("portal will return them back to their caves.")
@ConfigEntry(path = "world.nether.generate")
private boolean netherGenerate = true;
@ConfigComment("Caves in Nether. Change to false for standard vanilla nether.")
@ConfigEntry(path = "world.nether.caves", needsReset = true)
private boolean netherIslands = true;
@ConfigComment("The default biome for the nether world (this may affect what mobs can spawn)")
@ConfigEntry(path = "world.nether.biome", since = "1.14.0")
private Biome defaultNetherBiome = Enums.getIfPresent(Biome.class, "NETHER").or(Enums.getIfPresent(Biome.class, "NETHER_WASTES").or(Biome.BADLANDS));
@ConfigComment("Nether spawn protection radius - this is the distance around the nether spawn")
@ConfigComment("that will be protected from player interaction (breaking blocks, pouring lava etc.)")
@ConfigComment("Minimum is 0 (not recommended), maximum is 100. Default is 25.")
@ConfigComment("Only applies to vanilla nether")
@ConfigEntry(path = "world.nether.spawn-radius")
private int netherSpawnRadius = 32;
@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
@ConfigEntry(path = "world.nether.roof", needsReset = true)
private boolean netherRoof = true;
@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
@ConfigEntry(path = "world.nether.floor", needsReset = true)
private boolean netherFloor = true;
@ConfigComment("Main block of which world will be generated.")
@ConfigEntry(path = "world.nether.main-block", needsReset = true)
private Material netherMainBlock = Material.NETHERRACK;
@ConfigComment("Blocks that will occasionally replace main block by random chance.")
@ConfigComment("Blocks will replace only main-block and will try to create packs that")
@ConfigComment("are set in their strings. Chance of spawning also is required.")
@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
@ConfigComment("Entities spawned via generator are not protected from despawing.")
@ConfigComment("Working only with 2 high mobs currently.")
@ConfigComment("Example:")
@ConfigComment("MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds")
@ConfigComment("where max amount in pack are 5 per each subchunk!")
@ConfigEntry(path = "world.nether.blocks", needsReset = true)
private List<String> netherBlocks = new ArrayList<>();
// End
@ConfigEntry(path = "world.end.generate")
private boolean endGenerate = true;
@ConfigEntry(path = "world.end.caves", needsReset = true)
private boolean endIslands = true;
@ConfigComment("The default biome for the end world (this may affect what mobs can spawn)")
@ConfigEntry(path = "world.end.biome", since = "1.14.0")
private Biome defaultTheEndBiome = Biome.THE_END;
@ConfigEntry(path = "world.end.dragon-spawn", experimental = true)
private boolean dragonSpawn = false;
@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
@ConfigEntry(path = "world.end.roof", needsReset = true)
private boolean endRoof = true;
@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
@ConfigEntry(path = "world.end.floor", needsReset = true)
private boolean endFloor = true;
@ConfigComment("Main block of which world will be generated.")
@ConfigEntry(path = "world.end.main-block", needsReset = true)
private Material endMainBlock = Material.END_STONE;
@ConfigComment("Blocks that will occasionally replace main block by random chance.")
@ConfigComment("Blocks will replace only main-block and will try to create packs that")
@ConfigComment("are set in their strings. Chance of spawning also is required.")
@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
@ConfigComment("Entities spawned via generator are not protected from despawing.")
@ConfigComment("Working only with 2 high mobs currently.")
@ConfigComment("Example:")
@ConfigComment("MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds")
@ConfigComment("where max amount in pack are 5 per each subchunk!")
@ConfigEntry(path = "world.end.blocks", needsReset = true)
private List<String> endBlocks = new ArrayList<>();
// Other staff.
@ConfigComment("Mob white list - these mobs will NOT be removed when logging in or doing /cave")
@ConfigEntry(path = "world.remove-mobs-whitelist")
private Set<EntityType> removeMobsWhitelist = new HashSet<>();
@ConfigComment("World flags. These are boolean settings for various flags for this world")
@ConfigEntry(path = "world.flags")
private Map<String, Boolean> worldFlags = new HashMap<>();
@ConfigComment("These are the default protection settings for new caves.")
@ConfigComment("The value is the minimum cave rank required allowed to do the action.")
@ConfigComment("Ranks are the following:")
@ConfigComment(" VISITOR = 0")
@ConfigComment(" COOP = 200")
@ConfigComment(" TRUSTED = 400")
@ConfigComment(" MEMBER = 500")
@ConfigComment(" SUB-OWNER = 900")
@ConfigComment(" OWNER = 1000")
@ConfigEntry(path = "world.default-cave-flags")
@Adapter(FlagSerializer.class)
private Map<Flag, Integer> defaultIslandFlags = new HashMap<>();
@ConfigComment("These are the default settings for new caves")
@ConfigEntry(path = "world.default-cave-settings")
@Adapter(FlagSerializer2.class)
private Map<Flag, Integer> defaultIslandSettings = new HashMap<>();
2019-03-23 23:58:37 +01:00
@ConfigComment("These settings/flags are hidden from users")
@ConfigComment("Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings")
@ConfigEntry(path = "world.hidden-flags")
private List<String> hiddenFlags = new ArrayList<>();
@ConfigComment("Visitor banned commands - Visitors to caves cannot use these commands in this world")
@ConfigEntry(path = "world.visitor-banned-commands")
private List<String> visitorBannedCommands = new ArrayList<>();
@ConfigComment("Falling banned commands - players cannot use these commands when falling")
@ConfigComment("if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active")
@ConfigEntry(path = "world.falling-banned-commands")
private List<String> fallingBannedCommands = new ArrayList<>();
// ---------------------------------------------
/* Cave */
@ConfigComment("Default max team size")
@ConfigComment("Permission size cannot be less than the default below. ")
@ConfigEntry(path = "cave.max-team-size")
private int maxTeamSize = 4;
@ConfigComment("Default maximum number of coop rank members per cave")
@ConfigComment("Players can have the caveblock.coop.maxsize.<number> permission to be bigger but")
@ConfigComment("permission size cannot be less than the default below. ")
@ConfigEntry(path = "cave.max-coop-size", since = "1.13.0")
private int maxCoopSize = 4;
@ConfigComment("Default maximum number of trusted rank members per cave")
@ConfigComment("Players can have the caveblock.trust.maxsize.<number> permission to be bigger but")
@ConfigComment("permission size cannot be less than the default below. ")
@ConfigEntry(path = "cave.max-trusted-size", since = "1.13.0")
private int maxTrustSize = 4;
@ConfigComment("Default maximum number of homes a player can have. Min = 1")
@ConfigComment("Accessed via /cave sethome <number> or /cave go <number>")
@ConfigEntry(path = "cave.max-homes")
private int maxHomes = 5;
// Reset
@ConfigComment("How many resets a player is allowed (override with /cbadmin clearresets <player>)")
@ConfigComment("Value of -1 means unlimited, 0 means hardcore - no resets.")
@ConfigComment("Example, 2 resets means they get 2 resets or 3 caves lifetime")
@ConfigEntry(path = "cave.reset.reset-limit")
private int resetLimit = -1;
@ConfigComment("Kicked or leaving players lose resets")
@ConfigComment("Players who leave a team will lose a cave reset chance")
@ConfigComment("If a player has zero resets left and leaves a team, they cannot make a new")
@ConfigComment("cave by themselves and can only join a team.")
@ConfigComment("Leave this true to avoid players exploiting free caves")
@ConfigEntry(path = "cave.reset.leavers-lose-reset")
private boolean leaversLoseReset = false;
@ConfigComment("Allow kicked players to keep their inventory.")
@ConfigComment("Overrides the on-leave inventory reset for kicked players.")
@ConfigEntry(path = "cave.reset.kicked-keep-inventory")
private boolean kickedKeepInventory = false;
@ConfigComment("What the plugin should reset when the player joins or creates a cave")
@ConfigComment("Reset Money - if this is true, will reset the player's money to the starting money")
@ConfigComment("Recommendation is that this is set to true, but if you run multi-worlds")
@ConfigComment("make sure your economy handles multi-worlds too.")
@ConfigEntry(path = "cave.reset.on-join.money")
private boolean onJoinResetMoney = false;
@ConfigComment("Reset inventory - if true, the player's inventory will be cleared.")
@ConfigComment("Note: if you have MultiInv running or a similar inventory control plugin, that")
@ConfigComment("plugin may still reset the inventory when the world changes.")
@ConfigEntry(path = "cave.reset.on-join.inventory")
private boolean onJoinResetInventory = false;
2019-10-13 22:33:20 +02:00
@ConfigComment("Reset health - if true, the player's health will be reset.")
@ConfigEntry(path = "cave.reset.on-join.health")
2019-10-13 22:33:20 +02:00
private boolean onJoinResetHealth = true;
@ConfigComment("Reset hunger - if true, the player's hunger will be reset.")
@ConfigEntry(path = "cave.reset.on-join.hunger")
2019-10-13 22:33:20 +02:00
private boolean onJoinResetHunger = true;
@ConfigComment("Reset experience points - if true, the player's experience will be reset.")
@ConfigEntry(path = "cave.reset.on-join.exp")
2019-10-13 22:33:20 +02:00
private boolean onJoinResetXP = false;
@ConfigComment("Reset Ender Chest - if true, the player's Ender Chest will be cleared.")
@ConfigEntry(path = "cave.reset.on-join.ender-chest")
private boolean onJoinResetEnderChest = false;
@ConfigComment("What the plugin should reset when the player leaves or is kicked from a cave")
@ConfigComment("Reset Money - if this is true, will reset the player's money to the starting money")
@ConfigComment("Recommendation is that this is set to true, but if you run multi-worlds")
@ConfigComment("make sure your economy handles multi-worlds too.")
@ConfigEntry(path = "cave.reset.on-leave.money")
private boolean onLeaveResetMoney = false;
@ConfigComment("Reset inventory - if true, the player's inventory will be cleared.")
@ConfigComment("Note: if you have MultiInv running or a similar inventory control plugin, that")
@ConfigComment("plugin may still reset the inventory when the world changes.")
@ConfigEntry(path = "cave.reset.on-leave.inventory")
private boolean onLeaveResetInventory = false;
2019-10-13 22:33:20 +02:00
@ConfigComment("Reset health - if true, the player's health will be reset.")
@ConfigEntry(path = "cave.reset.on-leave.health")
2019-10-13 22:33:20 +02:00
private boolean onLeaveResetHealth = false;
@ConfigComment("Reset hunger - if true, the player's hunger will be reset.")
@ConfigEntry(path = "cave.reset.on-leave.hunger")
2019-10-13 22:33:20 +02:00
private boolean onLeaveResetHunger = false;
@ConfigComment("Reset experience - if true, the player's experience will be reset.")
@ConfigEntry(path = "cave.reset.on-leave.exp")
2019-10-13 22:33:20 +02:00
private boolean onLeaveResetXP = false;
@ConfigComment("Reset Ender Chest - if true, the player's Ender Chest will be cleared.")
@ConfigEntry(path = "cave.reset.on-leave.ender-chest")
private boolean onLeaveResetEnderChest = false;
@ConfigComment("Toggles the automatic cave creation upon the player's first login on your server.")
@ConfigComment("If set to true,")
@ConfigComment(" * Upon connecting to your server for the first time, the player will be told that")
@ConfigComment(" a cave will be created for him.")
@ConfigComment(" * Make sure you have a Blueprint Bundle called \"default\": this is the one that will")
@ConfigComment(" be used to create the cave.")
@ConfigComment(" * A cave will be created for the player without needing him to run the create command.")
@ConfigComment("If set to false, this will disable this feature entirely.")
@ConfigComment("Warning:")
@ConfigComment(" * If you are running multiple gamemodes on your server, and all of them have")
@ConfigComment(" this feature enabled, a cave in all the gamemodes will be created simultaneously.")
@ConfigComment(" However, it is impossible to know on which cave the player will be teleported to afterwards.")
@ConfigComment(" * Cave creation can be resource-intensive, please consider the options below to help mitigate")
@ConfigComment(" the potential issues, especially if you expect a lot of players to connect to your server")
@ConfigComment(" in a limited period of time.")
@ConfigEntry(path = "cave.create-cave-on-first-login.enable")
private boolean createIslandOnFirstLoginEnabled;
@ConfigComment("Time in seconds after the player logged in, before his cave gets created.")
@ConfigComment("If set to 0 or less, the cave will be created directly upon the player's login.")
@ConfigComment("It is recommended to keep this value under a minute's time.")
@ConfigEntry(path = "cave.create-cave-on-first-login.delay")
private int createIslandOnFirstLoginDelay = 5;
@ConfigComment("Toggles whether the cave creation should be aborted if the player logged off while the")
@ConfigComment("delay (see the option above) has not worn off yet.")
@ConfigComment("If set to true,")
@ConfigComment(" * If the player has logged off the server while the delay (see the option above) has not")
@ConfigComment(" worn off yet, this will cancel the cave creation.")
@ConfigComment(" * If the player relogs afterward, since he will not be recognized as a new player, no cave")
@ConfigComment(" would be created for him.")
@ConfigComment(" * If the cave creation started before the player logged off, it will continue.")
@ConfigComment("If set to false, the player's cave will be created even if he went offline in the meantime.")
@ConfigComment("Note this option has no effect if the delay (see the option above) is set to 0 or less.")
@ConfigEntry(path = "cave.create-cave-on-first-login.abort-on-logout")
private boolean createIslandOnFirstLoginAbortOnLogout = true;
@ConfigComment("Toggles whether the player should be teleported automatically to his cave when it is created.")
@ConfigComment("If set to false, the player will be told his cave is ready but will have to teleport to his cave using the command.")
@ConfigEntry(path = "cave.teleport-player-to-cave-when-created", since = "1.10.0")
private boolean teleportPlayerToIslandUponIslandCreation = true;
@ConfigComment("Create Nether or End cave if they are missing when a player goes through a portal.")
@ConfigComment("Nether and End cave are usually pasted when a player makes their cave, but if they are")
@ConfigComment("missing for some reason, you can switch this on.")
@ConfigComment("Note that bedrock removal glitches can exploit this option.")
@ConfigEntry(path = "cave.create-missing-nether-end-caves", since = "1.10.0")
private boolean pasteMissingIslands = false;
2019-09-29 01:18:16 +02:00
// Commands
@ConfigComment("List of commands to run when a player joins.")
@ConfigEntry(path = "cave.commands.on-join")
2019-09-29 01:18:16 +02:00
private List<String> onJoinCommands = new ArrayList<>();
@ConfigComment("list of commands to run when a player leaves.")
@ConfigEntry(path = "cave.commands.on-leave")
2019-09-29 01:18:16 +02:00
private List<String> onLeaveCommands = new ArrayList<>();
// Sethome
@ConfigComment("Allow setting home in the nether. Only available on nether islands, not vanilla nether.")
@ConfigEntry(path = "cave.sethome.nether.allow")
private boolean allowSetHomeInNether = true;
@ConfigEntry(path = "cave.sethome.nether.require-confirmation")
private boolean requireConfirmationToSetHomeInNether = true;
@ConfigComment("Allow setting home in the end. Only available on end islands, not vanilla end.")
@ConfigEntry(path = "cave.sethome.the-end.allow")
private boolean allowSetHomeInTheEnd = true;
@ConfigEntry(path = "cave.sethome.the-end.require-confirmation")
private boolean requireConfirmationToSetHomeInTheEnd = true;
// Deaths
@ConfigComment("Whether deaths are counted or not.")
@ConfigEntry(path = "cave.deaths.counted")
private boolean deathsCounted = true;
@ConfigComment("Maximum number of deaths to count. The death count can be used by add-ons.")
@ConfigEntry(path = "cave.deaths.max")
private int deathsMax = 10;
@ConfigComment("Reset player death count when they start a new cave or reset a cave")
@ConfigEntry(path = "cave.deaths.reset-on-new")
private boolean deathsResetOnNewIsland = true;
@ConfigComment("When a player joins a team, reset their death count")
@ConfigEntry(path = "cave.deaths.team-join-reset")
private boolean teamJoinDeathReset = true;
// ---------------------------------------------
/* PROTECTION */
@ConfigComment("Geo restrict mobs.")
@ConfigComment("Mobs that exit the cave space where they were spawned will be removed.")
@ConfigEntry(path = "protection.geo-limit-settings")
private List<String> geoLimitSettings = new ArrayList<>();
@ConfigComment("CaveBlock blocked mobs.")
@ConfigComment("List of mobs that should not spawn in the CaveBlock.")
@ConfigEntry(path = "protection.block-mobs", since = "1.13.0")
private List<String> mobLimitSettings = new ArrayList<>();
// Invincible visitor settings
@ConfigComment("Invincible visitors. List of damages that will not affect visitors.")
@ConfigComment("Make list blank if visitors should receive all damages")
@ConfigEntry(path = "protection.invincible-visitors")
private List<String> ivSettings = new ArrayList<>();
//---------------------------------------------------------------------------------------/
@ConfigComment("These settings should not be edited")
@ConfigEntry(path = "do-not-edit-these-settings.reset-epoch")
private long resetEpoch = 0;
private boolean debug;
2019-01-28 07:27:44 +01:00
}