Jeremy Schroeder
8149d1cfff
Don't add 1 to y-axis when using -c modifier for /npc anchor.
2013-10-15 21:07:59 -04:00
Jeremy Schroeder
6d30964c75
Formatting to Pose toString(), add 1 block in the y-axis to '/npc anchor --add name -c' to avoid NPCs having anchors waste-deep. Have /npc anchor show anchors which are 'currently unloaded'.
2013-10-15 20:57:41 -04:00
Jeremy Schroeder
d2fa637d7d
Allow anchors for locations in worlds which are currently not loaded.
2013-10-15 20:56:20 -04:00
Jeremy Schroeder
d88215c563
Fix SpeechController 'Chat' VocalChord when talkign with multiple entities.
2013-10-15 20:54:58 -04:00
fullwall
24cee62ea8
Merge pull request #26 from oloflarsson/betterperms
...
Add missing permission nodes for a few traits.
2013-10-03 07:08:42 -07:00
Olof Larsson
2819da6678
Add missing permission nodes for a few traits.
...
I missed a few traits when creating permission nodes in my previous pull request. In this pull request I have added the missing ones by taking a look in the class "net.citizensnpcs.npc.CitizensTraitFactory".
Signed Off By: Olof "Cayorion" Larsson
2013-10-03 12:06:11 +02:00
fullwall
a34b78c9e5
Merge pull request #25 from oloflarsson/betterperms
...
Superperms compliant plugin.yml. Fixes CITIZENS-705.
2013-10-03 02:42:21 -07:00
Olof Larsson
ccce8a249a
Superperms compliant plugin.yml. Fixes CITIZENS-705.
...
In this commit I have registered all permissions used in the source code. I have also manually created all applicable wildcard (.*) nodes. By doing this no external
permission manager plugin is required. Additionally external permission managers that are superperms based will now work without bugs.
This commit is 99% backwards compatible current server configurations. The only change made to the nodes is the removal of underscores in citizens.npc.controllable.*
permissions. This change was made to achieve consistency with citizens.npc.create.* permissions.
Signed Off By: Olof "Cayorion" Larsson
2013-10-03 03:02:46 +02:00
fullwall
cac5a5387d
Fix some bugs in the new guided finder based on testing with Jeebiss
2013-10-03 00:00:36 +08:00
fullwall
d59cdddc2f
Remove some usage of deprecated calls
2013-10-01 22:14:03 +08:00
fullwall
b8b89c43a5
Rename JeebissFinder to Guided and make it work
2013-10-01 12:16:20 +08:00
fullwall
42172100ab
Work on new waypoint provider
2013-09-26 23:55:12 +08:00
fullwall
d75f380084
Increment version number
2013-09-21 16:48:11 +08:00
fullwall
002cf97913
First pass at 1.6.4
2013-09-21 00:01:39 +08:00
fullwall
0f0e108950
Send location update packets every so often
2013-09-18 10:23:33 +08:00
fullwall
815733c2ad
Breaking change: add new registry param to CitizensNPC constructor
2013-09-11 22:27:24 +08:00
fullwall
50a43d6116
Reorder highest/lowest calculations - may fix issues with using remove()
2013-09-10 23:55:58 +08:00
fullwall
c25a747500
Remove PlayerEntitySenses workaround
2013-09-02 12:04:45 +08:00
fullwall
8ef0d56bb3
New pathfinder no longer considers diagonals
2013-09-01 21:47:38 +08:00
fullwall
372ff072d7
Fix pom
2013-08-26 12:31:55 +08:00
fullwall
d7b50e17ae
Don't call bukkitEntity.teleport too early for player entities
2013-08-23 20:51:58 +08:00
fullwall
2624eea3b1
Remove NPCVehicleExitEvent
2013-08-18 14:04:15 +08:00
fullwall
57ead921a2
Allow Conversable rather than Player in SelectionPrompt
2013-08-16 12:12:17 +08:00
fullwall
9fc7c43ea5
Call NPCVehicleExitEvent properly for all vehicle exits
2013-08-15 17:23:36 +08:00
fullwall
bc5704128a
Trim name length to 16 chars not 15
2013-08-14 22:53:00 +08:00
fullwall
c4703e1f62
Call NPCVehicleExitEvent for controllables, possibly fix a despawn/respawn bug
2013-08-13 12:20:57 +08:00
fullwall
ef503120fa
Possible fix and optimisation for PlayerEntitySenses
2013-08-12 17:32:16 +08:00
fullwall
0ce5eaeafe
Add citizens.npc.trait.* permission
2013-08-11 13:27:47 +08:00
fullwall
ad3e73c384
Call new event
2013-08-11 12:27:54 +08:00
fullwall
5c4af2f4b9
add /npc controllable -y | -n
2013-08-11 12:20:15 +08:00
fullwall
4b6191b705
Eject player on quitting when mounted on an NPC
2013-08-10 20:32:30 +08:00
fullwall
2b0e7af138
Prevent NPE in moveto if NPC is not spawned
2013-08-10 18:03:20 +08:00
fullwall
5a3f616fe1
Improve Util#matchEntityType to check for an exact match first
2013-08-08 18:21:35 +08:00
fullwall
5df6499dae
Allow /npc remove to ignore the ownership requirement when called from console
2013-08-07 23:39:26 +08:00
fullwall
7d7f6b5415
Try to use backing MC id-mapping - may help with MCPC/Forge
2013-08-06 00:00:02 +08:00
fullwall
e91261355d
Check for ID mapping null
2013-08-05 23:20:22 +08:00
fullwall
fbbfd8ef6a
Clone location in CurrentLocation
2013-08-05 14:07:18 +08:00
fullwall
3e8f888326
Clone destination location in spawn(Location)
2013-08-05 13:03:19 +08:00
fullwall
e68f4d2643
Fix HorseEquipper
2013-08-04 23:23:08 +08:00
fullwall
cfcd046d4e
Allow /npc remove to be used by the server
2013-08-03 20:57:56 +08:00
fullwall
d568dfb886
Add HorseEquipper
2013-08-03 18:33:32 +08:00
fullwall
5ed44829a8
Remove usages of Entity#teleport
2013-08-03 11:01:09 +08:00
fullwall
93495a9ab9
Use the root vehicle for NPC#teleport
2013-08-02 15:14:58 +08:00
fullwall
59af96c467
Implement NPC#teleport (untested)
2013-08-02 15:04:06 +08:00
fullwall
8457671a6e
Use default strategy if the attack strategy returns false
2013-08-02 13:49:53 +08:00
fullwall
7911d70c73
Default use-new-finder to false
2013-07-31 18:42:00 +08:00
fullwall
7dad81c6ed
Fix bounds check in ByIdArray
2013-07-31 18:41:09 +08:00
fullwall
2603c3ae2c
Fix 'reached end of stream for null'
2013-07-31 14:23:08 +08:00
fullwall
aa353d44e6
Remove HelpCommand, Paginator
2013-07-31 13:38:32 +08:00
fullwall
53c975cce8
Extend horse modifiers to save saddle and armor
2013-07-30 11:15:51 +08:00