fullwall
ca5cb195b7
Reset pitch after navigation end
2019-04-25 17:03:18 +08:00
fullwall
86f4118683
Set destVector for doors as well
2019-04-25 16:57:36 +08:00
fullwall
0f45b85ca3
Compare to destination vector not block vector for A*
2019-04-25 16:55:48 +08:00
fullwall
0ec8ea68e8
Upgrade to MethodHandles
2019-04-25 15:43:44 +08:00
fullwall
ae96a02e49
Fix backwards compat issue with 1.13.2
2019-04-25 14:41:45 +08:00
fullwall
e6a3329ddc
Update pom
2019-04-25 13:27:32 +08:00
fullwall
2d05ca134e
Preliminary 1.14 update
2019-04-24 21:01:22 +08:00
fullwall
d08f56e6b1
Implement events
2019-04-23 22:39:51 +08:00
mcmonkey
043b9e87e5
NPC name coloration quick-patch
...
this section of code could really stand a total rewrite. Fixes issues with longer-than-16-character coloration, doesn't fix trouble with longer-than-32 if there is any (based on Discord reports)
2019-04-13 07:08:07 -07:00
fullwall
aea3cd37a7
Merge branch 'master' of github.com:CitizensDev/Citizens2
2019-03-28 22:46:45 +08:00
fullwall
068b85a647
Add extra look call to /npc moveto
2019-03-28 22:46:26 +08:00
mcmonkey
2d0370a55e
patch NPE in followTrait#toggle
2019-03-09 10:36:48 -08:00
Alex "mcmonkey" Goodwin
7c348bff13
Update quick-select and talk items to material names ( #1710 )
...
also add back-support for if the original IDs are used (there's no good generic legacy ID upverter, but recognizing the old default numbers should suffice for 99% of servers). Should be cross-compatible with all supported minecraft versions, but is *required* in particular for 1.13
2019-03-09 14:19:31 +08:00
mariaum
7d7bf356de
Improve 1.8 performance by not just catching exceptions. ( #1697 )
2019-03-08 00:12:29 +08:00
fullwall
1c9991cf0b
Merge branch 'master' of github.com:CitizensDev/Citizens2
2019-03-01 20:50:59 +08:00
fullwall
3feaf43f48
Add unmount flag to /npc mount
2019-03-01 20:50:44 +08:00
mcmonkey
883243a1f1
update maven shade plugin
2019-02-20 07:42:10 -08:00
mcmonkey
1462972f3c
update bStats repo
2019-02-19 02:16:26 -08:00
mcmonkey
f84b6fa08f
fix vault dependence, remove hc repo
2019-02-19 02:12:27 -08:00
Alex "mcmonkey" Goodwin
e281656ad7
Add permission nodes to the commands in plugin.yml, fixes #1700 ( #1701 )
2019-02-16 14:46:04 +08:00
fullwall
8ed08f0b2e
Add skull null check
2019-02-10 12:17:15 +08:00
fullwall
3682faebec
Implement new API and fix an error from Paper
2019-02-05 18:12:02 +08:00
fullwall
d7aab0acbd
Incorrect comparison
2019-01-19 15:35:09 +08:00
fullwall
e61af2d351
Add fallback wander goal
2019-01-19 15:31:38 +08:00
fullwall
a0aaefcbea
Fix compile error, add some wander waypoint API
2019-01-19 00:33:05 +08:00
Silthus
52b3902aca
refactor(api): dynamically fetch the current default npc registry ( #1672 )
...
The api now allows setting the default NPC registry therefor commands
and listeners need to fetch the latest version of the NPCRegistry.
#1671
2019-01-19 00:18:43 +08:00
fullwall
5447561d3d
Validate state
2019-01-18 01:56:47 +08:00
fullwall
71b8744060
Implement new API
2019-01-18 01:55:31 +08:00
mcmonkey
50619f3aad
update old version in main plugin pom
2018-12-22 22:22:07 -08:00
Alex "mcmonkey" Goodwin
9e0b4e0ab9
Improve handling of NPC names, fixes #1640 ( #1642 )
...
* Improve handling of NPC names, fixes #1640
Moves the logic to a Util method (instead of duplicated in each module), and adds the "prefixColors" portions (replacing just a static 'RESET' code).
If colors and effects are combined, using only the most recent effect is sufficient (eg reapplying bold) as that should produce effectively no change while still having a color code stuck into the name as is needed to break NPCs looking like real players internally.
* Additional NPC name improvement: fix color code splliting
a name consisting of a color code followed by 15 letters would get split in the middle of the color code, rather than around it. This fixes that.
2018-12-20 04:44:06 +08:00
mcmonkey
8e9eb3d373
Fix rare error with certain delay trigger setups, for #1630
2018-12-13 01:31:14 -08:00
Alex "mcmonkey" Goodwin
f7b03d27e0
fix follow command max args value
2018-11-30 11:33:45 -08:00
Alex "mcmonkey" Goodwin
05abc9299c
Fix spawn chunk NPC loading issues, fixes #1332 ( #1625 )
...
Some misplaced code unintentionally caused chunks to load in the middle of the startup sequence (after NPCs refused to spawn in the chunk, but before the server was fully started), meaning any chunk that normally loads within a few seconds of startup would be loaded already at that time, meaning a chunk load event never fires, and thus any NPCs at that location simply don't spawn in until the chunk is allowed to naturally unload and is later loaded again.
2018-11-30 22:34:47 +08:00
fullwall
3ca12de138
Add GameModeTrait
2018-11-12 14:53:52 +08:00
fullwall
ae31173ac4
Place waypoint marker in centre of block
2018-10-31 16:52:18 +08:00
fullwall
7dd03e4c36
Merge branch 'master' of github.com:CitizensDev/Citizens2
2018-10-29 22:34:40 +08:00
fullwall
0cbf22a944
Stop double execution stop
2018-10-29 22:33:41 +08:00
mcmonkey
8cf35b9041
Improved jar filename
...
includes build number
2018-10-26 10:39:53 -07:00
fullwall
44ee5a2bfe
Update helmets
2018-10-27 01:18:11 +08:00
fullwall
ac7e0c1b08
Merge branch 'master' of github.com:CitizensDev/Citizens2
2018-10-25 16:49:51 +08:00
fullwall
3c1975f1df
Update for 1.13.2
2018-10-25 16:48:15 +08:00
MiniDigger
007794df22
update bstats dependency to new repo ( #1585 )
...
* update bstats dependency to new repo
this commit doesn't update the bstats version to 1.3 yet, that should be done in a separate pr
* fix typo
2018-10-24 15:24:19 +08:00
fullwall
a545c318a7
Use 1.8.8 API
2018-10-14 21:50:19 +08:00
fullwall
1276365a11
Fix issues with editors not respecting editing player
2018-10-13 11:11:09 +08:00
fullwall
0ecd480790
Stop pathfinding on pause
2018-10-08 23:25:40 +08:00
fullwall
1853a6f474
More QoL for triggers
2018-10-07 14:07:12 +08:00
fullwall
4424f8b9ae
QoL enhancements for waypoints triggers
2018-10-07 13:20:56 +08:00
fullwall
a3c99e63e7
Use UUID instead of name in followtrait
2018-10-06 18:31:16 +08:00
fullwall
787e114faa
Add a super simple follow trait
2018-10-06 17:11:57 +08:00
fullwall
92121c11e2
Trial portals
2018-10-01 18:36:12 +08:00
fullwall
edc36c76c8
Don't break on different waypoint worlds while editing
2018-10-01 18:05:37 +08:00
fullwall
2254741d09
NPE check in GuidedWaypointsProvider
2018-09-27 20:25:52 +08:00
fullwall
d9a0481a7e
Fix for change in EntityTypes fields
2018-09-26 18:57:34 +08:00
fullwall
97d4d7b428
Force armor stands to use the new pathfinder and override packet sending
2018-09-18 18:15:37 +08:00
fullwall
9d14b76d10
Fix TURTLE_HELMET being included in 1.12 and below
2018-09-01 21:22:32 +08:00
fullwall
11166c8bbe
Update version and preliminary 1.13.1 update
2018-08-26 20:43:51 +08:00
fullwall
505ef8a926
Use new spawnreason
2018-08-08 16:08:38 +08:00
fullwall
50cc44258f
Add TURTLE_HELMET to helmets
2018-08-08 15:45:26 +08:00
Joseph Hirschfeld
56ef4c30ff
Use World uuids instead of World names ( #1551 )
2018-08-08 07:50:08 +08:00
fullwall
0d5d5c4ac6
Check for null world in spawn
2018-07-24 19:52:35 +08:00
fullwall
ecfc4f451c
Preliminary 1.13 update
2018-07-22 14:27:08 +08:00
fullwall
9adf755b8b
Add some 1.13 traits, fix an issues with backwards API compatibility
2018-07-20 21:57:45 +08:00
fullwall
dfb5b90b38
Preliminary 1.13 update - some known issues
2018-07-19 20:18:47 +08:00
fullwall
d2a0aa637b
Remove debug code
2018-06-30 12:56:31 +08:00
fullwall
283fd3ee32
Add elytra effect to flying pathfinder
2018-06-29 22:50:48 +08:00
fullwall
23f03c1fd8
Add PlayerAnimation.START_ELYTRA
2018-06-29 22:35:13 +08:00
Alex "mcmonkey" Goodwin
42fda25ceb
Patch skin command, rename command ( #1524 )
...
* Fix npc skin -t argument order
Command input is doc'd as (and should function as) data then signature, but the called method was signature then data... update calls it in correct order. Also, fixes doc to indicate that a name is valid input, not just uuid (not entirely sure how that is handled when sent out in a packet, but it seems to be correct to feed a name)
* Ensure rename command will handle scoreboard changes
Always update prefix/suffix, not just only when team is newly created
Guarantee removal entity from scoreboard team on remove
Also removes a fileheader screwup (first line changed in 1_12_R1 file)
Also removes non-used code bits (the two coloredName lines - they don't actually functionally do anything)
Also removes a duplicated data get call
* patch gamemode command
Uppercase + unique permission node
* patch for names of length 30
2018-06-27 12:00:03 +08:00
Julian v.d Berkmortel
4ae8a19b33
( Patch for #1509 ) support zombie villagers in the villager profession trait ( #1510 )
2018-06-07 17:08:29 +08:00
fullwall
ce9332bc95
Support plugin vanishing in LookClose
2018-06-07 17:01:38 +08:00
fullwall
afd9cb7ca5
Change locale order
2018-06-07 16:59:52 +08:00
fullwall
ecd6df2e15
Increase tablist packet remove delay
2018-06-07 16:57:37 +08:00
fullwall
2ea94aedc9
Text micro-optimisation
2018-05-02 15:18:25 +08:00
DoNotSpamPls
79fc7c426b
mcstats.org > bstats.org ( #1478 )
...
Switch to bstats
2018-04-18 22:22:38 +08:00
fullwall
9e5445e8b1
Delete duplicate resources
2018-04-18 22:19:15 +08:00
fullwall
2b422c1b65
Edit /npc skin -t
2018-04-18 19:29:20 +08:00
fullwall
f4d5f02f34
Fix /npc skin 0t
2018-04-18 09:25:26 +08:00
fullwall
dd9fb15792
Merge branch 'master' of github.com:CitizensDev/Citizens2
2018-04-17 15:50:32 +08:00
fullwall
111d3889fe
Add /npc skin -t
2018-04-17 15:50:12 +08:00
fullwall
958d1de863
Update CitizensNPC.java
2018-04-10 11:20:29 +08:00
fullwall
184b414dd5
Minor microoptimisation
2018-04-09 17:41:53 +08:00
fullwall
74989cd93e
Fix typo
2018-04-09 00:26:16 +08:00
fullwall
772ab5fb7b
Add NMS.setPeekShulker to replace old method
2018-04-09 00:17:17 +08:00
fullwall
4c99dc0e7c
Initial 1.8.8 support
2018-04-07 16:02:35 +08:00
fullwall
09666bfb8a
Update ShulkerTrait.java
2018-04-03 10:50:36 +08:00
fullwall
4da3153cdd
Fix shulker color and playing sounds
2018-03-26 14:39:28 +08:00
fullwall
33568b24c2
Merge branch 'master' of github.com:CitizensDev/Citizens2
2018-03-26 12:06:38 +08:00
fullwall
4b95ebb427
Properly validate shulker color in command
2018-03-26 12:06:20 +08:00
mcmonkey4eva
ec8a16c30b
( Patch for #1453 ) proper wolf command output
...
"i" flag is left in as a way to get info output but not actually checked (as info output should also appear if changes are made)
2018-03-23 04:34:51 -07:00
mcmonkey4eva
acb50f6a50
( Patch for #1455 ) reload saves rather than reconstructing
2018-03-23 03:13:51 -07:00
fullwall
f8a8a19b9c
Allow /npc mount --onnpc to work in console
2018-03-19 15:02:07 +08:00
fullwall
f03a376db5
Add a preliminary wanderable regions mode to the wander waypoint provider
2018-03-15 18:25:24 +08:00
fullwall
fd7b6c6fbf
Add new pathfinder maximum iterations setting
2018-03-15 16:46:57 +08:00
fullwall
5f062dbb3a
Fix horse/llama equipping
2018-03-15 16:41:30 +08:00
fullwall
680af76457
Make the new pathfinder go through door corners instead of the middle of the door to avoid getting caught
2018-03-15 15:46:10 +08:00
fullwall
32e71968e0
Add new permissions nodes to plugin.yml
2018-03-15 15:22:20 +08:00
fullwall
9c3fb30623
Do some cleanup of WaypointMarkers to be more generic
2018-03-10 23:34:42 +08:00
fullwall
73ff01c774
Add color to /npc shulker
2018-03-09 23:30:28 +08:00
fullwall
dd53b5eefa
Remove possible NPE from trait plotting
2018-03-09 22:33:09 +08:00
fullwall
3fafa7a255
Update skins to be persistent by default (this is retroactive) - use /npc skin -l instead for continuously updating skins
2018-03-09 22:15:26 +08:00
fullwall
9ac4ef3feb
Fix NPE
2018-03-09 21:31:29 +08:00