fullwall
b930cb2460
Block invalid item material AIR
2021-08-31 02:06:31 +08:00
fullwall
d4c557d5b2
Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities
2021-07-19 23:02:41 +08:00
fullwall
f2d4c38843
Preliminary update to 1.17 - known bugs include every entity glowing
2021-06-13 03:20:18 +08:00
Alex "mcmonkey" Goodwin
4dc123bb4b
Refactor scoreboard handling to use instant scoreboard application at spawn ( #2544 )
...
Full description in PR https://github.com/CitizensDev/Citizens2/pull/2544
2021-05-08 02:02:17 +08:00
fullwall
c24ce1e1ed
Use NMS methods for isSolid checking
2021-04-30 10:31:25 +08:00
fullwall
15f57c4970
Add null checks
2021-01-24 20:51:12 +08:00
fullwall
9cbc1c6bd8
Send equipment packets when equipment changes
2021-01-24 19:25:59 +08:00
fullwall
688ba3af8e
Avoid errors with missing metadata
2021-01-20 17:55:34 +08:00
fullwall
0a6b1235db
Reduce jar size by refactoring push event
2021-01-03 00:09:21 +08:00
fullwall
0111600aa8
Fix /npc polarbear message and simplify behavior map entities to work with /npc ai
2020-12-17 13:38:02 +08:00
fullwall
fe7f6e373f
Add /npc polarbear -r and restore target and goal selectors
2020-12-17 13:13:23 +08:00
fullwall
556c58a7f6
Only jump with head height
...
distance of above
2020-12-16 01:16:04 +08:00
fullwall
7743763d3c
Refactor common code, add missing condition
2020-11-14 18:41:21 +08:00
fullwall
dffbf60465
Simplify inBlock check to avoid chunk loading
2020-11-14 17:27:54 +08:00
fullwall
e52a3c4685
Extend CraftTippedArrow
2020-10-24 13:39:25 +08:00
fullwall
a944c3ca9c
Make mob entity uuids the same as their NPC uuid
2020-10-18 18:32:33 +08:00
fullwall
8c1b51da98
Look more often even if target hasn't moved much
2020-09-16 21:58:15 +08:00
fullwall
7450c4db45
Use new getOrAddTrait methodf
2020-09-14 17:57:58 +08:00
fullwall
ab16b50814
Try to avoid handling player properties twice if respawning in the same tick
2020-09-13 16:16:54 +08:00
fullwall
934f94e137
Add setting for max minecraft pathfinder fall distance
2020-09-05 15:13:34 +08:00
fullwall
0c7dd3b4f0
Set default invulnerability ticks to 0
2020-09-01 23:51:17 +08:00
Alex "mcmonkey" Goodwin
a79e8a571a
Patch consistent application of scoreboard teams ( #2302 )
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* Patch consistent application of scoreboard teams
This corrects issues with scoreboard team logic by ensuring NPCs use a consistent internal name, rather than randomizing
* apply team name tag visible=false earlier
2020-08-28 22:43:14 +08:00
fullwall
45907da2d7
Hologram bugfixes
2020-08-11 22:47:45 +08:00
fullwall
d9762be13b
Use head height for block breaker
2020-08-08 23:08:08 +08:00
fullwall
b902879ca6
Fix gravity
2020-08-08 15:21:54 +08:00
fullwall
2a8f54f2d6
Move movement code into playerTick to avoid inter-world crashes
2020-07-27 17:14:57 +08:00
fullwall
0a4905c0f3
Randomise name if using holograms to have unique scoreboard names
2020-07-08 18:58:39 +08:00
fullwall
0a58215541
Use holograms instead of scoreboard for names
2020-07-06 16:37:34 +08:00
fullwall
d333c98823
Refactor getHeight for NMS
2020-07-06 08:42:46 +08:00
fullwall
9d2cad098a
Implement new bounding box checker for pathfinding
2020-06-30 20:39:40 +08:00
fullwall
c9564c4be2
Implement enderman methods
2020-06-27 15:41:47 +08:00
fullwall
1505ccfeca
Extra NPE check
2020-06-27 15:17:29 +08:00
fullwall
04519d868b
Initial 1.16 commit
2020-06-25 17:24:32 +08:00
fullwall
c5bcfdc8cd
Reformat
2020-06-12 20:02:48 +08:00
fullwall
d484432f83
Call left click event for vehicles
2020-05-13 13:23:59 +08:00
fullwall
9d6a9f7a14
Just block right clicks for mushroom cows if protected
2020-05-10 13:38:02 +08:00
fullwall
10cea99af1
Disable milking protected NPC cows
2020-05-09 22:15:22 +08:00
Alex "mcmonkey" Goodwin
30f2dee4d7
Reduce potential for errors with packet teams ( #2138 )
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* Reduce potential for errors with packet teams
Move scoreboard removal out of NMS to event method, and make more unique names
* remove unneeded isCancelled check
2020-05-05 18:20:56 +08:00
Alex "mcmonkey" Goodwin
2c24671ae3
simplify scoreboard patch to be 100% packet based ( #2129 )
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* simplify scoreboard patch to be 100% packet based
which fixes edge case client errors
* fix edge cases of respawning and multinpc boards
2020-05-01 17:49:25 +08:00
fullwall
16c418415b
Cleanup, reduce number of packets per packet update cycle
2020-05-01 17:49:03 +08:00
fullwall
a2208f0d32
Minor style changes
2020-05-01 01:47:07 +08:00
Alex "mcmonkey" Goodwin
981ade8974
patch the majority of potential scoreboard packet errors ( #2128 )
2020-05-01 01:39:07 +08:00
Alex "mcmonkey" Goodwin
0e31ffb9f8
Implement packet-based scoreboard team enforcement ( #2127 )
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* Implement packet-based scoreboard team enforcement
This should fix incompatibility with scoreboard plugins that break the main scoreboard
* impl to 1.8-1.12, move event logic, fix Setting usage
* pull setting if to outside of foreach loop
* fix return vs continue, minor opti as requested
2020-04-30 20:51:10 +08:00
fullwall
8109a90440
Fix saving of body vs head yaw
2020-04-30 19:11:56 +08:00
fullwall
32429f140d
Run clientside player ticking at a different time
2020-04-29 20:56:39 +08:00
fullwall
a269bf1ccc
Revert entity looking changes for now
2020-04-26 21:28:51 +08:00
fullwall
fe8eb4e85d
Change how npc looking works
2020-04-25 16:57:31 +08:00
fullwall
655bdf0001
Change how NPC looking works so that body yaw matches head yaw after a tick
2020-04-21 22:24:13 +08:00
fullwall
0531fe859e
Implement new AI API for Minecraft 1.15.2, fix Squids
2020-04-20 17:38:56 +08:00
fullwall
80011eed41
Revamp SkinnableEntity into SkinTrait
2020-04-19 02:07:03 +08:00